Mono pitch truss design

2 guys and an idea

2024.05.15 03:42 DBForty 2 guys and an idea

2 guys and an idea
The tag under the seat told the story ... Thayer Coggin started James Mfg after WWII and after touring Europe in the mid 1950’s became a contemporary furniture convert striving to develop furniture featuring sleek, horizontal lines synonymous with the ranch style homes that characterized American post-war suburbia. He found the right creative designer in Milo Baughman. Milo had won awards, worked with Drexel and Winchendon and while trying to find a customer for his modern upholstery designs made a last ditch pitch to Thayer, who after an hour, stood up and said “Let’s do it” beginning a partnership that exists to this day.
submitted by DBForty to pureMCM [link] [comments]


2024.05.15 03:42 thelildrummerboy MONO Lite Pedal Board Thickness

I'm looking to make a MONO Lite style pedal board. Basically ripping off the design of some single sheet formed pedal boards. I've got a waterjet and a press brake at work to make it happen. I'm just curious about the plate thickness MONO uses for these boards? If somebody has one of these boards and a pair of calipers they'd be doing me a big favor. I'm assuming .1875" but I haven't seen one in person.
Thanks!
submitted by thelildrummerboy to pedalboards [link] [comments]


2024.05.15 03:36 MrBillNo This one goes out to the bluegill guys

The very biggest bluegills, the ones with shoulders, usually don't hit a hook with worms or a hook with part of a nightcrawler. If you want to catch the very biggest bluegills try this....
First, my rig is a 2-piece 8' medium action steelhead rod. Long and whippy, designed for 6# test in rivers. Nice Shimano spin cast reel loaded with 6# mono. Size 4 longshank gold Aberdeen hook, one split shot and either a thin spring bobber (anything under 4') or a thin sliding bobber (for deeper than 4').
Now, bait... get 2 dozen nightcrawlers the day before you plan to fish. Pack the bottom of a shallow 10X10" disposable Tupperware storage container with about 5 layers of paper towel. Add enough water to soak the towels. Rinse your crawlers clean and drop them in the container. Cover with another 2 layers of paper towels and sprinkle water all over to dampen. Snap on the lid and poke some holes in the top. Place in the fridge.
Next day.... put your container of dirt-free crawlers in a cooler on ice. You'll find that they are WAY bigger and behave like angry snakes. Load an entire crawler on your hook, with a couple inches above the knot, thread the hook twice thru the crawler and let the rest hang below. Now use your long, whippy rod to gently lob your bait/sinkebobber out there. (If you're in a boat in deep water just drop straight down with a slip bobber and watch your bait on your finder). A big gill always hits the same, the bobber will slowly and steadily sink out of sight. If the bobber is dancing that's a little fish pecking, just wait for the slow sink because any nearby big fish will take it away. Once the bobber is underwater count five seconds then reel up slack and sweep up to set the hook.
If your crawler is bit off or otherwise damaged, replace it with a fresh snake. You didn't go fishing to save bait, make the presentation perfect every time because you are fishing for the very biggest gills. Don't be surprised to hook into a big bass, after all it's a whole, lively crawler. Expect some of the gills to swallow the hook, so have a tool to remove it and throw that eater on the ice in the cooler.
If this doesn't work for you let me know and I'll send you a dollar.
submitted by MrBillNo to Fishing [link] [comments]


2024.05.15 03:17 Thick_MacRunfast Detached Garage Door Header Length

I plan on building a detached garage this summer. 22Wx30D 2x4 wall construction with a 16' garage door on the gable end. 9/12 pitch Attic trusses will be used with 2x8 bottom chord and 2x6 top chord. I am located in CT
 Here's my problem. I had plans approved showing 3.5" x 9.25" LVL used for a header with 2 Jack studs on each side, so 16' 6" long. My local lumber yard only stocks 1.75x9.5 LVL. So I double up and add 1/4", no big deal I thought. I go to order all my lumber and the counter guy says the code changed and on detached garages the header might need to go the full width of the building, 22' and to check with the town. I check with the town and they don't give me a straight answer on the length on my headers and are requesting load calcs in the different header (forteweb calcs). Ok, so I go back to the lumber yard and request them but they run them as a roof drop beam 22' wide and say I need two 1.75x11-7/8 LVL headers. 
So, I have two questions. Has anyone heard of detached garage door headers having to run the full width of the building, on a gable wall?
Secondly, for anyone familiar with forte web, is roof: drop beam the correct member for this calc or is wall: header correct?
submitted by Thick_MacRunfast to Carpentry [link] [comments]


2024.05.15 03:16 Thick_MacRunfast Detached Garage Door Header Length

I plan on building a detached garage this summer. 22Wx30D 2x4 wall construction with a 16' garage door on the gable end. 9/12 pitch Attic trusses will be used with 2x8 bottom chord and 2x6 top chord. I am located in CT
 Here's my problem. I had plans approved showing 3.5" x 9.25" LVL used for a header with 2 Jack studs on each side, so 16' 6" long. My local lumber yard only stocks 1.75x9.5 LVL. So I double up and add 1/4", no big deal I thought. I go to order all my lumber and the counter guy says the code changed and on detached garages the header might need to go the full width of the building, 22' and to check with the town. I check with the town and they don't give me a straight answer on the length on my headers and are requesting load calcs in the different header (forteweb calcs). Ok, so I go back to the lumber yard and request them but they run them as a roof drop beam 22' wide and say I need two 1.75x11-7/8 LVL headers. 
So, I have two questions. Has anyone heard of detached garage door headers having to run the full width of the building, on a gable wall?
Secondly, for anyone familiar with forte web, is roof: drop beam the correct member for this calc or is wall: header correct?
submitted by Thick_MacRunfast to Construction [link] [comments]


2024.05.15 03:11 Thick_MacRunfast Detached Garage Door Header Length

I plan on building a detached garage this summer. 22Wx30D 2x4 wall construction with a 16' garage door on the gable end. 9/12 pitch Attic trusses will be used with 2x8 bottom chord and 2x6 top chord. I am located in CT
 Here's my problem. I had plans approved showing 3.5" x 9.25" LVL used for a header with 2 Jack studs on each side, so 16' 6" long. My local lumber yard only stocks 1.75x9.5 LVL. So I double up and add 1/4", no big deal I thought. I go to order all my lumber and the counter guy says the code changed and on detached garages the header might need to go the full width of the building, 22' and to check with the town. I check with the town and they don't give me a straight answer on the length on my headers and are requesting load calcs in the different header (forteweb calcs). Ok, so I go back to the lumber yard and request them but they run them as a roof drop beam 22' wide and say I need two 1.75x11-7/8 LVL headers. 
So, I have two questions. Has anyone heard of detached garage door headers having to run the full width of the building, on a gable wall?
Secondly, for anyone familiar with forte web, is roof: drop beam the correct member for this calc or is wall: header correct?
submitted by Thick_MacRunfast to Homebuilding [link] [comments]


2024.05.15 02:33 Bob_Calistan A noobs take on HW3

I personally haven't played any of the prior games in the franchise like many people here have, so I'm not able to make favorable or unfavorable comparisons to previous entries. (though I do play a lot of RTS's in general) Given that most of the people here seem to be looking at the game through rose-tinted glasses that either make them love the game for it's numerous callbacks and continuing the story, or hate it for removing beloved mechanics and simplifying the gameplay, or anything in between, I thought I would just give my opinion on the game as someone who doesn't really have any nostalgic bias or filter. And that opinion is...
It's alright I guess.
Personally my biggest complaint is that the game really doesn't seem to have enough content to justify the full $60 price tag. The campaign is fairly short, and it loses a lot of replayability once you realize what the AI is trying to do in any given mission, as it has fairly limited parameters within those contexts. There is only 2 factions to play, and they only play mildly different from each other. (According to the description Incarnates are supposed to be more aggressive I believe, but that's about it) Unit selection is anemic IMO, with around 12 or so ships per faction, at least in skirmish. There are more units available in War Games, though at the expense of capital ships not being available. (why they bothered restricting specific units to certain game modes I don't know) Also, 6 Skirmish maps that are all fairly small leaves a lot to be desired for variety's sake.
More technical critiques would mostly revolve around tactics effectively being non-existent as far as I'm aware. Most battles just devolve into brawls of throwing your guys at their guys and hoping your fleet was either more powerful or had more counters in it. Micro-ing specific targets and ship movements seem to be effectively impossible in pitched battles, and there doesn't feel like there would be a whole lot of reward for doing so even if it was possible. While every ship does have some sort of ability to "spice" them up a bit, almost all ship abilities are binary, with most of them just being a straight exchange of some stat for another. A rare few have an ability that just lets it do a unique attack, but nothing crazy good. The small maps just exasperate the frantic brawl that most fights seem to devolve into. Outside of the combat, the only real mechanics to speak of are the extremely simple resource gathering.
On more positive notes, the game is absolutely gorgeous, and the ships themselves feel satisfying to use despite their simplicity. Destroyers and Battlecruisers do genuinely feel like beasts being able to tank most things thrown at them and blasting away on all cylinders. Unit chatter (while a little dry in my opinion) is very well done, with ships speaking to each other organically mid-battle. Sound design is crisp, and overall the presentation is just great. Even the maps look great and tend to have some interesting features, even if they are fairly small. The controls are about as good as I could've expected for a fully 3d RTS game, at least on modern setting. And the ship design is really good IMO.
Overall, it's a solid foundation, but it needs to be expanded upon, and preferably could use some new gameplay mechanics or abilities to flesh out the combat which makes up most of the game. Even just bringing the price down to $30-40 would go a long way to improving my opinion of it.
submitted by Bob_Calistan to homeworld [link] [comments]


2024.05.15 01:45 Boom-Box-Saint Is my builder legit or giving me red flags? Or am I just paranoid...?

Hey aus renovators, I need your collective wisdom and experience to help figure out if my spidey senses about my builder are justified or if I'm just being paranoid.
Here's the situation: - We paid a deposit to the builder for design work which they outsourced to a drafting company. We've since paid full amount for the design phase but looks like they're still working on it as some engineering stuff came up they weren't expecting.
I know it could be late in the game for this - but the builder has a nice looking Instagram page, just can't find any legitimate reviews online. My hubby spoke to one of their last clients they provided a number with and felt comfortable. But never went to check the job.
The projects they showcase also look nothing like the style/scope of work we are after. And they always mention they're working on a job - but it's either one of their own, or for the foreman.
Initially, the builder was very responsive - came to visit us multiple times (trekked far to meet us in St Kilda a number of times) But as soon as they got the deposit, the main guy we were dealing with went radio silent. Now we are only communicating with a project manager who seems quite green and inexperienced.
I'm getting a gut feeling that this builder is more of a sales pitch than substance. But my hubby feels comfortable with them and thinks I'm being overly suspicious. That they have a building license, and have agreed to whatever we wanted to change to the contract. (Well we had to pretty much create it as their lawyers seem like high school kids from Brighton). And didn't even include a license which we had to ask for just to check. Oh. They also asked for 35% deposit on a 400k build, and then agreed to drop to 20%.
I'm new to the whole renovation game, so I wanted to ask - what do you folks do to vet your builders and make sure they are the real deal? Let's say everything checks off (maybe we're one of their first builds like this) but How can I tell if my concerns are valid or if I'm worrying over nothing?
Any advice or personal experiences to share would be much appreciated! Cheers.
submitted by Boom-Box-Saint to AusRenovation [link] [comments]


2024.05.15 00:21 Klankspoor Transposing multiple Sequences

Hey Y'all!
I'm currently working with a sequencer that has three pitch CV outputs (Endorphine.es Ground Control). I would like to designate Pitch CV 1 as the master "transpose" CV while Pitch 2 and Pitch 3 are reserved for bass and lead sounds respectively. I would like pitch 1 to transpose both pitch 2 and pitch 3 by the same amount. But also i would like to be able to choose to for example only transpose pitch 2 and not 3.
What would be the best way of achieving this? I currently do not have a Precision Adder in my setup. I have read a bit here and there about people using those for said purpose. But looking at, for example, the Doepfer A-185-2 module. I struggle to see how you would patch this up.
So, my fellow modular aficionados, I turn to you for guidance. What techniques, modules, or patching setups would you recommend for achieving seamless transposition of multiple pitch sequences
Cheers
submitted by Klankspoor to modular [link] [comments]


2024.05.15 00:05 oh-pointy-bird Mini & Mono: request for your opinions

Now that it’s restocked we were psyched to get the mini. I’m a designer and I particularly love the industrial design of the mini.
I don’t know how I failed to realized that the mini is mono not stereo sound. I’m super bummed by this and wonder if you can share how noticeable it is with music cards?
Does it bother you (if not the kids)?
Thanks! :)
submitted by oh-pointy-bird to YotoPlayer [link] [comments]


2024.05.14 23:59 PurpleMNinja My story on how I became the Six sympathizer that I am

Several days ago on Tumblr u/Aly0151 asked me:
So how'd you get into the Little Nightmares franchise? What made Six your favorite character?
And I answered it (though it wound up being longer than I'd prefer) and thought I'd copy and paste it here too so the Six Defence Squad can know a little more about me. Also, just to clarify, I don't have any of the games, so I haven't played any of them, so everything I know about them is from reading posts and watching videos:
That’s a bit of a tough question, since it’ll test my memory.
I think I heard of LN and learned a bunch of stuff about it from a video called 107 facts about Little Nightmares, and that video included the 2017 comics, so I was able to know about their existence fairly quickly. Plus I misremembered a part of the video and thought that Six’s name was something like Eliza, lol. The video also included pointing out Shadow Six though I didn’t remember it at the time and when someone pointed out “look on top of the table” of the Nome hunger scene, I thought it was the silhouette of the Lady’s head, so I thought that the Lady was there, knowing what was happening in the room and possibly made Six eat the Nome. Especially since she is seen entering the elevator a moment afterwards. And when I saw the secret ending of LN2, I was like “What? Why is there a shadowy copy of Six now?”. I saw Tericho’s “is Six a villain or victim?” Video and he showed one of the moments where Shadow Six appeared in LN1 and I was like “What?! She was in the first game too?!”. Rewatching the 107 facts video, it confirmed the existence of Shadow Six in the first game.
And I don’t remember who, maybe GamingBeaver, I learned some more about the events of the game, and I saw play throughs of LN1 and got to know the events of the game. And when I watched a video on the events of LN1, it of course was the classic “Six is the Lady’s daughter” conclusion (before the devs debunked it). Though I do like AUs where the Lady and Six are mother and daughter. And it was TheLeaderboard's videos of what happens in each part of the DLCs that informed me of what happened in RK's journey.
I think my interest in LN fizzled out a little until GamingBeaver made his video on the ending of VLN, so I thankfully was able to learn of RCG and a piece of Six’s story that a bunch of the fandom doesn’t know about even to this day. So I got to know a little more about Six.
Then some time passed and I somehow heard of LN2 being in development and was excited about it. And I didn’t find out of when it was released until a couple months after its release. I saw and watched GamingBeaver’s video about the story of LN2 and that’s where I learned of the “Six is the Lady” theory that I despise so much. And I watched CoryKenshi’s play through of it to learn more about the events of that game, and I’m still bitter about how he so easily dumped Sasha Six in favour of Baggy and that he denied that Six is a kid just trying to survive and even reprimanded her for “doing this to all of these people”, you know, the people who tried to kill or eat her. I’m still bitter at CoryKenshi for that.
I’ve been really into LN since the release of the second game and I’m still into it currently.
As for the girl in question, I think she’s my favourite protagonist mostly because she was the one I was introduced to first.
It took me a bit to realise that Six doesn’t have anything visible on her legs, so I got scared that she might not be wearing anything underneath the raincoat, but then I watched Crazy Cowboy’s video “Funny Chef Six” and it contained this official PNG of Six:
https://preview.redd.it/cyuulkiuqg0d1.png?width=300&format=png&auto=webp&s=30d146aee549e7e895c6d4d3ff994277f6c5da46
I spotted the white shorts (though I thought they were yellow at first) and felt relieved that she does have other clothes on under the raincoat. And VLN and LN2 reinforced that fact.
Then VLN and LN2 added more to her story and character, which made me like her even more.
And after LN2 came out and time passed after that, I myself went through character development with judging Mono and Six. At first I didn’t want to believe that Six was selfish and sadistic (which Beaver said she was in his video) and I blamed everything on Mono, but later GamerSault made his “Who is Six?” video (which is private now 😞) where he talked about Six’s selfish side but he d*idn’t *demonize her for it, and I also saw a long but great comment on that video where they compared the sh*tty treatment Six gets from the fandom to the sh*tty treatment Chara gets from the Undertale fandom. These two things helped me accept that Six does have a selfish side, though I still don’t believe that she’s sadistic, especially considering the hypocrisy from the fans when Mono does similar things that gets Six labeled as sadistic for, but he does them to a bigger extent and often did them first.
I don’t place all the blame on Mono anymore, but I still do vehemently sympathize with Six. One because I spent my teen years watching Mr Enter’s Animated Atrocities - where I got my strong sense of justice from - and two, I think I slightly see myself in Six. Call me petty or childish but I relate to Six in the way that her efforts are swept under the rug. Back in school, in P.E we were doing a little exercise where we repeatedly go into the starting position that athletes go into for sprinting, and for some reason we were put into pairs for this. I was paired with someone who apparently had something wrong with her legs so she couldn’t go into the ‘sprint start’ position (understandable), so she decided that I had to do it for her turns as well as mine (not understandable). And when I tried to refuse (I couldn't stand up for myself back then, plus the pose is uncomfortable for me) she just whined "BuT yOu HaVe To". And another time in college, we had to design a magazine front cover for a bricklaying competition and I think I misheard the lecturer because everyone made 6 different covers, while ended up making 12, because I thought that’s how many we had to make. Both of these instances I did literally twice as much work as everyone else, but my efforts were not acknowledged or compensated at all. It's a loose and very specific connection between me and Six, but it's still a connection, so I think I feel some resentment when the fandom does the same thing but far, far worse to Six.
So yeah. Sorry for the long read, but this is how I got into Little Nightmares and why I'm a really strong defender of Six.
submitted by PurpleMNinja to Six_Defence_Squad [link] [comments]


2024.05.14 23:01 MortgageRich3613 [For Hire] WGU Help for Stat Math Course Online Reddit U.S History Algebra English Composition Biology Chemistry Accounting Psychology Sociology Statistics Precalculus PACA Politics Online Helper Reddit WGU Quiz Test Class Full Course Assignment Exam Homework taker reddit do my WGU Exam Reddit

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submitted by MortgageRich3613 to Statisticshelpers_ [link] [comments]


2024.05.14 22:57 ThatBlackShoeGuy An inspiration of an inspiration of an Inspiration Balmoral Boot [Enzo Bonafè]

An inspiration of an inspiration of an Inspiration Balmoral Boot [Enzo Bonafè]
Images:
https://imgur.com/a/1e4FjIg
Background and history:

Enzo Bonafè traces its origins back to the quaint town of Bologna, Italy, where in 1963, Enzo Bonafè Senior founded the brand with a singular vision – to create footwear of unparalleled quality that marries traditional craftsmanship with contemporary elegance. From its humble beginnings as a small workshop in Bologna, the brand has flourished over the years, staying true to its founding principles while adapting to the ever-evolving landscape of fashion and design.
This specific boot was made in the inspiration of one of the many well renowned Parisian Dimitri Gomez’s bespoke boots. The original boots were made using very similar material and a very similar last. The original boot was made with black calf leather in the cap and vamp, while the facing and tongue is made chestnut brown calf, while the shaft is a piece of linen. There is broguing that was made on the cap and in between shaft and vamp.
While Dimitri Gomez did perfect this style of Balmoral boot, it had an even earlier iteration, and it was found across the English Channel in London.
The earliest boot that I can find was a John Lobb (of London)’s bespoke Balmoral boot that was made around the early 1900. It was made using black calf, cocoa brown calf for the facing, and egg white suede for the shaft. Not much is known about this boot due to its age. But I can 100% say it was the inspiration that Dimitri Gomez took for his bespoke craft.

My boot:
Building on the inspiration of Dimitri Gomez’s art work, this boot’s material is made from Horween black shell cordovan, Vitello Giamaica (Translates to Jamaican calf, which rich tan calf) and canvas. Shell cordovan is one of my favourite material for shoes due to it being simple to care for and always looks nice. The sole is a leather sole that Enzo Bonafè made using the hand-welted Goodyear method with a Cuban pitched heel. A brass toe plate was added to enhance the sole’s durability.
For comfort I found it very comfortable even with its single leather sole as the insoles of Enzo is sufficient even for a whole day of walking, the last that was made for this boot is the 74945 last. I would call it a round almond-toe last that is not too round or too chiselled. After a whole day of walking, the lasted shoe tree provides shaping to the shoe after it is worn the whole day.
I look forward to updating you all of this boot in the future when I have a chance to wear this eccentric footwear more this summer!

Sites referenced (MLA style):
FITZPATRICK, Justin. “Dimitri Gomez Bespoke Balmoral Boot.” The Shoe Snob, 27 May 2014, theshoesnobblog.com/dimitri-gomez-bespoke-balmoral-boot/. Accessed 14 May 2024.

The Shoe AristoCat: “John Lobb - Balmoral Boot - 1900.” The Shoe AristoCat, 10 Sept. 2012, the-shoe-aristocat.blogspot.com/2012/09/john-lobb-balmoral-boot-1900.html. Accessed 14 May 2024.

“Enzo Bonafè Lasts & Widths.” Skoaktiebolaget, www.skoaktiebolaget.com/pages/enzo-bonafe-lasts-widths. Accessed 14 May 2024.
https://preview.redd.it/eeqt1gp8hg0d1.jpg?width=5464&format=pjpg&auto=webp&s=ee89b556580956dd1cfb44e59bc8bc64218b54a2
https://preview.redd.it/yac74hp8hg0d1.jpg?width=5464&format=pjpg&auto=webp&s=7a020918c1e60fc71a4bbe0496c85bf254564568
https://preview.redd.it/6oyoqgp8hg0d1.jpg?width=5464&format=pjpg&auto=webp&s=fa2e5031c2396a939324f97cde896a096443167b
https://preview.redd.it/4pprzfp8hg0d1.jpg?width=5464&format=pjpg&auto=webp&s=d371b8bf253c390b036d57e9e23e1fd7e45bff56
https://preview.redd.it/z70vafp8hg0d1.jpg?width=4720&format=pjpg&auto=webp&s=98f34a1e95bd74e8aa1029f6f1c43439f429f9ee
https://preview.redd.it/jplr2jp8hg0d1.jpg?width=4262&format=pjpg&auto=webp&s=e3ab714e6b190bcd5eb0b8429b2b0d732e6321bf
https://preview.redd.it/9nyn4gp8hg0d1.jpg?width=4661&format=pjpg&auto=webp&s=1b6ab5fbadf645f456b4e94ceba6a724e49edb18
submitted by ThatBlackShoeGuy to goodyearwelt [link] [comments]


2024.05.14 22:47 amberarteaga78 psychology statistics help Reddit Assignment Exam Homework Quiz Test Class Course Helper for Online Hire Reddit

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I am very knowledgeable and proficient in assisting students in a wide range of mathematics classes. I can help students complete their homework assignments and other projects get an A on quizzes, tests, and exams (including proctored assessments) answer online discussion posts write essays & papers in MLA APA Chicago format and provide general overall academic help in each math course listed below:
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As of 2021, I have tutored and helped students enrolled at the following U.S. universities community colleges county & city colleges schools for-profit institutions listed below in alphabetical order:
I OFFER FLEXIBLE PAYMENT PLANS:
HELP AVAILABLE FOR OTHER SUBJECTS:
THE OBLIGATORY "IS THIS A SCAM?" QUESTION:
Considering the fact that you found my contact information online, it’s understandable to be skeptical regarding the legitimacy of my services. Therefore, I’m willing to do all of the following to help you feel more secure in trusting me with your academic needs:
HOW TO CONTACT ME:
CONCLUSION:
OCT 2021 UPDATE: I am currently offering discount deals for requests for assistance with completing a student's entire course for the Fall 2024 semester (14 - 20 week courses acceptable), as well as discounts for students seeking help with multiple exams and/or multiple classes for Fall 2024. My availability for the Autumn 2024 / Fall 2024 semester will likely become limited very quickly as I receive more and more academic requests. Therefore it would be very advantageous to reach out to me for academic assistance before my schedule becomes too full.
MY CONTACT INFO:
WhatsApp: +1 (213) 594-5657
Call: +1 727 456 9641
Website: hiraedu. com
Email: [info@hiraedu](mailto:info@hiraedu). com
submitted by amberarteaga78 to Statisticshelpers_ [link] [comments]


2024.05.14 22:41 derning What’s cookin, good-lookin? #reversetanto

What’s cookin, good-lookin? #reversetanto
🔪 Winterblade Snowflake Factor, Damascus B3 blade swapped onto B2 body, carbon fiber, Beskar mono timascus flipper bar and clip set by @ imakesickshit, ano and contour by @ wayofknifemi
🔪 Eutsler Neutralizer Honeycomb, Magnacut, ti with twill carbon fiber inlays, ti accents
🔪 Brown Cortex # 081, CPM-154, orange peel bolster, silver twill CF scales by by @ jdizzle__designs
https://preview.redd.it/7g8w696deg0d1.jpg?width=4284&format=pjpg&auto=webp&s=b9e7da8c7b69a7f6cfa5a9920e48ea8d85d39b92
submitted by derning to knifeclub [link] [comments]


2024.05.14 22:40 derning What’s cookin, good-lookin? #reversetanto

What’s cookin, good-lookin? #reversetanto
🔪 Winterblade Snowflake Factor, Damascus B3 blade swapped onto B2 body, carbon fiber, Beskar mono timascus flipper bar and clip set by @ imakesickshit, ano and contour by @ wayofknifemi
🔪 Eutsler Neutralizer Honeycomb, Magnacut, ti with twill carbon fiber inlays, ti accents
🔪 Brown Cortex # 081, CPM-154, orange peel bolster, silver twill CF scales by by @ jdizzle__designs
https://preview.redd.it/m4aseiu2eg0d1.jpg?width=4284&format=pjpg&auto=webp&s=4c646246a70056f38360928fa5b5adb551602ead
submitted by derning to knives [link] [comments]


2024.05.14 22:26 LearnHebrew Give me a call!

Give me a call!
YOU SHOULD DEFINITELY SCHEDULE A FREE CALL WITH MY CONCIERGE TEAM - IF YOU:
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➢ Need a fresh start or a refresher on your beginner to intermediate speaking skills.
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IF ANY OF THE ABOVE IS YOU 👉 you are going to get so much value from speaking to my dedicated concierge team of Israelis.
BUT IF THIS 👇 IS YOU, CHANCES ARE YOU WON'T FIND THESE CALLS AS BENEFICIAL:
➢ You're enrolled in (or completed) a conversational program (mine or another) and are happy with the progress you’re making. That means that you're already on the right path, which is exactly what these calls are here to help others find.
➢ You're an intermediate to advanced Hebrew speaker. The advice in these calls won't cover new ground for you at this stage.
➢ You want to focus on reading and writing. My best-selling series, Hebrew 1 - 2 - 3, is here for you - order your copy right here, and you're set.
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WHAT CAN YOU EXPECT FROM THE CALL?
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submitted by LearnHebrew to HebrewbyInbal [link] [comments]


2024.05.14 21:59 No_Name_4 How to choose the right coil whine free inductor for a DC-DC buck converter

I am a beginner PCB designer working on several projects right now at work. Almost all of my projects involve DC-DC buck converter ICs to efficiently step down an input voltage to a lower output voltage. All the designs I have made so far work great, except for one detail. For some reason, every time I select an inductor for any DC-DC buck converter circuit I manage to pick the noisiest one available. When the current draw of the circuit increases, I hear this high pitched noise produced by the inductors. My co-workers are all older and cannot hear it, but I am very certain it's there. How can I know which inductor to choose to reduce/eliminate coil whine? The datasheets I have checked do not mention anything about noise levels whatsoever. For my projects I use SMD inductors to reduce PCB size and to have more design flexibility. Could someone give me advice on how to choose inductors from an online environment like JLCPCB assembly service that produce no or very minimal noise?
submitted by No_Name_4 to AskElectronics [link] [comments]


2024.05.14 21:58 turquoise-goddess Should I join an accelerator program? Where do I go from here?

I've designed and worked on teams to build software in my professional career but now I want to create my own software. I've dreamt of it for a long time and I'm finally in a position where I can spend the time designing and creating it. Plus, I have additional software that services the same demographic but in a different way. And more software ideas after that. I've built out some prototypes and plan to do some validation tests, i'm currently continuously conducting research interviews and I'm almost done with my pitch deck.
I don't know where to go from here though. It was recommended I apply to this accelerator program, and so I'm going to, but I want to be realistic and apply to others, and to understand my options here. Any advice on books to read, people to follow, things to do?
submitted by turquoise-goddess to startups [link] [comments]


2024.05.14 21:06 Joshh170 Forza Motorsport Adds New Cars and Content With Update 8

Forza Motorsport Adds New Cars and Content With Update 8
Developer Turn 10 Studios has released Forza Motorsport Update 8, bringing substantial additions to the game, including new cars and content. Additionally, this new Forza Motorsport update includes several bug fixes for players on Xbox Series XS, PC via the Microsoft Store, and Steam.
In 2023, Forza Motorsport was released as a reboot of the popular subseries within the Forza sim racing franchise, developed by Turn 10 Studios and published by Xbox Game Studios. The game introduces significant technical advancements like real-time ray tracing, dynamic weather, and damage modeling. Forza Motorsport's initial reception was positive, particularly for its realism and online multiplayer modes.
One of the highlights of Forza Motorsport Update 8 is the introduction of Career Events, promising diverse experiences for players. These events include the Featured Tour: Track Toys Tour, which kicks off on May 15 and runs until June 26, offering enthusiasts the chance to immerse themselves in adrenaline-pumping racing action. Additionally, the update introduces various other events like Ginetta Juniors, Weekend Warriors, Kit Caterhams, and Track Toys, each with its unique challenges and rewards.
Furthermore, the inclusion of new vehicles in the Forza Motorsport car lineup will please car enthusiasts. Among these are the 2019 Porsche #70 Porsche Motorsport 935 from the Track Toys Tour, the 2011 BMW 1 Series M Coupe from the Open Class Tour, and spotlight cars such as the 2019 Ginetta G40 Junior, 2015 Porsche Cayman GTS, 2013 Caterham Superlight R500, and 2019 Elemental RP1. These cars not only expand the roster but also offer players exciting choices for their racing adventures.
Moreover, as with the previous Forza Motorsport patch, Update 8 brings significant improvements and bug fixes across various aspects of the game. Players can expect enhanced stability, refined gameplay mechanics, and optimizations for PC performance, including improved video memory usage and fixes for issues like screen flashing and controller disconnects.
In the Forza Motorsport multiplayer arena, Spec Series events were introduced, including the Lotus 3-Eleven Spec Series and the Mazda Miata Spec Series, providing competitive racing opportunities for players looking to test their skills against others. The update also addresses car balancing, refining the performance of several vehicles in Featured Multiplayer Spec Series. Notable changes include adjustments to the engine torque, car mass, and downforce for cars like the 2019 Ginetta G55 GT4 and 1997 McLaren F1 GT. With ongoing updates like this one, Forza Motorsport continues to evolve, ensuring that players have a dynamic racing experience.
Forza Motorsport Update 8 Patch Notes
Version Number:
Xbox Series XS: 1.587.4035.0 PC (Microsoft Store): 1.587.4035.0 Steam: 1.587.4035.0 Game Content, Features and Events [All Platforms]
Career Events
Featured Tour: Track Toys Tour (Available from May 15 5pm PT May 16 12am UTC – June 26 5pm PT June 27 12am UTC) Ginetta Juniors (Starts May 15 5pm PT May 16 12am UTC) Weekend Warriors (Starts May 22 5pm PT May 23 12am UTC) Kit Caterhams (Starts May 29 5pm PT May 30 12am UTC) Track Toys (Starts June 5 5pm PT June 6 12am UTC) Open Class Tour – 1960s Celebration (Available from May 15 5pm PT May 16 12am UTC – June 12 5pm PT June 13 12am UTC) D Class Series C Class Series B Class Series A Class Series Reward Cars
Track Toys Tour: 2019 Porsche #70 Porsche Motorsport 935 Open Class Tour: 2011 BMW 1 Series M Coupé
Spotlight Cars
2019 Ginetta G40 Junior (May 15 5pm PT May 16 12am UTC – May 22 5pm PT May 23 12am UTC) 2015 Porsche Cayman GTS (May 22 5pm PT May 23 12am UTC – May 29 5pm PT May 30 12am UTC) 2013 Caterham Superlight R500 (May 29 5pm PT May 30 12am UTC – June 5 5pm PT June 12 12am UTC) 2019 Elemental RP1 (June 5 5pm PT June 6 12am UTC – June 12 5pm PT June 13 12am UTC) VIP Discount Cars
2014 BAC Mono (May 15 5pm PT May 16 12am UTC – June 12 5pm PT June 13 12am UTC) 2016 Lotus 3 Eleven (May 15 5pm PT May 16 12am UTC – May 22 5pm PT May 23 12am UTC) 1996 Porsche 996 GT1 (May 22 5pm PT May 23 12am UTC – May 29 5pm PT May 30 12am UTC) 1994 Mazda Miata (May 29 5pm PT May 30 12am UTC – June 5 5pm PT June 12 12am UTC) 2016 Brabham BT62 (June 5 5pm PT June 6 12am UTC – June 12 5pm PT June 13 12am UTC)
Multiplayer Events
Spec Series
Lotus 3-Eleven Spec Series (May 15 5pm PT May 16 12am UTC – May 22 5pm PT May 23 12am UTC) Early Factory Racecar Series (May 22 5pm PT May 23 12am UTC – May 29 5pm PT May 30 12am UTC) Mazda Miata Spec Series (May 29 5pm PT May 30 12am UTC – June 5 5pm PT June 12 12am UTC) Modern Factory Racecar Series (June 5 5pm PT June 6 12am UTC – June 12 5pm PT June 13 12am UTC) Open Series
R Class Series and P Class Series (May 15 5pm PT May 16 12am UTC – May 22 5pm PT May 23 12am UTC) B Class Series and D Class Series (May 22 5pm PT May 23 12am UTC – May 29 5pm PT May 30 12am UTC) A Class Series and X Class Series (May 29 5pm PT May 30 12am UTC – June 5 5pm PT June 12 12am UTC) S Class Series and C Class Series (June 5 5pm PT June 6 12am UTC – June 12 5pm PT June 13 12am UTC)
Spotlight Series
2019 Ginetta G40 Junior (May 15 5pm PT May 16 12am UTC – May 22 5pm PT May 23 12am UTC) 2015 Porsche Cayman GTS (May 22 5pm PT May 23 12am UTC – May 29 5pm PT May 30 12am UTC) 2013 Caterham Superlight R500 (May 29 5pm PT May 30 12am UTC – June 5 5pm PT June 12 12am UTC) 2019 Elemental RP1 (June 5 5pm PT June 6 12am UTC – June 12 5pm PT June 13 12am UTC) Rivals Events
Spec Division: Forza Touring Cars – Virginia International Raceway Full Circuit (May 15 5pm PT May 16 12am UTC – June 12 5pm PT June 13 12am UTC) VIP: Mono a Mono – 2014 BAC Mono – Yas Marina South Circuit (May 15 5pm PT May 16 12am UTC – June 12 5pm PT June 13 12am UTC) Celebrate Senna’s Legacy with McLaren – 2018 McLaren Senna – Silverstone Grand Prix Circuit (May 29 5pm PT May 30 12am UTC – June 26 5pm PT June 27 12am UTC) Spotlight – 2019 Ginetta G40 Junior – Brands Hatch Indy Circuit (May 15 5pm PT May 16 12am UTC – May 22 5pm PT May 23 12am UTC) Spotlight – 2015 Porsche Cayman GTS – Mugello Club Circuit (May 22 5pm PT May 23 12am UTC – May 29 5pm PT May 30 12am UTC) Spotlight – 2013 Caterham Superlight R500 – Grand Oak Club Circuit (May 29 5pm PT May 30 12am UTC – June 5 5pm PT June 12 12am UTC) Spotlight – 2019 Elemental RP1 – Lime Rock Full Circuit (June 5 5pm PT June 6 12am UTC – June 12 5pm PT June 13 12am UTC)
Bug Fixes and Improvements
Stability [All Platforms]
Fixed a game crash caused by quickly and repeatedly changing the number of Drivatar AI opponents in Free Play event setup. [1717959] Fixed an issue that occurred when exiting out of pre-race in Free Play quickly after switching cars or modifying the event setup would cause a soft lock in the loading screen. [1732080] Fixed a stability issue when the player would exit to Event Menu while on track in during a Test Drive. [1751335] Fixed an issue in which disconnecting and reconnecting a controller would prevent the player from progressing to the game menu. [1734977]
PC
Improvements have been made to video memory usage on PC. Addressed an issue where the screen would flash white when players entered the My Cars menu. [1749202] Fixed an issue on Steam where you would repeatedly be shown the Self-Improvement achievement, even when you haven't unlocked it. [1738129] Fixed an issue on Steam where the Safety Star and Safety Superstar achievements would accumulate incorrect progress after a multiplayer race. [1738130] Fixed an issue where the player could not exit out of Career when hovering over event posters and pressing the right mouse button. [1717135] Fixed an issue where Exit Event messages could not be closed out using a Cancel Button (B Button/ESC Key/Right Mouse Click). [1717315] Selecting replays using the mouse no longer requires a double click. [1580893] We’ve made changes to how PC graphics settings are applied to ensure you are only prompted to restart the game when it is necessary. [1568770] Fixed an issue where the player is prompted to restart the game when only the ‘Show Framerate’ toggle has been modified. [1755225] Fixed a PC-specific issue where the game would crash when disconnecting a wheel and reconnecting with a controller in Featured Multiplayer. [1728706]
Gameplay[All Platforms]
Introduced a Tire Wear Scale option to Free Play and Private Multiplayer, allowing adjustments to the rate at which tires are worn. 1x is the default value. At 2x, tire wear will occur twice as fast. Values range from .5x to 10x. This setting is found in the Event Setup Rules tab and in the Fuel & Tire menu when on track. Migrated the Open Class Tour in Career from the Builders Cup tab to the Featured tab. The Open Class Tour will be found in the Featured tab going forward. Fixed an issue where lap times faster than 18 seconds on Eaglerock Oval in Rivals X Class Time Attack leaderboards were not being posted. Fixed the achievement “Leisure Cruise” so that it now correctly unlocks when the specified criteria to complete a single lap at Circuit de Spa-Francorchamps during sunset has been met. [1681510] Adjusted the rolling start in the Builders Cup Power Tour: Iconic Muscle event so that cars no longer collide before the 3-2-1. [1717346] Fixed an issue where players not using steering assists were given control of their car at the wrong time when exiting the pit. [1717893] Fixed a bug in Private Multiplayer lobbies where player cars would appear on the track instead of in the pits when the host changes the selected track and while one or more players are in the Post Race screen. [1729190] Fixed an issue in Private Multiplayer where timed races didn’t mark laps as dirty when driving off track. [1757780] In Featured Multiplayer, Telemetry now states the correct number of Qualifying Laps before Featured Race. [1733624] Fixed an issue where every Featured Multiplayer post-race transition would only ever show Laguna Seca art as the next track. Now, the player will see the correct track loading screens when continuing from one completed Featured Multiplayer race to the next event. [1653249] Fixed an issue where the "Not Connected" UI popup would repeatedly show during sign-in even after a connection was regained. [1746586] Fixed an issue in the Settings menu where resetting all options to default values did not apply to Audio Performance. [1731587]
Multiplayer – Matchmaking and Events [All Platforms]
We’ve updated Safety Ratings in Featured Multiplayer by increasing the number of previous races the Safety Rating uses to determine your rating from 10 to 20, and by making on-track collisions more impactful to Safety Rating. Changes will take effect after your first race in Update 8. In addition, we’ve improved the matchmaking algorithm to search for a narrower range of Safety Ratings compared to your own. For example, players with an 'S' Safety Rating should no longer be matched with players who have 'E' and 'D' Safety Ratings. Groups will be connected to matches based on the player with the lowest Safety Rating. We’ve updated Featured Multiplayer events to use consistent weather conditions and avoid unpredictable weather transitions mid-race. [1750733] Removed the 2020 KTM X-Bow GT2 and the 2020 Lamborghini Essenza SCV12 from the Forza GT Series and added them to the Modern Factory Racecar Series in Featured Multiplayer. [1753741] Added the 2019 Porsche #70 Porsche Motorsport 935 to the Forza GT Series in Featured Multiplayer. Developer’s Note: We’re currently working on recategorizing Forza GT racecars into separate spec divisions and expect to push these changes into the game this summer. Corrected an issue where the 1969 Lola #6 Sunoco T70 MkIIIB was eligible for the Vintage Le Mans Prototypes Series rather than the Prototype Group Racing Series. [1731588]
Car Balancing [All Platforms]
The following cars have been rebalanced in Featured Multiplayer Spec Series: Featured Multiplayer Spec Series Car Name Change Summary Forza GT Series 2019 Ginetta G55 GT4 Engine torque: +25% Car Mass: +13.4% Front Downforce: -45% Rear Downforce: -45% Early Factory Racecar Series 1997 McLaren F1 GT Increased Power 10% Early Factory Racecar Series 1997 Porsche 911 GT1 Strassenversion Increased Power 13% Lowered weight/ballast 3% Early Factory Racecar Series 1989 Ferrari F40 Competizione Increased power 10% Weight decreased 2%
Drivatar AI [All Platforms]
Reduced unnecessary braking scenarios for Drivatar AI opponents. Examples of this include braking while attempting to pass, two cars wide in corners, at the apex of corners, and on straights.
Tracks [All Platforms]
Gameplay[All Platforms]
Introduced a Tire Wear Scale option to Free Play and Private Multiplayer, allowing adjustments to the rate at which tires are worn. 1x is the default value. At 2x, tire wear will occur twice as fast. Values range from .5x to 10x. This setting is found in the Event Setup Rules tab and in the Fuel & Tire menu when on track. Migrated the Open Class Tour in Career from the Builders Cup tab to the Featured tab. The Open Class Tour will be found in the Featured tab going forward. Fixed an issue where lap times faster than 18 seconds on Eaglerock Oval in Rivals X Class Time Attack leaderboards were not being posted. Fixed the achievement “Leisure Cruise” so that it now correctly unlocks when the specified criteria to complete a single lap at Circuit de Spa-Francorchamps during sunset has been met. [1681510] Adjusted the rolling start in the Builders Cup Power Tour: Iconic Muscle event so that cars no longer collide before the 3-2-1. [1717346] Fixed an issue where players not using steering assists were given control of their car at the wrong time when exiting the pit. [1717893] Fixed a bug in Private Multiplayer lobbies where player cars would appear on the track instead of in the pits when the host changes the selected track and while one or more players are in the Post Race screen. [1729190] Fixed an issue in Private Multiplayer where timed races didn’t mark laps as dirty when driving off track. [1757780] In Featured Multiplayer, Telemetry now states the correct number of Qualifying Laps before Featured Race. [1733624] Fixed an issue where every Featured Multiplayer post-race transition would only ever show Laguna Seca art as the next track. Now, the player will see the correct track loading screens when continuing from one completed Featured Multiplayer race to the next event. [1653249] Fixed an issue where the "Not Connected" UI popup would repeatedly show during sign-in even after a connection was regained. [1746586] Fixed an issue in the Settings menu where resetting all options to default values did not apply to Audio Performance. [1731587]
Multiplayer – Matchmaking and Events [All Platforms]
We’ve updated Safety Ratings in Featured Multiplayer by increasing the number of previous races the Safety Rating uses to determine your rating from 10 to 20, and by making on-track collisions more impactful to Safety Rating. Changes will take effect after your first race in Update 8. In addition, we’ve improved the matchmaking algorithm to search for a narrower range of Safety Ratings compared to your own. For example, players with an 'S' Safety Rating should no longer be matched with players who have 'E' and 'D' Safety Ratings. Groups will be connected to matches based on the player with the lowest Safety Rating. We’ve updated Featured Multiplayer events to use consistent weather conditions and avoid unpredictable weather transitions mid-race. [1750733] Removed the 2020 KTM X-Bow GT2 and the 2020 Lamborghini Essenza SCV12 from the Forza GT Series and added them to the Modern Factory Racecar Series in Featured Multiplayer. [1753741] Added the 2019 Porsche #70 Porsche Motorsport 935 to the Forza GT Series in Featured Multiplayer. Developer’s Note: We’re currently working on recategorizing Forza GT racecars into separate spec divisions and expect to push these changes into the game this summer. Corrected an issue where the 1969 Lola #6 Sunoco T70 MkIIIB was eligible for the Vintage Le Mans Prototypes Series rather than the Prototype Group Racing Series. [1731588]
Car Balancing [All Platforms]
The following cars have been rebalanced in Featured Multiplayer Spec Series: Featured Multiplayer Spec Series Car Name Change Summary Forza GT Series 2019 Ginetta G55 GT4 Engine torque: +25% Car Mass: +13.4% Front Downforce: -45% Rear Downforce: -45% Early Factory Racecar Series 1997 McLaren F1 GT Increased Power 10% Early Factory Racecar Series 1997 Porsche 911 GT1 Strassenversion Increased Power 13% Lowered weight/ballast 3% Early Factory Racecar Series 1989 Ferrari F40 Competizione Increased power 10% Weight decreased 2%
Drivatar AI [All Platforms]
Reduced unnecessary braking scenarios for Drivatar AI opponents. Examples of this include braking while attempting to pass, two cars wide in corners, at the apex of corners, and on straights.
Tracks [All Platforms]
Increased the track material luminance to be more physically correct, improving the overall contrast and color saturation of the track. This affects newly released tracks as well as future track updates. Maple Valley has been refreshed with “Mobil 1 Presents Maple Valley” race day branding, which includes new track signage featuring Mobil 1. Fixed multiple pop-in zones across the entire Maple Valley track. Fixed multiple pop-in zones across the entire Mid-Ohio track. Fixed numerous areas across Mid-Ohio where textures were displayed at low resolution or stretched. Placed a barrier along the pit exit at Mid-Ohio Sports Car Course. To accommodate this change, leaderboards for this track have been reset. Fixed a couple zones at Brands Hatch that were missing or displaying broken skids. We’ve reset leaderboards for Le Mans track layouts following the changes made to this track in Update 7.
Cars [All Platforms]
2016 Ford Shelby GT350R: Fixed an issue where suspension couldn’t be tuned without the Drift Suspension upgrade. [1648500] 2013 McLaren P1: Fixed an issue where the aero wing wasn’t displaying its deployment animation when accelerating after braking for a turn. [1592856] 1992 Volkswagen Golf Gti 16v Mk2: Fixed an issue where the Analog speedometer did not match the telemetry. [1652263] Fixed an issue on select cars where the fog lights or reflectors would instead act as brake lights. This fix applies to the 1998 Toyota Supra RZ, 2003 Ford Focus RS and 1997 McLaren F1 GT. [1730279] [1731165]
Livery Editor[All Platforms]
Introduced a Vinyl Material tool to the Livery Editor which can be used to uniformly adjust all vinyl materials on a car from matte (non-reflective) to glossy (reflective). This includes a reset option to revert all vinyls to match car paint glossiness. Imported designs from Forza Horizon 5 using its similar feature will automatically inherit these values. When removing a livery from a vehicle, the color will now be reset to the default manufacturer color instead of the color when the player purchases it. [1731939] Adjusted the arrangement of hint buttons in Livery Editor at the bottom of the screen. [1741965] Fixed an issue in the Livery Editor where the save popup would not be shown when exiting after flipping a decal or creating a mask from a layer. [1739245] The 'Find Designs' menu is now accessible for rental cars when players try to open it from 'Design & Paint Menu' and 'Livery Mode Select' scenes. [1643182] Fixed an issue where the game was creating empty base model liveries. Forza base liveries will no longer be created and stored unless it's the current livery in use. [1551365] Added iconography to layers in the Livery Editor. The player can now see icons to indicate if it's a mask layer or a locked layer. [1370431] The background values (position, scale, color, etc.) will not change when the player is navigating through the lighting options panel. [1734187] Fixed issues when flipping the rotation of vinyls in the Livery Editor. [1728080] Fixed an issue to prevent zooming of camera if the mouse is over Livery Color Selector in all color modes (Normal, Manufacturer, Special) for consistency. [1721951] Addressed an issue where player brake calipers were displaying the wrong color instead of the expected special colors. [1712512] Fixed an issue in the Design & Paint menu where non-block color vinyl shapes ignored mask effects. [1630741]
Accessibility [All Platforms]
Screen Narrator now properly narrates the “Place in Car Bay” scene. [1738094] Screen Narrator will now read associated credit bonuses as part of the option value names on Free Play Advanced options which affect credits earned during the event. This change also fixes the display of the bonus percentages for all players. [1721875] Fixed intermittent failures of Screen Narrator to read the tab names in the Builders Cup Series Selection scene. [1721928] Screen Narrator now fully supports the “Series Standings” leaderboard scene accessed from the Builders Cup Event Setup scene. [1721944], [1657223] Screen Narrator now correctly reads the Driving Assists modal popup for new players during the initial races of Career mode. [1738064] Screen Narrator will now always correctly read the Data Out IP Address and Port settings in the Gameplay & HUD settings menu. [1667393] Fixed an issue with Screen Narrator reading DLC pack descriptions twice in Purchase Options menu. [1746587] Added descriptive text for the SoundCloud Driver Suit. [1708217] The Tune Setups menu is now fully narrated. [1709554]
Localization[All Platforms]
Fixed an issue where several words were not translated when using [sv-SE] (Swedish-Sweden) language. [1589182] Fixed an issue causing hint button text to exceed the text boundaries in several languages. [1711597] Fixed a typo in Screen Narrator voiceovers in [pt-BR] (Portuguese-Brazil) when viewing car info panels. [1712323] Fixed an issue that caused text to overlap in the Fuel & Tire setup screen when text size is set to largest, and the language is set to [fi-FI] (Finnish-Finland). [1749301] Fixed an issue where the word “Pause” is not translated in [ja-JP] (Japanese-Japan). [1749465] Fixed an issue where the word “Hardcore” is not translated in several languages. [1749471] Fixed an incorrect character in [zh-TW] (Taiwanese Mandarin-Taiwan) that caused Fuel & Tire menu categories to be mistranslated. [1749479]
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.14 20:54 Lyricalhairinc "Maintenance and Care Tips for Men's Wigs"?

Men's hair systems have become a popular choice for those seeking a change in style or dealing with hair loss. Proper maintenance and care are essential to extend the life of a wig and keep it looking its best. Here are some tips to ensure your men's hair pieces stays in top condition.
  1. Handle with Care: Non surgical mens hair replacement system should be handled gently to avoid tangling or damaging the fibers. When removing or putting on a hairpieces, do so slowly to prevent pulling or tearing.
  2. Regular Cleaning: It's important to wash your mens toupee regularly, but not too frequently as it can damage the fibers. A good rule of thumb is to wash it every 3-4 wears or less frequently depending on usage.
  3. Use Wig-Friendly Products: Just like natural hair, hair systems require special care products designed for synthetic or human hair, depending on your hairpieces's material. Avoid using regular shampoos or conditioners as they can strip the wig of its natural oils and luster.
  4. Air Drying: After washing, let your human hair toupee air dry on a wig stand or a mannequin head. Never wring or twist the toupee as it can cause the fibers to tangle and the cap to stretch.
  5. Avoid High Heat: High temperatures can damage synthetic wigs and even human hair wigs if not treated properly. Avoid using hairdryers, curling irons, or any other heat styling tools without consulting the manufacturer's guidelines.
  6. Store Properly: When not in use, store your wig on a wig stand or a mannequin head to help it retain its shape. Avoid folding or compressing the wig as it can lead to permanent creases.
  7. Brush Gently: Use a wide-tooth comb or a wig brush to detangle your wig. Start from the ends and work your way up to the roots to prevent breakage.
  8. Avoid Chlorine: Swimming pools contain chlorine that can damage the fibers of your wig. Always wear a swim cap when swimming to protect your investment.
  9. Professional Services: For special occasions or when you need a thorough styling, consider professional services. They have the expertise to style and maintain wigs without causing damage.
  10. Invest in Quality: A high-quality wig will not only look more natural but will also require less maintenance. It's worth the investment for the longevity and appearance of the wig. By following these simple care tips, you can keep your men's wig looking fresh and stylish for a long time. Remember, a well-maintained wig can greatly enhance your appearance and confidence, so it's worth the effort to take good care of it.
https://www.lyricalhair.com/
submitted by Lyricalhairinc to LyricalHair_Toupee [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere- Genocide Reigns Part 2

Genocide looked to the sky. He thought of his mentor. The one who had saved him. He remembered his childhood. How powerless he was. He remembered the anger. He never wanted to hurt anybody. He thought of all the times he showed compassion. How much they hurt him for it. He saw the world before him, a graveyard. Humans. People that were supposed to be made in the image of some divine creator. They were but maggots feasting upon his remains. They ate away at his very being until nothing human remained. His thoughts were no longer his own. He had no joys in life that mattered. He hated humanity more than he could love anything about himself. He remember his first killing spree. Being gunned down by police. Left for dead. He remembered a hooded figure moving towards him. Getting closer the more he neared his death. He saw its pale face. Its impossibly black eyes. It was a man. This figure in question appeared to be of Japanese nationality with long, straight, loose hair. It emanated extreme malice. It offered him a choice. A purpose. Power. He thought the figure a reaper but it identified itself as Amakusa Masataka. Masataka guided him on how to kill and gave him specific locations to kill people in. In a sense, he became a hitman for quotas of people. He inquired what Masataka was. The presence of evil, his ability to appear and disappear at will, how he could control what people could see him and what people couldn't. While vague, years of killing for this being offered some insight. Amakusa Masataka belonged to a group of people not of this world. His people had been corrupted by a dark force long ago and had aligned themselves with the warlord who had subjugated their version of Japan. Their dark high priest assisted the warlord along with two others. These four rulers in turn served a larger order. The four were tasked with bringing about the end of the current world as an act of retribution for some fallen deity. Masataka's people acted as covert operatives for this empire. They were feared across the land and were collectively referred to as "Shinigami". An agent of the coming apocalypse, a servant of evil possessed by the will of those gods of death, Genocide would walk the earth.
Genocide stepped toward the station. A police cruiser rammed into him. He pulled out a knife and stabbed the hood of the car. The inhuman force of the knife created sparks which burst the engine into flames. The car crashed into a streetlight and exploded. A second cruiser neared the scene. No way a man could have done this. Yet still, out of the fires Genocide strode forth. It set upon the second vehicle, shooting out it's tires while jumping 9 feet into the air. The car tries to reverse but crashes into a wall. Genocide lands on the hood and kicks through the front window. Glass shatters under its boot, blinding the two officers inside. Genocide shoots one of the officers with a shotgun, killing him. The second officer in the passenger seat readies his pistol and takes aim. Only two shots fired, both directed at Genocide's head. It casually cocks its neck to avoid them. Then it grabs the officer's arm, breaking it. Genocide uses its free hand to grab the officer's head and bangs it into the dashboard no less than 5 times. The skull is shattered on the final impact. Genocide jumps off the car and continues on his mission.
Detective Evans speaks through a megaphone," This is your first and final warning. Stand down or we will use any and all means at our disposal to put you down." Genocide dropped its shotgun and raised its hands. A group of five SWAT team members rushed out the station, surrounding Genocide with riot shields. An officer accompanies them, edging behind the figure to apply handcuffs. Suddenly, Genocide springs to life , grabbing the officer behind him. He flips the officer over his head, slamming him into the pavement at his feet. Then Genocide stomps his head causing it to burst. Genocide drops a flash bomb from his coat sleeve, blinding the SWAT team as he draws his knife. He drives it into one SWAT member, the knife puncturing the shield and piercing his chest. Genocide kicks the corpse away withdrawing his knife. He goes to another, this time using the end of his boot toe in a rising kick to disarm their shield. He grabs them by the throat and drives the knife slowly into their eye socket. Another is tackled to the ground and beaten to death despite still being under the shield. Another is picked up and thrown into the fires still burning from the first auto incident. In no time, Genocide stood before an indistinguishable mass of gore, blood streaking across his black leather outfit. He laughed" So this is all you can give me. I'm not entertained." Officers took aim from the station windows, and snipers did so from other rooftops. Genocide laughed maniacally as he was rained down upon from all sides by a hailstorm of bullets. His body convulsed, but he did not fall. Moments more and he was on his knees. Still though, their efforts were futile. Gracia looked out and saw a black mist coalescing around the man in black. His blood. Blood erupted from his body only to transform into this dark mist that reentered his wounds. Genocide screamed. No. It was just an elevated pitch in his laughter. Optimism failed everyone yet again. Gracia saw Genocide holding something in his right hand. She could only make out a beeping red light. Genocide pushed the button triggering the carefully concealed explosives he laid in preparation for this event. C4 explosives went off in all the places he saw fit. The sniping posts he couldn't reach. The assault of lead lightened. Then Genocide drew an RPG from...somewhere. He collected himself and fired at the station's entrance. The explosion shook the station. From inside, the lights began to flicker. Communications were down on all fronts. Had he modified the rocket with some type of EMP? Not good. Amisdst the confusion Genocide entered using smoke bombs to mask his presence. Moving like a shadow, he killed everyone in the lobby silently with his knife. He made his way to the holding cells. Still they chanted. Still they praised. Still they raved for the arrival of genocide. Genocide shot the lock opening the cell. Jim Jimenez walked out and bowed before his master. Genocide smiled. He couldn't have imagined how proficient he had gotten with possession. Well, not quite possession. He had known of the Shinigami's ability to share their thoughts and emotions with humans. Shinigami like his mentor were ancient. They had so many years of memories, such strong a hatred for life that they overwhelmed the personality of the victim. The victim sees themselves as one of them. Shinigami can't force the will of the victim, so they find those who are already similar to them in some way. Genocide found the collective universal distrust of police to be a prime sentiment to capitalize on. He armed the inmates, infecting them with samples of his own dark essence.One particular inmate caught Genocide's eye. He knew the man's work. An arsonist. The one whom he recalls was responsible for blowing up his first car way back in high school. Rather than a standard firearm, Genocide gave the man a random assortment of grenades containing a special surprise. Genocide showed them visions of anarchy, of sending a message to a society that used and disregarded them. While this was also true of how he felt, years of living in darkness had changed him. He needed no purpose. No end goal. No justification. He just wanted to watch the world burn.
Genocide's small army broke off to engage several different wings of the station. Genocide went to the security room. He found Wayne, his informant, playing some FPS on one of the monitors. Wayne took of his headphones and asked," You kill everyone yet?" Genocide responded," No. You should get going before that happens. Your life becomes fair game if I run out of pigs to cook." Wayne clapped his hands, "Aight, GC my man, say less." He packed his things and left. Genocide drew a twin pair of handguns and laid waste to the station. He followed a group that took cover in the men's restroom. Kicking open multiple stalls he was surprised to find...nothing. Where had they gone? He turned around and saw his mentor, Masataka, smiling at him. It looked like him. Long, dark hair, black clothing, and soulless, empty eyes. But it wasn't. It was Genocide's own reflection in the mirror. Genocide smiled. He didn't notice the changes at first. They must have happened gradually. Subconsciously. From the final stall, an officer sprung into action, rushing Genocide, hitting him point blank with a shockgun round. Genocide felt the tingling sensation electrifying his body and grew numb. In spite of the pain, he took a single step. Then, another. He came within striking range of the officer and snatched the shockgun. Two more officers erupted from another stall, battering him with baton strikes. Genocide felt nothing. He clutched the shockgun in his hand like a bat and went to work pulverizing his attackers. An officer kicked in the bathroom door, a woman holding a pistol. She fired multiple times to no effect. Genocide stood covered in blood. He even let her reload. Twice. He wanted to see her despair. Her hopelessness. He walked towards her, shrugging off bullets as they pierced his body. His wounds healed nigh instantly due to the dark essence he had been imbued with. He held her face with both hands, lifting her body off the ground. As she screamed, he used her head to shatter the restroom mirror, running down the full length of it while smashing her into it at several points. He dropped the remains of what he held, washed his hands with soap, dried them, then exited the restroom.
The inmates that rallied for the cause of genocide attacked the station. Fortunately, they were nowhere near Genocide in terms of power and only carried one type of firearm each. They shared his healing ability but could be killed quite easily. Gracia encountered a sniper on the end or a west wing hallway. Other officers waited behind corners unable to get close. Gracia noticed the faulty lighting. In this hallway, the lights flickered in intervals of 3 seconds. Finding a pattern and timing her movements, she rushed the sniper at the exact moment the lights went out. Running the length of the hall, Gracia zigzagged, dodging the sniper inmate's bullets. She jumped on a wall, ran 3 feet on it, then kicked off it, pouncing on the assailant. She fired five shots into him, making sure to hit the brain and the heart. Two severe injuries that were impossible for Shinigami essence to heal simultaneously. Elsewhere, Evans took on another escaped inmate. A vehicular arsonist named Carson. Carson had a bag filled with an assortment of different grenades and was happily giving them out like candy on Halloween. "A flash bang here, a bit of tear gas there. Oh. Wait! Was that an ice grenade? Did the explosion freeze your leg to the floor? Whoops. Maybe a fire grenade will melt that for you. Hold on let me get one fore you," Carson rambled gleefully. Evans looked at the carnage before him. Officers burning. Officers partially frozen in blocks of ice. He took a breath and aimed his wristgun. He steadied his right forearm. Carson readied to throw a random grenade. Evans shot it the moment it left Carson's hand. The grenade exploded directly in front of Carson. Both Evans and Carson looked at each other in shock. Confetti. A party grenade? Carson quickly fumbled for another but was tackled and restrained by several officers. Meanwhile in the South wing, Lary had some colleagues set a trap for another shotgun toting inmate. He had them bait the inmate and flee. Giving chase he turned a corner and ran straight into Lary's fist. The inmate recovered and motioned to shoot Lary. "Let's tango. " Lary gave the code word. Nearby officers activated a device. A signal jammer of sorts. The inmate shoved the barrel of his gun into Lary's gut and pulled the trigger. Nothing. The special signal jammer in question was designed for firearms. It was a last resort as it left officers just as defenseless. Lary was having fun. He boxed the inmate in hand to hand combat. Despite the inmate's enhanced strength, Lary's technique pulled through. Lary ducked under one of the inmate's wide punches and did some type of rising uppercut where he jumped off the ground while spinning. One of the other officers whispered" The rising dragon." Lary smiled giving a thumbs up" Yeah, it was a rising dragon uppercut. Saw it in one O my kid's vidya games. Thought I'd try it out while I'm jacked on adrenaline".
Jim Jimenez looked long and hard at himself in the mirror. He was in the women's restroom. Some brainless woman had broken the men's restroom mirror with her face. For the first time in a long while Jim could think clearly. He was becoming sane. At the least he was no longer a raving lunatic. The life essence of the dark gods had healed the wounds to both his body and his mind. He saw his face, his scraggly dirty beard. He found a razor and shaved. He trimmed his beard somewhat. He liked it. He washed his hair. It fell down his face like silk, no longer greasy. His bloodshot eyes once burning with crazed intensity had cooled. He blinked. Just for a second, he saw the man known as Genocide. The man that attacked him. The one that killed him and gave him new life. The drug dealers. The police. They were all the same in his eyes now. They were all to blame for the world being what it is. Jim wanted to hate them. He wanted to take revenge, but he felt nothing. It didn't matter. He knew he was wronged, could logically justify acting against them, but he just didn't care anymore. About anything. He was finally free. Sensing his presence was no longer needed here, Jim vanished into the night. He needed to find someone who had had the answers he needed. Himself. Who had he been? Who was he now? Who could he become? Where was he going? So many questions to ponder indefinitely. So much time left in the rest of his life.
Genocide ran down the station's halls raining hailstorms of bullets upon its occupants. He had a handgun in each hand as well as a wristgun on each wrist. This effectively gave him 4 separate firearms that he could use simultaneously. Lary regrouped with Gracia, Evans, and a handful of others. They radioed all surviving officers near Genocide to flee to the roof. This plan had been set in motion days before the assault and had been kept hidden from most of the force. The plan involved scheduling flights for several helicopters to arrive at some point after Genocide arrived. There would be no way for him to prepare for them and pre-scheduling their arrival ensured they arrived regardless of if they were called or not. Lary and the others set about preparing the second jamming device. Genocide stood among a hallway of bodies. He saw one man clinging to life trying to crawl away. He decided on trying that other thing he saw his master do. He grabbed the dying man and pinned him to the wall. Slowly he drove a knife into his chest. As the man's life slipped away, something else entered his body. Genocide channeled a small amount of his essence into the vessel. He had steadily done this with other casualties around the station whose bodies were somewhat salvageable. He dropped the body he was holding and looked upon the others. He closed his eyes for a moment. When he opened them, his eyed were black, both sclera and iris. The scene before him changed. Genocide had a vision. He saw a dead gray wasteland littered with bodies. These people however weren't cops and wore traditional Japanese attire. In his hand wasn't a gun or knife but a short sickle akin to a farming tool. He heard a dark voice call out to him. Slowly, the corpses around him began to rise, now mere puppets bound eternally to their master's whim. The bodies sold to the reaper who had claimed their lives. Genocide's vision ended. His eyes had returned normal. Around him, dead cops began to rise. His dark essence had entered their bodies and reanimated them. He sent his dead army to attack the officers fleeing to the roof of the station. These zombies swarmed the stairwell giving chase to the few survivors. There were five of them. They had two flights of stairs to climb and a horde of their former colleagues close behind them. One officer tripped and was set upon by the horde. The zombies didn't bite them but held them firmly in place. The other four officers stared down wondering what to do. They could hear Genocide chuckling. They could hear humming. They could feel the temperature rising. Their colleague and the two zombies holding him were hit by an enormous green fireball. Genocide had fired a Magnum Opus and had charged the bullet to level 3. The Magnum Opus was simply a magnum that shot fireballs, with bullets that could be charged by holding down the trigger. It had three levels of charges. Level 1 was a small reddish ball of plasma. Level 2 was slightly larger and yellow. Level 3 was the maximum charge and resulted in a large slow moving green blast of energy. The officer was ignited and Genocide watched gleefully as the force of the blast sent him flying through a wall. The four officers continued up firing occasionally to slow down the zombies. Soon they made it to a door leading to the roof. Before one officer could reach it, he was sniped by Genocide, a bullet to the head killing him instantly. The remaining three made it out. They regrouped with the others already there, 12 in total, including Lary, Evans, and Gracia. This would be their final stand. They just had to hold out until Genocide made it up there. They just had to keep Genocide occupied until the helicopters arrived. Genocide slowly ascended the stairs behind his horde. On the roof, the remaining survivors faced off against waves of the undead. Evans recognized the attackers. These zombies were being controlled by nanomachines. He heard the stories of several weapons encountered by soldiers on the battlefield. These creatures were called Metaldeads as they were reanimated via machines. They had been officially banned by most of the worlds' governments for being unethical. However, this did not stop the technology from being spread still between shady organizations, terrorists, etc. Evans wondered how Genocide got this form of nanotechnology. Evans long speculated that the dark essence used by most of the killers they encountered was a a form of nanotech however it was different from anything else he had seen or heard about. The dark essence seemed to be an amalgamation of other types of nanotech. Evans had to save his inquiries for later. He reloaded his wristgun and took aim at the approaching group of Metaldeads. Gracia steadied her handgun and shot two Metaldeads in the head. From the single door countless arms seemed to spill forth from the darkness. The other officers took turns firing in intervals. this allowed them to create a steady stream of fire where no more that three guns needed to be reloaded at once. The horde seemed to thin out over time as if they were making progress. In actuality, the Metaldeads were just making room for Genocide to enter. Genocide exploded in a sprint from the door. Everyone fired upon the killer. Genocide had now chosen a wrist mounted mini flamethrower to use as his weapon. He stormed past the oncoming bullets taking some damage, but refused to slow down. He unleashed a stream of fire that caught five of the officers in one fell swoop. Gracia fired five rounds into Genocide's face. He stumbled back. Lary took the chance to fire several mine gun bullets at Genocide's feet. The mines quickly detected his movement and exploded. In seconds, Genocide was on his back.
Staring at the night sky Genocide saw the moon. He reached for it. He called for the darkness to give him more power. His wounds began healing. In the sky he could hear the whirl of propellers. There were six helicopters in total. The first two had evacuated the survivors while the others stayed to engage Genocide. Genocide got up and unstrapped the sniper rifle from his back. He stood before the searchlights as a black silhouette, cornered but unwilling to back down. Lary stared down at him smiling. "Okay!" He shouted, "Let's Tango!" Upon this declaration the second jamming device was activated. Now, isolated on the roof, Genocide's guns couldn't be fired and the helicopters were out of range of the device. Now Genocide stood like a sitting duck. A helicopter fired a rocket. Genocide side stepped and grabbed it. He turned his body redirecting the rocket to hit another helicopter. As it exploded Genocide drew his knife and threw it at another helicopter. Behind the knife was such force that it shattered the helicopter window's glass, embedding itself in the pilot. This helicopter too went down where it exploded. "Holy clucknuggets!Did you see that!?" Lary said dumbfounded. Evans looked out the helicopter door he was in jaw open in shock. "There's no way." He collected himself quickly and radioed the remaining two helicopters to keep moving and to use their machineguns as much as possible. The helicopters reigned down upon Genocide tearing apart his body. Shreds of leather and darkened blood sprayed across the pavement of the roof. Gracia watched as Genocide's body was destroyed repeatedly as it tried to heal. Surely he had to stop at some point. After 10 minutes the helicopters had exhausted their cache of ammunition and soldiers opted to fire their own rifles and occasionally throw grenades. After about six minutes, they too had run out of bullets. Genocide stood unfazed. He had long since healed himself and now appeared intangible with gunfire seeming to pass through his body. His coat once ripped , now appeared whole though on closer inspection seemed to writhe. Gracia looked in horror as she remembered the tales her adopted father had told her. Tales he had in turn heard from his predecessors. Every so often officers had reported encounters with ghost like beings cloaked in a cloud of living dark mist. The beings were rumored to be responsible for the deaths of multiple people ranging from scientists, veterans, mafia, politicians, etc. They were seen near such crime scenes and even more shockingly appeared around several sites where suicides were committed. These beings were reportedly impervious to bullets and filled anyone who got near with an impending sense of dread. If Genocide was connected to them or somehow turning into one , there was little chance they would be able to defeat him. Gracia's fears were confirmed when she saw that Genocide's leather coat had been destroyed and he had replaced it with the dark mist coalescing from his own spilled blood. The dark mist, swirling, grew larger and several tendrils sprouted out from it. Gracia could briefly make out a figure standing next to Genocide. A hooded figure cloaked in the same black substance. The figure stared up at her with soulless, blackened eyes which seemed to beckon her to jump from the aircraft she was standing in. Compelling her to give in to the death that plagued the earth. Genocide kneeled to his master. The Shinigami, Masataka stared down at his disciple. "You have done a great service to us. Even now the sealed god stirs in its slumber. Its...Awakening will soon be upon us. It calls out for war. It begs for famine. It longs to continue its conquest. We are the death it so desires. The death that is necessary for this civilization to grow. Use the power that I have bestowed upon you. Finish the mission as you see fit." The Shinigami vanished and Genocide stood.Genocide stared at his hands. He remembered the first killing spree. He was on a bus. It stopped. A woman got on the bus and walked to the back smiling as she passed him. Something about her eyes unnerved him. They were so bright but something dark reflected inside them. He ignored the thought and put in his headphones. In minutes he had dozed off. He jumped awake. He looked around and froze in panic. All around him, everyone had been hacked to pieces. He saw the driver, actively being stabbed by a masked assailant. The mask, painted white with black eyeholes, stared back at him. It raised a finger over where its lips would be. Even under the expressionless visage, he could feel that same smile. He ran home that morning. He went to his room to find it destroyed. His posters, his computer, his tv, everything, had been ruined. He turned around and saw a man at the end of the hallway holding a sledge hammer. "The hell you been, boy?", his stepdad sneered. The man dropped his hammer and walked closer, veins pulsing with rage. He tried to explain how his car had caught fire forcing him to walk 4 miles to the nearest bus stop, but the man's fist was faster than his words. "Boy!Answer me when I talk to you!!" the man says as he backhands the taste out of the would be Genocide's mouth. He took that beating for several minutes before being left to stare at his ransacked room. He hated how his stepdad went out of his way to destroy the things he loved. Soon, another set of footsteps could be heard. It was his mother standing behind his locked door. She didn't knock, or say anything. She just stood there, doing nothing as always. He never knew if she came to talk to him or apologize. All he knew was that she could never bring herself to speak to or even acknowledge him. Maybe out of guilt or perhaps shame. A year or two later after he had had enough he ran away from home. Living out on the streets alone, without friends, or family, he would embark on countless killing sprees. These killings weren't of his own volition however. He was coerced by some corrupt officers from The Unit. They made him kill on their behalf. Sometimes they were protesters, sometimes they were drug dealers, other times, petty criminals they couldn't be bothered to process. It was routine for him to be used to kill entire houses of drug riddled addicts. During one such venture he entered a drug den, killing the dealer as instructed. He took out several junkies before turning to leave. A woman who survived her injuries clung to his heel begging him to stop. Looking down he aimed the handgun he was carrying at her head of long disheveled brown hair and fired. Feeling nothing, he kicked her body aside like trash when it hit him. Her face. This woman had been his mother. What was she doing in a place like this? He felt a shock of emotion. He wondered if she had always been like this, or had she changed after he left. He never made amends, but decided to stop killing from then on. The unit did not like that. Once it became apparent that he was no longer of use to them they started a manhunt to apprehend him with lethal force. They found him. They killed him. But he survived.
He remembered the girl on the bus. He remembered her eyes. Those of a sadistic killer. Still there was something else inside them. Something faint but deeper. So. Much. Sadness. Just like him. He felt the hatred begin to spread. His purpose, he decided, was to make all humans rot in the hell they created for him.
These people, he thought to himself, these living diseases, all needed to die. Their struggles, their problems, they spread like cancer to others. The only cure for humanity's sin, its collective wrongdoings, was genocide.
Around him, dark tendrils continued to form and expand, spinning in a vortex. Genocide pulled out two pistols. He squeezed the triggers to no effect. "As I see fit, huh? Hehe." He squeezed both guns in his hands, breaking them into pieces. He concentrated. In his hands, two more guns materialized now completely black due to being forged from the dark essence. Forged by his will. Immune to the jamming device that shut down conventional firearms. He raised his arms at each remaining helicopter and opened fire. Countless tendrils whipped out and slashed at his targets joining the dark essence bullets. It was chaos. Dark tendrils and bullets tore through every direction as Genocide spun and swirled around in 360 degrees firing randomly with purpose. A tendril pierced Gracia's right arm, another, her abdomen. She was however, fortunate, as the other passengers of her helicopter were dismembered. She barely had time to jump from the vehicle before it crashed. She fell 2 yards onto solid concrete. She felt immense pain as her right shoulder shattered on impact. She looked up to see Genocide's blade like appendages ripping through the other escape helicopters. She rolled onto her back and tried to steady herself. Within seconds her body began to repair itself. The nanocells inside her had saved her life but were now depleted. She would need another supplement lest she receive another fatal injury. The standard nanocells she and the others had were much less potent than those of the killers they faced. In truth, they had only minimal strength boosts being able to lift 5-8 more pounds than before and healing being limited to one or two fatal injuries so long as death didn't occur instantly. Gracia blacked out. She awoke the next morning in a hospital. There the doctors refilled her nanocells. She learned that the station had been left in ruins. Genocide had detonated some type of minature nuke following his rampage. He always blew up the stations as if to send a message. Gracia looked out the window thinking about why she became a cop. Twice her family had been murdered by them. Her biological family had been killed in an on record drug raid committed by a group of corrupt officers called The Unit. She had been adopted by another officer that arrived at the scene who found her as a child hiding in a closed. Sadly, he too was killed for trying to expose the activities of The Unit. Gracia joined the force to avenge both losses and bring justice to the killers that disguised themselves as normal people. Law enforcement was neither good, nor bad. It depended upon the people that made it up. In the dying corrupt world Gracia lived in, she vowed to be a beacon of light. Evans laid in a bed adjacent to Lary. "That damn Genocide's somethin else in' he?Like the stories you told us were understatements. That man could legit not die at this point in the story. Like he has friggin plot armor or somthin.'' Evans cut him off" I get it. We all got our asses handed to us. But did you see that ..thing that appeared next to him. Right before he created that black vortex that wiped us out. That must have something to do with his power. Maybe there's a still a way to stop him."Lary chimed in," That fella looked like he was on the way to a black metal concert wit all the black facepaint he was wearin' Creeped me out to be honest." As the survivors mulled over their predicament, the cycle of evil continued to spread elsewhere.
Budley flips through the pages of a magazine. He checks his watch. He looks around the gas station and doesn't see any customers. Seizing the opportunity, he puts in his headphones and begins playing an imaginary guitar as he jams to a progressive deathcore album. Oblivious to the screams coming from outside, the store clerk moves on to thumping two candy bars on the counter to simulate drums. Budley sees that his shift has ended and begins locking up the store. He sweeps the aisles and jumps as a shadow appears behind him. He turns and sees a well groomed bearded man dressed in a black hoodie, black shirt, and black and gray camo pants. The man holds out his hand and smiles. Budley rings up the pack of nicotine substitute gum. "Tryin to kick the habit huh?" Budley asks. The man replies, "Somethin like that. Gotta get my priorities back in check. Focus on the things that really matter. That damn KonCreep's a hell of a band aren't they?" He nods to the playlist on Budley's phone. "Yeah, they're killer. just got into them a month back." Budley answers. "You know, I'm something of a musician myself. Maybe you'll hear of me on the news someday." Jim Jimenez says as he sees himself out. He walks to the back of the building and passes an ominous form of graffiti. A woman lays unmoving and above her, written on concrete in red is a message that simply says "Genocide Reigns".
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