Itunes voucher generator

A place for Sonos users

2012.06.22 10:34 BigWesternMan A place for Sonos users

A place for all Sonos users to hang out and discuss hardware, software, installation, ideas, and troubleshooting.
[link]


2012.06.15 19:27 sat0n101 Ben 10 subreddit!

A subreddit for all things related to the Television show Ben 10 (incl. Alien Force, Ultimate Alien, Omniverse, & the Reboot)
[link]


2011.12.08 18:50 rudiegonewild Car Audio and Video

For The Car Audio and Video beginners to enthusiast to everything in between! Heads, Subs, EQs, etc... Bring it into our show room. Q&A, Advice, Tips, tricks and tech welcome! If you are new to the hobby, you can subscribe, post and view our wiki for basic starting information. If you are a long time veteran, feel free to use this as a form to discuss with other like minded enthusiasts.
[link]


2024.05.15 21:37 SameGameParlay Bovada Sportsbook Review - Bonus - Promo - App

Bovada Sportsbook Review 2024

Bovada History
Bovada has firmly established itself as the most popular offshore online sportsbook for players in the U.S. Bovada covers a typical range of sports. It has a top-rated reputation for paying customers out on time, and we have always found the customer service at Bovada to be responsive and has multiple ways of staying in contact with a customer.
Bovada was initially part of the Bodog, the brand launched by entrepreneur Calvin Ayre in 2000. Bovada is the U.S. sports betting app, If you are looking for a sports betting sites in Canada Bodog is available today.
Customer Service
The customer service team works 24/7, 365 days a year. Bovada’s customer service team tends to be active across the web’s sports betting and gambling forums. There is chat, email and of course phone options for getting in touch with Bovada. If you are on X then there is a Bovada handle to follow.
Is Bovada safe? The site uses SSL encryption software to keep the connection secure. Bovada has been in business for over 20 years. If it was one of those rip off sites, then it would have gone out of business a long time ago. The team at Bovada has made it a premier offshore site and a large part of the credit goes to the responsive nature of the customer service department.
Website Experience
The Bovada site has all of the sports betting wagers than a US customer would expect. Ease of navigation, betting menu and overall aesthetics. It is easy to browse and the various sports and markets are laid out in an obvious manner. The site is devoid of unnecessary clutter.
The menu at the top of the homepage allows you to choose from the most popular sports, including football, basketball, soccer, and hockey. There are also icons that take you straight through to the live betting section and to a list of all the sports covered. A Quick Links section to the left of the sports betting homepage also alerts you to big sporting events that are about to take place, while you will see the most important upcoming ball games listed in the middle of the page. You can switch from American odds to fractional or decimal odds.
Sports Betting Experience
Bovada offers a wide range of betting options for anyone that likes to bet on sports. All of the major sports are covered, football, basketball, baseball, hockey, soccer, tennis, golf, boxing, and UFC. They also offer smaller markets like, table tennis, badminton, winter sports, and Aussie rules. European sports like darts, snooker, cricket, rugby league, and rugby union will see them covered at Bovada.
As a US focused site, the United States customer will see their favorite sports offered with a large number of bets available. NFL, NBA, MLB and NHL fans will find betting options to choose from on each game. You will often find more than 100 different bet types on offer when you click on an NFL game. The odds include, spread, totals, and win as would be expected. However, Bovada provides fans with alternative spreads and props as well. Yes, Bovada offers same game parlays just like Fanduel and Draftkings do. If you are currently wagering at one of these books then it is worth taking a look at Bovada to see if your bet has a better return at Bovada. Why make an SGP bet for +800 when Bovada is offering +950?
What about European sports? Bovada offers more than 100 betting odds on a big Premier League or La Liga game. Popular betting options such as draw no bet, correct score, and half-time/full-time betting to corners, goal props, and more.
There is also a politics betting section at Bovada. If you want to bet on politics in the US, you must use an offshore site. Political wagers are banned at Draftkings, Fanduel, BetMGM, Caesars and all US located betting sites. It is against Federal law for any betting site located in the United States to offer bets on politics.
Betting Menu Odds
Bovada generally offers everything you would expect from Draftkings or Fanduel. In fact, when Draftkings & Fanduel first started out, they were just clones of Bovada.
Mobile Betting App Review
The Bovada betting app is a browser extension. Bovada offers a mobile betting interface with all of the qualities of an app but with one big difference. An app from the Google or Apple app store would also include a lot of spywares. Your every movement would be tracked. This is how BetMGM and Caesars apps operate. They have access to all of your phone calls and text messages on your app. Bovada doesn't operate like this. There is fare more personal privacy with using a browser extension than using an Apple spyware app.
Casino, Poker, and Other Gaming Options
The Bovada site includes sports, online casino, live dealer, poker, and horses. The online casino at Bovada is one of the largest casinos in the world and will satisfy 95% of online casino customers. Casino games including blackjack, table games, slots, and specialty games. The casino section displays a collection of featured games when you arrive, made up of classic slots, popular table games, and Bovada is constantly adding new games to satisfy the US gaming market. The video poker has 17 different game options such as; Deuces Wild, Joker Poker 52 Hands, and Double Double Bonus Poker. There is also a large variety of live dealer games.
Reputation
Is Bovada legit? The site has been around since 2000. It is not one of those betting sites that comes and goes in a couple of years. Bovada has been around for over 20 years because of customer loyalty. The customers know that the Bovada motto, "never missed a payout" is vital to staying in business. Bovada has also stayed in business this long by evolving to meet the changing desires of the US betting market. When customers want a new type of bet or a new casino game. Bovada responds.
Bovada Pros
Bovada Cons
Bonus Codes
Bovada Casino Bonus Codes & Free Spins
Sports Bonus
Poker Bonus
Using Crypto
Bovada offers better bonuses and quicker withdrawal times if you use crypto. If you are new to crypto and need a guide to getting started. Bovada offers an online video series on how to setup a crypto wallet. Purchase crypto and how to deposit & withdraw from Bovada.
See videos on how to setup a crypto wallet and make your deposit.
Video – How to Get Started Using Crypto
New To Crypto?
Registration Screen
This will be your first step to opening an account with Bovada
You will need to provide the following:
  1. Your First and Last Name
  2. Your Date of Birth
  3. A mobile number for verification
  4. An email address for promotions and verification
  5. Preferred currency. You do NOT need to make all withdrawals & deposits with the choice.
  6. Your Zip Code. Bovada does not accept bets in: Nevada, New Jersey, New York, Maryland, or Delaware.
  7. Click on verification text or email. Bovada Registration Screen. This will be your first step to opening an account with Bovada. You will need to provide the following. Your First and Last Name Your Date of Birth A mobile number for verification An email address for promotions and verification Preferred currency. You do NOT need to make all withdrawals & deposits with the choice. Your Zip Code. Bovada does not accept bets in : Nevada, New Jersey, New York, Maryland, or Delaware. Click on verification text or email.
Making a Deposit
  1. Login into your Bovada account
  2. In the upper right will be an account icon
  3. Your account deposit / withdraw screens & available bonuses are here
  4. Choose deposit
  5. Choose deposit type
  6. Choose deposit amount
  7. Choose your bonus (if you want to search your bonuses, click here before choosing type & amount)
  8. After making a deposit a verification screen with reference number will show
  9. Once a deposit is confirmed, you are ready to start gambling. Making a Deposit at Bovada Login into your Bovada account In the upper right will be an account icon Your account deposit / withdraw screens & available bonuses are here Choose deposit Choose deposit type Choose deposit amount Choose your bonus (if you want to search your bonuses, click here before choosing type & amount) After making a deposit a verification screen with reference number will show Once a deposit is confirmed, you are ready to start gambling
Choose Your Bonus
Scroll down to choose your bonus before deciding what amount you will deposit. There may be additional bonus offers available that are better than the one you were going to use.Choose Your BonusScroll down to choose your bonus before deciding what amount you will deposit. There may be additional bonus offers available that are better than the one you were going to use.
Bonus Screen
The "Choose Your Bonus" Screen
If you click on this, every bonus that you are currently eligible for will show. This is not just for new customer's initial deposit. This is the screen that will have all bonuses, including retention bonuses.
The Bonuses will have important information on them.
  1. Type of currency
  2. Type of game the bonus can be used on
  3. The amount of the bonus
  4. The minimum and maximum deposit
  5. The rollover requirements if you choose this bonus. Bovada Bonus Screen. The "Choose Your Bonus" Screen If you click on this, every bonus that you are currently eligible for will show. This is not just for new customer's initial deposit. This is the screen that will have all bonuses, including retention bonuses. The Bonuses will have important information on them. Type of currency Type of game the bonus can be used on The amount of the bonus The minimum and maximum deposit The rollover requirements if you choose this bonus
Deposit Verification
Once you have chosen a bonus type and made a deposit. You will receive confirmation of your deposit. If you think there is a mistake. Contact customer service immediately so it can be corrected.Bovada Deposit VerificationOnce you have chosen a bonus type and made a deposit. You will receive confirmation of your deposit. If you think there is a mistake. Contact customer service immediately so it can be corrected.

What are the deposit limits?

Limits are based on the deposit method chosen. Please refer to the chart below, the limits indicated are on a per transaction basis:
Method Minimum Maximum
Visa/MasterCard * $20 / $1,500
BTC, BCH, BSV, LTC * $10 / $5,000
ETH * $50 / $5,000
Player Transfer * $10 / $15,000
Direct Bank Transfer * $50 / $450
MatchPay * $20 / $1,000
USDT * $5 / $5,000
\Deposit limits may differ per account; please check your limits in the cashier page for more information*
\*Amounts are in USD market equivalent; however, as these can fluctuate - Litecoin (LTC) and Ethereum (ETH) deposits of less than 0.01 LTC/ETH or Bitcoin (BTC) deposits of less than 0.0002 BTC will not be honored.* What are the deposit limits?Limits are based on the deposit method chosen. Please refer to the chart below, the limits indicated are on a per transaction basis:

Making a Withdrawal at Bovada

Once you have chosen the type. The next step is to choose the amount.
After selecting Request Withdrawal - below a "Reference Number" will be generated. If you have any questions about your withdrawal. Contact customer service and provide this number as verification for your withdrawal.
Before you withdraw, take note of the following:
When will I receive my withdrawal?
When you request a withdrawal, the funds are deducted from your account immediately.
All requests are then reviewed, in the order in which they are received and the timeframe depends on the type of request you submit.
Once approved, delivery times may vary from one withdrawal method to another. Check the estimated time frame by clicking the method on the cashier page.
If you’re looking for the fastest payout, we recommend using our cryptocurrency methods. Once requested, it'll take about 24 hours for approval. Compare the time frames below:
Understanding the Rollover
If you do not understand what a rollover requirement is then please take the time to read.
What is rollover?
Rollover, or playthrough, is the total monetary amount of bets (aka handle) you need to place in order to cash out your bonus along with any winnings attached to that bonus. When it comes to Rollover, your wins and losses don’t matter, each qualifying bet contributes to handle, and the Rollover required.
Sportsbook Details:
Meeting Rollover in our Sportsbook is a tad different. For winning wagers we’ll credit the lesser of the risk amount or win amount. If your bet loses, your risk amount contributes toward Rollover no matter what. However, bets graded 'No Action', a tie or Pushed bet, along with canceled or voided bets, do not contribute in any way to the playthrough requirements of a bonus.
Casino Details:
There are also some games in the Casino that contribute differently to your requirement.
For full bonus details, including the Playthrough Requirement for your bonus, click the drop-down menu or Bonus Description.
If the bonus you’ve claimed is a Deposit Match, the requirement is a multiplier of the Bonus + The Deposit Amount:
Ex. Deposit $100 + $100 Bonus = $200 X Rollover Multiplier (Varies by Bonus)
Biggest Complaint at Bovada is the Roll over If you do not understand what a rollover requirement is then please take the time to read.What is rollover?Rollover, or play through, is the total monetary amount of bets (aka handle) you need to place in order to cash out your bonus along with any winnings attached to that bonus. When it comes to Rollover, your wins and losses don’t matter, each qualifying bet contributes to handle and the Rollover required.Sportsbook Details: Meeting Rollover in our Sportsbook is a tad different. For winning wagers we’ll credit the lesser of the risk amount or win amount. If your bet loses, your risk amount contributes toward Rollover no matter what. However, bets graded 'No Action', a tie or Pushed bet, along with canceled or voided bets, do not contribute in any way to the play through requirements of a bonus. Casino Details: There are also some games in the Casino that contribute differently to your requirement. For full bonus details, including the Play through Requirement for your bonus, click the drop-down menu or Bonus Description. If the bonus you’ve claimed is a Deposit Match, the requirement is a multiplier of the Bonus + The Deposit Amount:Ex. Deposit $100 + $100 Bonus = $200 X Rollover Multiplier (Varies by Bonus)
Current Bonus Codes
Bovada Casino Bonus Codes & Free Spins
Bovada Sports Betting Bonus Codes
Bovada Poker Bonus Codes
submitted by SameGameParlay to SameGameParlay [link] [comments]


2024.05.15 21:36 arpdp HDFC Amazon Voucher

A month back there was an offer on the HDFC app and website about receiving an Amazon voucher worth 1500 if you applied for it without any employee's help. I applied for it, got it, activated it and also made a couple of transactions. The bill has already been generated and it's been more than a month since I received the card, but I haven't received the voucher yet. I have also checked my emails and SMS. Do I need to reach out to the customer support for it or should I just wait a month more?
Also the card I got was Moneyback+, after which I also got the Neu+ card, but the limit for both cards is different. For M+, it's 1,20,000 but for Neu+, it's 50,000 only (FIFTY not FIVE). I thought HDFC shared the same credit for all their cards, is it not correct?
submitted by arpdp to CreditCardsIndia [link] [comments]


2024.05.15 20:53 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. SInce it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to playtesters [link] [comments]


2024.05.15 20:53 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. SInce it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to RPGdesign [link] [comments]


2024.05.15 20:53 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. SInce it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to actualplaypodcast [link] [comments]


2024.05.15 20:53 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. SInce it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to RPGrecordings [link] [comments]


2024.05.15 20:52 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. SInce it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to myrpg [link] [comments]


2024.05.15 20:52 Olivethecrocodile Vested Interest, a playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. Since it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to FirebreathingKittens [link] [comments]


2024.05.15 20:52 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. Since it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to indierpg [link] [comments]


2024.05.15 20:51 Olivethecrocodile Playtest and review of the ttrpg Summer Camp Slayers

We are Firebreathing Kittens, a podcast that records ourselves playing a different tabletop roleplaying game (TTRPG) every week. This week we have a free actual play podcast of Summer Camp Slayers. This two hour long recording, called “Vested Interest”, demonstrates two players and a Game Master actually playing so you can listen to what it’s like and maybe try it yourself.
About Summer Camp Slayers:
In its own words, “Designed for DriveThruRPG’s PocketQuest game jam, Summer Camp Slayers is a standalone scenario for the Tricube Tales system and is usable as a micro-setting, but it is also a fully self-contained one-page RPG in its own right. You can print it on a single sheet of paper: The first page includes everything you need to play, while an optional second page expands the adventure generator with examples and twists.”
Link: https://www.drivethrurpg.com/en/product/401144/Summer-Camp-Slayers-Tricube-Tales-OnePage-RPG-for-PocketQuest-2022
Oneshot recorded game session, Vested Interest:
Marty, Colette, and Sadie are thrown into a most terrifying retro horror story using Summer Camp Slayers game mechanics. Tag along and see who survives the night, and whose light fizzles out.
About us, Firebreathing Kittens podcast:
Firebreathing Kittens plays a different TTRPG every week. Four of the rotation of cast members will bring you a story that has a beginning and end. Every episode is a standalone plot in the season long anthology. There’s no need to catch up on past adventures or listen to every single release; hop in to any tale that sounds fun. Join as they explore the world, solve mysteries, attempt comedic banter, and enjoy friendship.
If you’d like to play with us, please visit FirebreathingKittensPodcast dot com and read the new members tab.
If you’d like us to play a completed tabletop roleplaying game you designed, please email us at FirebreathingKittensPodcast at gmail dot com. We reply to all emails within three days, so if we haven’t replied, then we haven’t seen your email, send it again.
Our reviews of Summer Camp Slayers after playing it:
Review 1:
“Summer camp slayers. Easy to use. Easy to make a character. Applicable to a wide range of scenarios.”
Review 2:
“This one page game has resolve as your hit points and karma as your spendable resource. You roll a baseline of two dice when attempting challenges. Your goal is to try to get a dice to meet or beat the difficulty rating the game master assigns to what you’ve attempted. For example, roll 2 dice to try to beat a difficulty of 4. Your trait and concept adjust how many dice you’re rolling. Add a dice if your action matches your trait. Remove a dice if your action fails to match your concept. Your quirk and perk adjust the difficulty number you’re rolling against. You can spend a karma and roleplay your perk to reduce the difficulty one lower. If you’re low on resolve and are willing to make the roll one more difficult, you can roleplay how your quirk gets in the way, then roll. If you still succeed even though it was more difficult, you can recover a resolve. Even if you fail, you recover a karma. It’s a pretty simple system that can be summarized in one paragraph like that, but the word categories don’t really match what they describe or the mechanics you use them for, so very few people playing this system for the first time seem comfortable enough to volunteer using the mechanics to try to solve problems.”
Review 3:
“Summer Camp Slayers: Fun rules light system that encourages roleplaying. Since it's one page I acknowledge there isn't much room for additions but a little more description on what the different roles could do would be nice.”
Plot Summary of Vested Interest:
While at the Firebreathing Kittens Guildhall, Nulisag approaches Colette De Winter with a job where she is requested specifically. Camp Lasumh a summer camp for children, has reported several missing people (children and staff). Because finding the perps requires stealth the client wants the famous Colette. Asking Sadie and Marty for assistance, the trio head off to Camp Lasae in a car provided by the owners of the camp. Sadie is disguised as a counselor, promising to improve children’s skills in making both cheese and beer, Marty disguised as a lifeguard, and Colette as a nurse.
Arriving at the camp, and rescuing a counselor Oliver in the lake, the group asks him some questions. Apparently people had been going missing for the past 2-3 weeks ago. Eventually the director of the camp takes the trio to their cabin.
There they meet Artemis Copperpenny, the good looking head of the counselors who is well known for wearing a fashionable vest.He tells the Kittens that Plasteck bought the camp a month ago and the surrounding land except for a small cabin owned by Old Man Jefferies. He also tells them that dinner is being served in the main cafeteria.
At the cafeteria along with the kids and the other counselors they find that the food isn’t particularly good and the Kittens find out that the cook Barnibus is also missing. They meet Cousin, Sadie’s cousin there as well. Eventually, dinner wraps up and the Kittens decide to do some more investigations to visit the Old Man Jefferies. Marty suggests they bring a meal with them to make him happy when they ask him some questions. Bringing over some food they find The Old Man Jefferies quite pleasant and friendly. He tells The Kittens that his father created the lake by digging and draining it over 70 years ago. Likewise he’s been in the cabin on the camp grounds for the 50 years that the camp has been around. The new Plasteck corporation has offered him a lot of money to sell but he’s refused due to his family history.
After the Kittens thank the Old Man Jefferies they go to a bonfire being held by the counselors. Interestingly, Artemis is not there. Talking with Oliver the Kittens discover that Artemis is isolated from the other counselors and spends a lot of his time by himself near the stage often writing in notebooks and talking to himself. He’s not popular with the other counselors who mock Artemis behind his back.
After a long day, the Kittens go to their cabin to rest for the night. Unfortunately, a blood curdling scream goes through the camp. Rushing towards the noise, the Kittens encounter a number of dancing lights. Ignoring the lights, they go towards the source of the screaming: The children’s cabin! After getting in, they find all the children not just asleep but totally unconscious amidst many glowing blue lights. They track the source to none other than Marcie! They wake Marcie who says that she had sent the lights to the party as a way to direct them to the source of the terror at the camp: Lake Lasumh.
Taking Marcie with them they make their way with her directions to a part of the lake where a lizard like creature (similar to the Creature of the Black Lagoon) emerges with a collar around its neck. Using his magic, Marty smashes the creature with hammers made of water stunning it. Taking the opportunity, Colette removes the collar revealing that it’s the Old Man Jefferies!
Recovering from his ordeal, The Old Man Jefferies reveals that the master mind of all of this is Artemis. After tracking Artemis down by the stage, they see him in his true form: a moth like man still wearing his signature vest. Thinking on his feet, Marty casts a giant beam of light in the air and, like any moth, Artemis zips into the air to follow it. Quickly, Sadie and Colette whip up a trap as they go to the cafeteria and grab as much honey they can find. Marty brings the moth back to the ground and, covered in honey herself, Colette grabs Artemis. Unable to get away, Artemis puts a collar on top of the one that Artemis already has on.
The unexpected reaction of the double collar turns Artemis into an amorphous shifting mutant. As he falls to the ground a journal falls out of his pocket. Picking it up, Colette discovers the horrifying truth. Plasteck is a company owned by her enemies, Duchess Mary of Placentia and Duke Edward of Teck. They had been using this place as a way to conduct experiments in genetic engineering, amongst other things. They would have gotten away with it too, had it not been their desire for revenge on Colette’s (never proven) theft of their wedding cake from five years prior. They were the ones who hired Colette as a way to trap her.
The Kittens inform the authorities and leak the journal to the press. Plasteck goes belly up not long after but with the powerful Edward and Mary getting away without any sort of legal repercussions. Still, another job well done by the Firebreathing Kittens!
submitted by Olivethecrocodile to rpg [link] [comments]


2024.05.15 10:47 Cryptocointrade Gate.io - ETH Futures Trading - $50.000 USDT

Gate.io - ETH Futures Trading - $50.000 USDT
https://preview.redd.it/q82yncpezj0d1.png?width=2947&format=png&auto=webp&s=36cb3b27fdeb39da59847bdd414dc5c5ad042591
Get a signup bonus from Cryptocointrade.com
📌Guess & Dive into a $30,000 Prize Pool!

⭐️How to participate?

➡️Step 1: Click the button to enter the event page, check [Join now] and submit it.

➡️Step 2: Complete the transaction/fill out your guess on the form as required.

Achieve a minimum trading volume of 3,000 USDT during our event, forecast the highest price that ETH/USDT perpetual futures will hit (accurate to two decimal places)[during the event timeline], and enter your prediction on the designated event form. The top 500 participants with the closest guesses to the peak price will be eligible to split a $30,000 prize pool, allocated based on their respective trading volume rankings.

Rewards details are as follows:

https://preview.redd.it/q0yhd4mkzj0d1.png?width=963&format=png&auto=webp&s=c8ebc95438aab7f0cf6bf89648b409b686a01435

Activity2

📌Consolation Prizes for all Guessers: Split $20,000!

Didn't snag a prize in Activity 1? Don't worry, opportunity knocks again! If you submitted a guess in Activity 1 and achieved a futures trading volume of over 5,000 USDT during the event, you're in line to claim your share of the $20,000 prize pool. Your slice of the pot will be allocated in proportion to your trading volume – so keep trading for your chance to win!

Rules

💡Descriptions:
  1. To be eligible for rewards, users must click the [Join Now] button on the activity page to sign up for the event.
  2. Users need to fill out their price prediction on the event form and submit it. Each UID can only submit the prediction once. In case of repeated submissions, the latest one will prevail.
  3. Eligible markets include all perpetual futures trading pairs. If users participate in this event and other Gate campaigns of the same type at the same time, they can only be rewarded for one of those events.
  4. Invitations between accounts with the same identical KYC information will not be considered valid for the purposes of this event
  5. Rewards will be issued automatically 14 working days after the end of the event. Future vouchers can be checked in "My - Vouchers". Click to check the Guide on the Use of Futures Voucher.
  6. Participants can only use one main account to participate in the event. Sub-accounts are not eligible to take part in the activity. If it is detected that multiple accounts are operating under the same device under the same IP address, all users under this address will be disqualified from the event.
  7. Illegal activities such as cheating, order brushing, and order matching are strictly prohibited. Users who do not follow the rules will be banned from the event and their rewards will be cancelled.
  8. The trading volume generated using quantitative trading and API will not be considered valid for the purpose of volume calculation for this activity.
  9. This event is unavailable for users in the UK and other restricted areas specified in the Users Agreement.
  10. Please note that trading cryptos carries great risks due to the unpredictable regulatory environment and high volatility of the virtual currency market. So be aware of the risks associated with your transaction and exercise with caution. Futures Operation Manual.
  11. Gate.io has the final interpretation of this event.
submitted by Cryptocointrade to CryptoTradingContents [link] [comments]


2024.05.14 23:22 Right_Trick_5848 [H] 60-70% Most Payments [W] Amazon GC UK/DE/FR/ES Razer Gold UK/GBP: Most UK Gift Cards e.g ASDA, Argos, Tesco, Currys, John Lewis etc ...

***My Impersonators (DO NOT TRADE WITH): Right-Trick-5848, righttick_5848 Note the misspellings, note the dash "-" instead of the underscore "_", always verify it is me in PMs
Amazon DE Germany, FR France, ES Spain @ 60%
Razergold Global/USA @ 65%
Steam: Any currency @ 60%
UK: Amazon, Asda, Currys, Argos, Tesco, Sainsburys, Morrisons, John Lewis, Love2Shop, One4all, Justeat, Wickes, Ikea, Screwfix, Deliveroo, Ubereats, Cex, Uber, Game, TKMaxx, Whsmiths, M&S, Marks and Spencer etc @ 60-70%
UK other cards but at lower rates: ASOS,Accessorize,Adidas,Aer Lingus,Airbnb,Allsaints,American Golf,Apple Itunes,Ask Italian,B&Q,Beaverbooks,Bella Italia,Bonus Bonds,Boohoo,Boots,Boux Avenue,Bunnings,Burberry,Cafe Rouge,Caffe Nero,Claires,Clarks,Coast,Compliment Vouchers,Compliments Experience Days,Coop,Costa Coffee,Dining Out,EE,Ernest Jones,Espa,Everyman Cinema,Experience Days,Fat Face,Flannels,Foot Locker,Fortnum & Mason,Frankies & Bennys,Gap,Giffgaff,Goldsmiths,Google Play,H&M,H.Samuel,HMV,Halfords,Harrods,Harvey Nichols,Hollister,Hotel Chocolat,House of Fraser,Jack Wills,Jd Sports,Karen Millen,LMG Jewellery,Lakeland,Lasiguanas,Leisure Vouchers,Liberty,Mamas & Papas,Mango,Matalan,Michael Cors,Miller & Carter,Monsoon,Moss Bros,Nandos,National Book Tokens,National Rail,Netflix,New Look,Next,Nike,Nintendo,Now TV,O2,Odeon,Pandora,Paul Smith,Pets at home,Pizza Express,Pizza Hut,Play Store,Playstation PSN,Prezzo,Primark,Quiz Clothing,Red Letter Days,Restaurant Choice,River Island,Selfridges,Signet Connect,Spafinder,Sports Direct,Spotify,Sunglass Hut,Superdry,Swarovski,Sweaty Betty,Ted Baker,The Body Shop,The Jockey Club,The Range,The White Company,Theatre Tokens,Thomas Pink,Three,Ticketmaster,Trailfinders,Tui,Turtle Bay,UGG Australia,Victoria Secret,Virgin,Virgin Experience Days,Vue Cinema,Waterstones,Wh Smith,WhSmith,Xbox Microsoft,Zara
Star.bucks: Any currency @ 50%
Rates are for paypal G&S, if paypal F&F then 5% less, if anything else then 10% less.
If no proof of source of gift card or low value then 5% less
My confirmed trades pinned in my profile (plus GCX registered "Experienced trader")
can pay by transferwise, paypal, skrill, revolut, most crypto listed on binance, ethereum eth, litecoin ltc, bitcoin btc.
gift codes one 4 all tk maxx
submitted by Right_Trick_5848 to GCTrading [link] [comments]


2024.05.14 23:21 Right_Trick_5848 [H] 60-70% Most Payments [W] Amazon GC UK/DE/FR/ES Steam Wallet: Any UK/GBP: Most Gift Cards e.g ASDA, Argos, Tesco, Currys, John Lewis etc ...

***My Impersonators (DO NOT TRADE WITH): Right-Trick-5848, righttick_5848 Note the misspellings, note the dash "-" instead of the underscore "_", always verify it is me in PMs
Amazon DE Germany, FR France, ES Spain @ 60%
Razergold Global/USA @ 65%
Steam: Any currency @ 60%
UK: Amazon, Asda, Currys, Argos, Tesco, Sainsburys, Morrisons, John Lewis, Love2Shop, One4all, Justeat, Wickes, Ikea, Screwfix, Deliveroo, Ubereats, Cex, Uber, Game, TKMaxx, Whsmiths, M&S, Marks and Spencer etc @ 60-70%
UK other cards but at lower rates: ASOS,Accessorize,Adidas,Aer Lingus,Airbnb,Allsaints,American Golf,Apple Itunes,Ask Italian,B&Q,Beaverbooks,Bella Italia,Bonus Bonds,Boohoo,Boots,Boux Avenue,Bunnings,Burberry,Cafe Rouge,Caffe Nero,Claires,Clarks,Coast,Compliment Vouchers,Compliments Experience Days,Coop,Costa Coffee,Dining Out,EE,Ernest Jones,Espa,Everyman Cinema,Experience Days,Fat Face,Flannels,Foot Locker,Fortnum & Mason,Frankies & Bennys,Gap,Giffgaff,Goldsmiths,Google Play,H&M,H.Samuel,HMV,Halfords,Harrods,Harvey Nichols,Hollister,Hotel Chocolat,House of Fraser,Jack Wills,Jd Sports,Karen Millen,LMG Jewellery,Lakeland,Lasiguanas,Leisure Vouchers,Liberty,Mamas & Papas,Mango,Matalan,Michael Cors,Miller & Carter,Monsoon,Moss Bros,Nandos,National Book Tokens,National Rail,Netflix,New Look,Next,Nike,Nintendo,Now TV,O2,Odeon,Pandora,Paul Smith,Pets at home,Pizza Express,Pizza Hut,Play Store,Playstation PSN,Prezzo,Primark,Quiz Clothing,Red Letter Days,Restaurant Choice,River Island,Selfridges,Signet Connect,Spafinder,Sports Direct,Spotify,Sunglass Hut,Superdry,Swarovski,Sweaty Betty,Ted Baker,The Body Shop,The Jockey Club,The Range,The White Company,Theatre Tokens,Thomas Pink,Three,Ticketmaster,Trailfinders,Tui,Turtle Bay,UGG Australia,Victoria Secret,Virgin,Virgin Experience Days,Vue Cinema,Waterstones,Wh Smith,WhSmith,Xbox Microsoft,Zara
Star.bucks: Any currency @ 50%
Rates are for paypal G&S, if paypal F&F then 5% less, if anything else then 10% less.
If no proof of source of gift card or low value then 5% less
My confirmed trades pinned in my profile (plus GCX registered "Experienced trader")
can pay by transferwise, paypal, skrill, revolut, most crypto listed on binance, ethereum eth, litecoin ltc, bitcoin btc.
gift codes one 4 all tk maxx
submitted by Right_Trick_5848 to giftcardexchange [link] [comments]


2024.05.14 20:30 Stoame I passed CEH v12 and I share with you my experience

Well it all started in October 2022 I took a course that really did not help me much, it was like the summary of the official videos of council, in short, I let the time pass about 6 months, and then I bought the elite package, the tryhackme membership, you know you buy everything feeling that the more you buy the more you are going to know and no hahahahahahaa, well I started with the council videos but they bored me and when I read the example questions of the modules I did not understand where they got their questions or rather how to answer them because the council videos are very summarized, I got discouraged by it and I let it pass, I preferred to practice in tryhackme because I felt that the theory was costing me, I finished until the path of pentester, but I did not follow it anymore (I consider that at this moment I had the best possible knowledge to pass it), but again I got discouraged and I let time pass, finally a month and a half ago I set the date of my exam (because my voucher was going to expire) I started to read the book of council officer and I understood everything, it is worth mentioning that I do not speak English natively, I consider that my level is a B1/2, in short, on Saturday I took the exam and I passed it.
Also a little about myself, I have worked in different financial institutions in cloud roles (AWS, GCP, Azure), telecommunications (VPN, VDI, Appstream) and internal control of technology.
Summary, of what I would recommend to my past self:
1.- Don't let more time pass (Set a date and take the exam, don't move it).
2.- The official videos I consider that do not help, or classroom courses do not help, at least for me, since it is a lot of info that each one must understand it at their own pace.
3.- The official book of council will help you to pass it (there are not so many pages, it brings many screenshots, algorithms or blanks, imagine I translated some complete modules).
4.-If you bought the elite package as you finish a module of the book practice doing the partial exams (Elite Package Resource/EXAM PREPARATION), the exams of that platform (*topics) also help a lot .
In 1 month I am going to take the CEH practical and I will practice with tryhackme networks among other machines that I find, let's see how it goes.
*By the way, the certificate took a long time to be generated, I submitted the exam on Saturday and I received it in my mail on Monday.
I hope my experience will be helpful and I wish you all success.
submitted by Stoame to CEH [link] [comments]


2024.05.14 17:32 pitchthrowdodge Classic Starter Guide: An In-Depth Look

With all the new players entering the game as of late, a lot of the same questions get asked - specifically, ones like "How can I make the perfect team for classic/endless/etc.?". The guide ahead is an attempt at answering more common questions on the former end, from the perspective of someone who almost exclusively plays Classic and many wins under my belt in doing so. Community feedback welcome; hopefully something like this can expand into something like a wiki/full guide so we can help new players down the line, too!
Classic and You: Starting Out
So you just picked up the game, but not sure where to start. "Which starters are best?" "What team should I go with first?" "I unlocked [x] - can I beat Classic with this?"
Let me reassure you: you can beat Classic with anything. (Yes, even something like Caterpie.)
That said, it's understandable to not know where to start, especially if you don't know all the starters, or maybe haven't played all the various generations of Pokemon through the years. Many of them have their own strengths and weaknesses, and some are built stronger than others. For example: Fuecoco is commonly the #1 recommended starter out of the base selection you get when first starting the game. Why? His final evolution, Skeledirge, naturally learns Torch Song, which is a hard-hitting fire move that guarantees a Sp. Attack buff each time it hits. This lets you snowball fairly quickly, as each attack makes you stronger and stronger during battles. Many starters have "specialty" tricks like this that give them an edge - Sprigatito's final evolution, for instance, gets Flower Trick, a hard-hitting grass move that always crits (and therefore always ignores opponent defensive boosts and/or your own negative debuffs). Even with all these being the case, though, there's no "perfect" team to start with that will guarantee a win - and in fact, getting a win on your first run can be exceedingly difficult. Your starters all only have 10 IVs, neutral natures, and no egg moves - they're the bare bones minimum to get going. And that's okay. But it means you need to temper your expectations.
Pokerogue is a rogue-like - and in classic rogue-like form, you build upon what you start with little by little. Your primary goal shouldn't be to get a Classic win at the start. It's certainly doable, but even if you win, you're still likely without any reliable starter to take on Endless just yet, so there's no sense in rushing there. Instead, focus on that concept of building - specifically, building your starter pool. Every time you catch something, you unlock it as a starter (if you don't have it yet). You also get candies, which can be used to power up those starters by either unlocking a passive ability (unlocking additional features) or reducing their point cost, letting you bring more starters to each run (or more powerful ones!). Catching things with higher IVs also make your starting stats better - catching a 31 Speed IV Pidgey, for instance, means your Pidgey starter now permanently has 31 Speed IVs. More stats = more power, and getting higher IVs on your starters is probably the biggest early jump you can get on pushing your team further.
With this in mind, making a "perfect" team is less important than just making A team, so that we can go out and catch some things. As for what to catch, though, here's a list of things I'd keep an eye out for:
This "starting out" phase doesn't have a specific length of time to get past - everyone progresses at their own pace, and some will get luckier with egg pulls and catches than others. Don't get discouraged. Just keep building on what you have - that's your initial goal, and it only gets easier as you do it.
As you start going through your Classic runs, the main resource you're looking to accumulate at first is egg vouchers - as many as you can get your grubby little new player hands on. Beating gym leaders, Elite 4 members, the Champion, and beating Classic all reward you with them. Doing the Daily Run each day also rewards you with a 10x pull voucher. Rarely, they can even show up after beating a stage in the item choice rewards - if so, pick them, usually over most anything else. Eggs build on your starters, and usually with either massively boosted IVs or egg moves to give them considerable bumps in power. Rarely, you can even get shinies from them.
And speaking of the egg gacha: only pull from the Shiny gacha at first. The entirety of your goal as a new player should be accumulating shinies. The legendary gacha is misleading - you only get increased odds for the shown legendary, not all of them (at least as of this post), and even then legendaries often have a huge starter cost tacked onto them, making teambuilding difficult early on. Once you build up your starter collection with a good few handfuls of shinies, and are cruising along in Endless vacuuming up vouchers, you can spend some on the other gachas for specific niches if you like (move gacha for egg moves, legendary gacha for legendaries), but for the most part the shiny gacha is where the money's at. Besides, the shiny gacha can hatch legendaries, too - so you're not missing out on legendaries by not hitting its specific gacha.
I Got a Few Shinies And Legendaries - What Now?
Alright, so you've been cruising along, catching everything you see and building your starter pool like the rockstar rogue-like player you are. Keep building from here, but now you have more options - you can start bringing shinies on your Classic runs to improve the quality of item rewards you get at the end of each floor; you can maybe even bring a legendary/ultra beast along to have an easier time against the end boss and get that first win. At this point, if you haven't gotten that first win yet, now's the time to start knuckling down and making a serious go at it. Some general points of advice for Classic success I haven't yet covered:
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2024.05.14 13:39 TranslatorHour4909 The Hurro-Urartian Substratum in Kurdish

Since after World War II, linguists, due to lack of interest in Kurdish studies, have often neglected the pre-Iranic substratum in Kurdish and focused merely on the Irano-Kurdish layer. Of the Urartian language is not much known either (about 300 words), however, a strong majority of its known words have a identical or at least close equivalent in Kurdish. Urartian though closely related to Hurrian, sound more similar to Kurdish than does Hurrian; this may depend on the fact that Hurrian was spoken at an earlier time period. Mannaean was another Hurro-Urartian-related dialect spoken south of lake Urmia.
It is also worth noting that Armenian scholars have found a few Urartian words in Armenian, which appear to be borrowings via Kurdish.
Urartian: Ale (he says) Kurdish: Ale ئەڵێ (he says)
Urartian: Shuri (sword) Kurdish: Shur شوور (sword) Armenian: Sowr
Urartian: Kuri (foot, leg) Kurdish: Qul قول (foot, leg)
Urartian: xur (deep) Kurdish: xuqul/kur خووڕ/قوول/کوور (deep),
Hurrian: agul (carve) Kurdish: 'kol-[în]' کۆڵین : (to digg), kêla: (plow)
Urartian: shini (you, plural) Kurdish: hin هین/هون (you, plural, cf. sh>h a regular sound change in Kurdish)
Urartian: apa (he/she/it) Kurdish: awa, aw/ava, av cf. Kurdish p>w and p>v ئەوە (he/she/it)
Urartian: Sale (kid) Kurdish: Zaro زارۆ (kid) Armenian: jar (he-goat)
Urartian: tali (stick) Kurdish: têla (stick, cf. Kurdish a>ê)
10) Urartian: papi/bab/babani (mountain top) Kurdish: pope پۆپە (head)/ bani بانی (mountain top)
Urartian: qal/kar (kill/slay, subjugate) Kurdish: qir قڕ (kill, slay, cf Kurdish a>i)
Hurrian: shur (war) Kurdish: sher شەڕ (war)
Urartian: bidia (turn) Kurdish: bada-n بادان (turn)
Urartian: da (give) Kurdish: da, دا (give, Iranic and other IE languages have a similar lexeme)
Urartian: xus/hush (throw) Kurdish: xis-[tin]/hawish-[tin] خستن/هاویشتن (throw, cf Kurdish u>i)
Urartian: karbe (rock, stone) Kurdish: karra کەڕا (rock, stone) Armenian: qar (rock, stone)
Urartian: quira (earth, dust) Kurdish: qur, xol قوڕ/خۆڵ (earth, dust)
Hurrian: arte (earth, soil) Kurdish: ard ئەرد/هەرد (earth, soil, cf Kurdish rt > rd)
Urartian: $erab (dry) Kurdish: chora چۆڕا (dry) Armenian: caraw (dry)
20) Urartian: eue (and) Kurdish: u ئوو (and) but see even Iranic ''ut''
Urartian: tur ( to leave) Kurdish: tor-[an], تۆران to leave
Urartian: ul (to go) Kurdish: lu-wan لوان (to go)
Urartian: ulhu (order) Kurdish: ol ئۆل (religion)
Urartian: bura (slave, servant) Kurdish: bora بۆرە (commoner, low-class)
Urartian: xarxar (destroy) Kurdish: xirxal خرخاڵ (destroyed)
Urartian: ale (but) Kurdish: lê لێ (but)
Urartian: duli (grape) Kurdish: trê, tirî ترێ (grape, cf. l>r and u>i) Armenian: toli (grape)
Urartian: kapi (capacity measure) Kurdish: kap/qap کاپ/قاپ (capacity measure)
Urartian: nah (to bring) Kurdish: hên-an/han-în هانین/هێنان (to bring)
30) Urartian: pare (toward) Kurdish: pîr پیر (toward),
Urartian: pile (water canal) Kurdish: pil-û-sk پلووسک (rain canal)
Urartian: tan (lay down) Kurdish: dan-[an] دانان (lay down)
Hurrian: id- (hit, strike) Kurdish: -d- (hit strike); ([lê] d-[an])
Urartian: teq- (to thump, to break) Kurdish: teq-[în] تەقین (to thump, to break)
Urartian: uzgi (power, strength) Kurdish: wuze وزە (power, strength, cf. Kurdish u- > w-)
Urartian: mari (lord, horseman) Kurdish: mir میر (lord, compare also with the Semitic ''Amir'')
Urartian: shu/shia (to go) Kurdish: chu, چوو (to go, cf. also Iranic ''shiyaw'')
Urartian: euri (lord) Kurdish: hêwir هێور (brave)
Urartian: xarari (calm) Kurdish: oqre ئۆقرە (calm), Armenian:
40) Urartian: zar (orchard) Kurdish: zar زار (orchard) Armenian: car (tree)
Urartian: ur (to place down) Kurdish: wer-[in], وەرین (to place down, cf. Kurdish u-> w- )
Urartian: wal, (to win) Kurdish: wêr-an وێران (to dare)
Urartian: zelbi (descendant) Kurdish: zol زۆڵ (bastard)
Urartian: zeld, (to shatter the enemies) Kurdish: zal زاڵ (to shatter the enemies)
Urartian: qarqar (throat) Kurdish: qurg قورگ (throat, compare also with the Irano-Kurdish garû, and Persian galu, there is also another word in Kurdish: qurquroska)
Hurrian: kut/kud (to make fall, to kill) Urartian: qot (piece) Kurdish: kut کوت (piece), kut-a کوتان (to smash), kud (to kill)
Urartian: xubi (valley) Kurdish: qopi قۆپی (valley, vale, plain)
Urartian: xare (to march, to raid) Kurdish: xar غار (to march, to raid)
Hurrian: Hiuri (smoke) Kurdish: Hulm هوڵم (steam)
50) Urartian: $ue (river, lake) Kurdish: chom/gom چۆم/گۆم (rive lake) Armenian: cov (lake)
Hurrian: tiv (word) Urartian: tiw (to speak) Kurdish: diw-an دوان (to speak)
Urartian: abeli/aweli (attach, increase) Kurdish: awale/awela ئاواڵە/ئاوەڵا (open)
Urartian: an, (no) Kurdish: na, نا (no; there is also a similar equivalent in Iranic)
Urartian: ari-beri Kurdish: birin برن (to carry, there is also a similar equivalent in Iranic)
Urartian: ewani/ebani (land) Kurdish: -wan وان (suffix used after place-names)
Urartian: kulune (side) Kurdish: qulin-chk قولینچک/ qurne قوڕنە (side, corner) Armenian: koln
Urartian: man (to stay) Kurdish: man مان (to stay), (resembles even Iranic, cf. New Persian ''mandan'')
Urartian: mana Urartian: me (prohibitive particle) Kurdish: me مە (prohibitive particle)
60) Urartian: pahi (cattle) Hurrian: pedari (cattle) Kassite: badar (bull, cattle) Kurdish: patal پاتاڵ (cattle) Armenian: paxre
Urartian: par, to take off Kurdish: pirr [-dan] پڕ (to take off, cf. Kurdish a>i)
Urartian: kamn (old, earlier) Kurdish: kavn/kawn کەڤن/کەون (old, cf. m>v but also Iranic ''kohan'' which has led to Kurdish ''kon'')
Urartian: pe? (under) Kurdish: pe? پێ (under, foot, cf. even Iranic pey)
Urartian: shid (build) Kurdish: chê-[kirin], چێ (build cf, kurdish d>nil)
Hurrian: awari Kurdish: awari ئەواری (land, country, field, cf. kurdawari, کوردەواری / warê me وارێ مە) (Armenian agarak has been suggested as an Armenian loan from 'awari'. Kurdish has even 'garak' with the same meaning). Urartian: ur (territory)
Urartian: qapqari Kurdish: gamaro (p>w>m cf Kurdish ziman Urartian: sher (hide) Kurdish: sheshar شێر/وەشارتن (hide)
Urartian: quldi (uninhabited) Kurdish: kawil (کاول) (annihilate,destruction)
Urartian: ar- (give) Kurdish: ar- (give, dialectal as in Slêmanî, for example: ''bi-ar-ê'': بیەرێ ''give him'')
70) Urartian: ture (destroy) Kurdish: ture تووڕە (angry)
Urartian: aba (desire) Kurdish: awat ئاوات (desire), aw-in ئەوین (to love)
Urartian: ada (again) Kurdish: idi ئیدی (another, anymore)
Urartian: shal-i (year) Kurdish: sal ساڵ (year, but Iranian ''sard'', New Persian has also ''sal'') Armenian: tari
Urartian: šeh-i/eri/e, living Kurdish: zhiyar ژیار (living)
Urartian: arnu-ia (come to the aid of) Kurdish: hana هانا (come to the aid of, cf Kurdish a- >ha- )
Urartian: lak- (to destroy) Kurdish: Rûx-[an] رووخان (to destroy)
Urartian: 'are (granary) Kurdish: harr هاڕ (granary, cf Kurdish ha-<-a, notice 'zimharr' زمهاڕ, meaning 'winter granary')
Urartian: ieshti (here) Kurdish: hêsthte هێشتە (now)
Urartian: meshe (part, tribute, share) Kurdish: mûche مووچە (part, tribute, share)
80) Urartian: pi$ushe (joy) Kurdish: pishû پشوو (holyday, vacation)
Hurrian: sheshe (six) Kurdish: shesh شەش (six, but it is the same even in Iranic)
Urartian: izidu (admonish, command) Kurdish: ezidi ئێزیدی (name of a native religion in Kurdistan)
urartian: yarani (kind of cultic building, altar) Kurdish: yari یاری (name of a native religion in Kurdistan)
Urartian: aleu (dignity) Kurdish: alewi ئالەوی (name of a native religion in Kurdistan)
Urartian and Hurrian: /-i/, /-iye/ (his, her, its) Kurdish: /-i/, /-y/ ی (his, her, its)
Hurrian: /-v/ (your) Kurdish: /-w/ و (your)
Urartian: ushanu (award, bestow, feel affection for ) Kurdish: wuchan وچان (rest, reprieve)
Urartian: napahia (submission, bondage, domestication) Kurdish: nawi نەوی (low, a low level, position or degree), (p>w)
Urartian: tur (defeat, destroy) Kurdish: dor- دۆڕ (defeat)
90) Urartian: sal-zi (steep, abrupt) Kurdish: sila سڵا (height)
Urartian: sil-e (woman, doughter) Kurdish: selar سەلار (mistress of the house, beautiful woman) (note ''Selardi'', a lunar goddess of Urartu)
Urartian: lutu (woman) Kurdish: lute لووتە (quoquettish woman)
Urartian: uldie (vineyard) Kurdish: lote لۆتە (grapes hanged in order to be sun dried in a vineyard)
Urartian: nikidu (water) Kurdish: niqdo/niqût نقووت/نقدۆ (water infiltration, water dropping, water penetration), (plus some other cognates of the word)
Urartian: kan/kain (in front of) Kurdish: kin کن (in front of, near) (but cf. also Iranic ''kenar'')
Urartian: haš-ia: (be interested in) Kurdish: haz حەز (be interested in, love, like)
Urartian: d-u-: (do, cause to do) Kurdish: da/di: ده/د (do, cause to do, used as a preffix for verbs)
Urartian: shalur (medlar) Kurdish: shalor شەلۆر (nectarine) Armenian: salor (plum) (clearly borrowed via Kurdish)
Urartian: mure (house) Kurdish: mal ماڵ (house)
100) Urartian: urishi (weapon) Kurdish: hereshe هەڕەشە (threat), /(there is also ''huruzhim'': هوروژم attack)
Hurrian: shini (two) Kurdish: shingil شنگڵ (twin, twin fruit)
Urartian: egur-hu (free) Kurdish: xorayi خۆرایی (free)
Urartian: bad-gul (surround) Kurdish: bawe-xulê باوەخولێ (turn around, also a kids game)
Urartian: aish-ti (leap, jump) Kurdish: hej-an هەژان (quake)
Urartian: ibirani (whole, complete, full) Kurdish: pirani پڕانی (majority)
Hurrian: hinzur (apple? pear?) Kurdish: hencor هەنجۆر (unripe melon)
Urartian: kut-u (reach) Kurdish: (geh<*ged) گەهشتن/گەیشتن (reach)
Urartian: ai/ay: (look, take care) Kurdish: aw-ir ئاوڕ (look)
Urartian: di/erasia (fear) Kurdish: tirs ترس (fear, but cf. also Iranic ''tars'')
110) Urartian: Ti/er-usi, measure for liquid Kurdish: Telîs?تەلیس measure of unit
Hurrian: ben Kassite: ban Kurdish: minal مناڵ (child)
Kassite: nadz (shade) Kurdish: nisê نسێ (shade)
Kassite: ulam (son, child) Urartian: alaue (man) Kurdish: law لاو (young boy)
Hurrian: çugi Kassite: tsugi Kurdish: chuk چووک (small)
Hurrian: ewri (dog) Kurdish wer-în وەرین (barking of dog)
Hurrian: shiye (watery) Kurdish: she شە (moisture)
Urartian: zainua (high) Kurdish: zinar زنار (high cliff, high boulder)
Hurrian: shalmi (ashes, to burn) Kurdish zhilemo ژیلەمۆ (burning ashes)
Urartian: amash (burnt) Kurdish mêsh مێش (burnt ashes) (cf. ê 120) Hurrian: puhi (nose) Kurdish: (kepû) کەپۆ (nose)
Urartian: shepuiaru (spoil) Kurdish: sheprêwشپڕێو (disorderly)
Urartian: mesh- (distribute, share) Kurdish: wesh-[an] وەشان (distribute, share)
Urartian: teribi (monument) Kurdish: tirb ترب (monument, grave) (not be confused with Arabic 'turbat': soil)
Hurrian: fur-i (viw) Urartian: wur-i (view) Kurdish: wuria وریا (viewer, careful), awur ئاووڕ (sight), (even the Kurdish verb ''ruwan''-[in] (view) is likely connected to the Urartian ''wur'', rarther than being a metathesis for Iranic ''negar'')
Hurrian: halv- (enclose) Kurdish: hal- هاڵ (enclose)
Urartian: kul-me (wealth, prosperity) Kurdish: kel-k کەڵک (profitable, usefulness)
Hurrian: pâl (false) Kurdish: fêl فێڵ (fraud)
Hurrian: tapsh- (destroy) Kurdish: tawjm تەوژم (pressure), tapi (destroy)
Hurrian: apxe (louse) Kurdish: aspe ئەسپێ (louse)
130) Hurrian: kapp- (fill) Kurdish: kipp کپ (filled)
Hurrian: azhoge (meal) Kurdish: azhge/zig (stomach)
Hurrian: kul- (to speak) Kurdish: qul- قوول (to speak aloud)
Hurrian: timeri (black) Kurdish: tem تەم (darkness)
Urartian: tara-gie (powerful, strong) Kurdish: daraqat دەرەقەت (to be powerful, to be strong)
Urartian: tam-hu (eliminate separate) Kurdish: toq-[andin] Urartian: shi-u (carry away) Kurdish: shi-[andin] (send)
Urartian: anda-ni (right) Kurdish: and ئاند (right)
Urartian: irb-u (take away grab) Kurdish: rev-[andin]/rif-[andin] (take away, grab) (but cf. also Iranian 'robudan', take away, grab)
Urartian: pit- (beat apart, destroy) Kurdish: pis-/pichr- (beat apart, destroy)
140) Urartian: tishni (heart) Kurdish: dine دنە (encourage) (cf. t > d & sh > nil)
Urartian: ti-ni (name) Kurdish: deng دەنگ (voice)
Urartian: bauše (word) Kurdish: wuše وشە (word)
Urartian: durba (revolt, rebel) Kurdish: tola (revenge)
Urartian: hut-ia (to ask) Kurdish: qut-abî (student)
Hurrian: fir (remove, untie) Kurdish: fir, firê (throw)
Hurrian: halme (singing) Kurdish: hore هۆرە (singing)
Hurrian: havur (heaven) Kurdish: hawr (cloud), (note also Indo-Iranic abra)
Urartian: agu (lead away) (of IE origin?) Kurdish: ajo-[tin] ئاژۆتن (lead away, drive)
Hurrian: asti (woman) Kurdish: astê (name of a beloved woman in Kurdish folklore)
150) Hurrian: tav/(-b) (to cast metal) Kurdish: taw (thaw, melt)
Hurrian: ai (if) Kurdish: ai (if)
Hurrian: alilan (lament) Kurdish: lalan (lament)
Hurrian: çabalgi (fault) Kurdish: çapal چەپەڵ (dirty)
Hurrian: xiyari (all) Kurdish: xir (all)
Hurrian: çere (donkey) Kurdish: ker (donkey)
Hurrian: çik- (break) Kurdish: shik- (break)
Hurrian: xîri (hour, time, moment) Kurdish: xêra خێرا (soon, hurry)
Hurrian: xizli (coiled) Kurdish: cexiz جەخز(coiled)
Hurrian: xub- (to break, to destroy) Kurdish: qup- (to break, to destroy)
160) Hurrian: istani (between, among) Kurdish: astang ئاستەنگ (obstacle)
Hurrian: izikun- (to wail) Kurdish: zikan- (to wail)
Hurrian: kakari (sort of ritual bread) Kurdish: kullêre, kellane (sort of ritual bread)
Hurrian: magunni (desire) Kurdish: magirani (desire)
‌Hurrian: shakari or sagari (sprout, bud) Kurdish: chakara چەکەرە (sprout, bud)
Hurrian: arushal (hurry) Kurdish: halasha هەڵەشە (stressful)
Hurrian: heni (now) Kurdish: henu-ke, niha, neha (now)
Hurrian: parili (crime) Kurdish: palamar پەلامار (attack)
Hurrian: adi (thus) Kurdish: dai (thus)
Hurrian: ak-i/u (other) Kurdish: -ka (other)
170) Hurrian: we (thou) Kurdish: ê-we (you)
Hurrian: buru (strong) Kurdish: wure ورە (strength)
Hurrian: çam (rip) Kurdish çam (bend)
Hurrian: zurgi (blood) Kurdish: zûx (blood), (compare, xwênaw=zûxaw)
Hurrian: xahli (cheek) Kurdish: kulm (cheek)
Hurrian: halwu (fence made with stones) Kurdish: hêl هێڵ (fence)
Hurrian: xawirni (lamb) Kurdish kawir کاوڕ (young sheep)
Hurrian: xamaz- (oppress) Kurdish chaws- (oppress)
Hurrian: hendz (constrain) Kurdish: hêndj (constrain)
Hurrian: xerari (sinew) Kurdish: kiroje (sinew)
180) Hurrian: xeshmi (bright) Kurdish: gesh (bright)
Hurrian: kalgi (weak) Kurdish qals/qirj (weak)
Hurrian: nali (deer) Kurdish: nêrî (male adult goat)
Hurrian: nawn- (pasture) Kurdish: naw- (pasture)
Hurrian: ul- (to, eat, to devour) Kurdish: lawar( la-war-) (to devour)
Hurrian: ubi (stupid, insane) Kurdish: hapa (stupid, insane)
Hurrian: ashxu (high) Kurdish: shax (mountain), also 'asê' means: uppward, high.
Hurrian: kaziari (high mountains of the Mesopotamian valley) Kurdish: kazh (high mountain)
Hurrian: kewiranna (the senate, the old men) Kurdish: gewran (the big ones, the adult ones)
Hurrian: kuzh- (to keep, to retain) Kurdish: kush- (to hold in hands, to press in hands), alt: Kurdish qoz- (to catch)
190) Hurrian: nekri ( Hurrian: shalhi (to listen) Kurdish: shil (listen)
Hurrian: siba (dry) Kurdish: zuwa زوا (dry)
Urartian: dibi (building, room) Kurdish: diw دیو (room)
Hurrian: shu (day) Kurdish: shawa-ki (morning, day)
Hurrian: shirat (narrate) Kurdish: shirove (narrate)
Hurrian: tishan (very much) Kurdish: tizha تژە (full)
Urartian: sutug (tear away, unjoin) Kurdish: shetek (knot)
Urartian: gey (anything) Kurdish gi گ (anything)
Hurrian: baz (enter) Kurdish: baz (pass by)
200) Hurrian: xeban-: (to set moving) Kurdish: xebi- خەبتین (to be active)
Hurrian: hamadz-: (to oppress) Kurdish: chaws- (to oppress)
Hurrian: haz- (to hear) Kurdish: bihiz-: (to hear)
Hurrian: xaz (to oil) Kurdish: xiz (oily, slippery)
Hurrian: pas- (to send somebody) Kurdish: pas- (to send, as in 'hal pasardin': 'to send into exile')
‌Hurrian: shagari (ram) Kurdish: shak (young sheep)
Hurrian: pal (know, understand) Kurdish: fêr (learn)
Urartian: -kai (position, in place) Kurdish: -ka (location suffix)
Urartian: muš- (true, fair) Kurdish: mušur موشوور (fairness)
Hurrian: abi (in front of) Kurdish: ba (in front of, near)
210) Hurrian: shimi (sun) Kurdish: shem (sun) (focilized in shemshemekwere, ''blind for the sun'': ''bat''.
Urartian: derzu/derju (order, arrangement) Kurdish: darêj- (order, arrangement)
Urartian: tep- (throw down) Kurdish: tep- (throw down)
Urartian: atqan: (to consecrate) Kurdish: tarxân (to consecrate)
Urartian: shuki (as) Kurdish: waki < hoki Hurrian: hur (drink) Urartian: xurishe (irrigator) Kurdish: qurishke قوریشکە (cup)
Urartian: ulx (flow out) Kurdish: bilqبڵق (b Urartian: alga-ni (mountain) Kurdish: Lêj لێژ (abrupt, steep)
Urartian: auiei (somewher) Kurdish: awê ئەوێ (there)
Urartian: puluse (inscription, stele) Kurdish: psule (voucher, receipt)
220) Urartian: niribe (herd) Kurdish: ran (herd)
Urartian: iese/ieshe? (I, pronoun) Kurdish: ez ئەز (I, resembles also the old Iranian 'azm', but which one is 'az' actually derives of? Armenians claim Armenian 'yes' (I) is derived of Ur. 'iese
Urartian: armuzi (family, clan, generation) Kurdish: hoz هۆز (clan) + rama (seed, from to-rama)
Hurrian: hemz (surround) Kurdish: amêz, hembêz ئامیز (hug)
Urartian: zani (cry out) Kurdish: zhan, jan, ژان (agony)
Hurrian: karshi (lips) Kurdish: kalpa کەڵپە (animal lips)
Hurrian: wirwir (loosen) Kurdish: wilwil ولوڵ (loosen)
Kassite: ash (earth, soil) Hurrian: esh (earth, soil) Kurdish: ax ئاخ (earth, soil)
Urartian: qarmexî (gift, present, sacrifice, celebration) Kurdish: qelin قەلین (gift, dowry)
Urartian: -atuhi (-ness) Kurdish: -ati (-ness)
230) Urartian: aman- (vessel, pot) Kurdish: aman- ئامان (vessel, pot)
God of lightning and storm Hurrian: Teshup Urartian: Tesheba Kassite: Tishpak Kurdish: Tishk تیشک (light, radiance)
Hurrian: shu (hand) Kurdish: shop (hand palm)
Hurrian: chilman- (to break, vanish) Kurdish: chilmis- (fade)
Urartian: shur (wall around a castle, fence, borders of the kingdom) Kurdish: shure (wall around a castle, fence)
Hurrian: xalwu (fence made with stones) Kurdish: xal خەڵ (fence made with stones)
Hurrian: ya/ye (who, which, what) Kurdish: ya/ye (who, which, what)
Hurrian: tun- (to win) Kurdish: tuna توونا (defeated, destroyed)
Hurrian: taridi (pot) Kurdish: tirar (pot)
Hurrian: kol (let off) Kurdish: kol (let off) (as in ''le kol bunewe'')
240) Hurrian:shir (to be suffiecent) Kurdish: têr (to be suffiecent)
Hurrian: ha (take) Kurdish: ha
Hurrian: tijari (spindle) Kurdish: teshi (spindle)
Hurrian: ábri (stock of wood-logs) Kurdish: awirdu (stock of wood-logs), awirig (oven)
Hurrian: baq- (destroy) Kurdish: baq- بەقین (explode)
Hurrian: bashi (mouth)Armenianlake Urmia Kurdish: bêj (to say), (common a>ê)
Hurrian: pashixi (message) Kurdish: pazhux (answer)
Hurrian: tad- (love) Kurdish: dalal (beloved) (common d>l)
Hurrian: tagi (beatiful) Urartian: taugi (clean) Kurdish: daq دەق (cheerful)
Hurrian: hild-/held- (high, raise, elevate) Kurdish: hild-/held- هەڵدان/هڵدان (rasie, elevate)
250) ‌Hurrian: kabli (copper) Kurdish: paqir پاقڕ (copper)
Kassite: kukla (slave) Kurdish: kukla (doll), kukm (homeless)
Hurrian: kumdi (tower) Kurdish: kumadj کۆماج (column)
Hurrian: kubakhi (hood) Kurdish: kumik (hood)
Urartian: korde (uncultivated, desolate) Kurdish: kode (uncultivated, desolate)
Hurrian: kundzi (to kneel) Kurdish: kudik (knee)
Hurrian: Xiríti (trench) Kurdish: Xir (trench)
submitted by TranslatorHour4909 to kurdistan [link] [comments]


2024.05.14 12:23 go-forma What are Limited Company Dividends?

What are Limited Company Dividends?
what are dividends

What are Dividends?

Limited company dividends refer to the distribution of profits that a company makes to its shareholders. In the United Kingdom, a limited company is a business structure that has its finances separate from the personal finances of its owners (shareholders). When a limited company generates profits, the directors may choose to distribute a portion of these profits to shareholders in the form of dividends.

Who are Dividends For?

Dividends are typically intended for the shareholders of a limited company. Shareholders are individuals or entities that own shares in the company, which represents their ownership stake. Dividends are a way for shareholders to receive a return on their investment and a share of the company’s profits. It’s important to note that not all profits need to be distributed as dividends — companies often retain some profits for reinvestment or future use.

How to Issue Dividends?

The process of issuing dividends involves several steps:
a. Determine Available Profits:
Before issuing dividends, a company must ensure that it has sufficient distributable profits. These profits are calculated based on the company’s financial statements, taking into account factors such as retained earnings, reserves, and any other legally available profits.
b. Hold a Board Meeting:
The board of directors must convene a meeting to discuss and declare the dividend. The decision should be recorded in the meeting minutes, specifying the amount of the dividend, the date of declaration, and the names of the shareholders receiving dividends.
c. Notify Shareholders:
Once the dividend is declared, shareholders must be informed in writing of the amount they will receive and the payment date.
d. Transfer Funds:
On the agreed-upon payment date, funds are transferred to the shareholders’ bank accounts.

Dividend Paperwork

In the UK, it’s crucial to maintain proper documentation when issuing dividends. This paperwork includes:

a. Dividend Vouchers:

Dividend vouchers are legal documents that confirm the dividend declaration, specifying the amount and date of payment. These vouchers should be provided to each shareholder receiving dividends.

b. Minute Records:

Detailed minutes of the board meeting where the dividend was declared must be maintained in the company’s records.

Tax on Dividends

In the UK, dividends are subject to tax. As of the 2024/2025 tax year, there’s a tax-free dividend allowance of £500 per year. Any dividends beyond this allowance are taxed at varying rates depending on the individual’s overall income tax band.
Understanding and managing limited company dividends can be complex, especially in relation to tax implications. To ensure your business is handling dividends optimally and in compliance with tax regulations, consider hiring professional small business accountants. Our UK-based accounting experts can provide tailored advice, guide you through the dividend process, and help optimize your tax obligations. Book a free consultation today to elevate your financial management and ensure the success of your business.
submitted by go-forma to u/go-forma [link] [comments]


2024.05.14 10:49 yonicstudios 18 hours in, and I've gotten to Ante 8 for the first time. I feel like there's room for improvement, but I don't know how to approach it.

18 hours in, and I've gotten to Ante 8 for the first time. I feel like there's room for improvement, but I don't know how to approach it.
On a good day, I can consistently score 30k with face flushes. On a really good day I was able to score 96k.
I'm feeling pretty confident about this run, but Crimson Heart seems pretty troubling unless it keeps disabling Smiley Face, I think (Ramen is at x1.45 right now). I left off this run for a couple days so I don't remember what voucher is available for this ante.
My first and a bit naïve approach was to hopefully get more steel cards, or maybe even a glass one (this run seems to favor Chariot over Justice though) but now I'm thinking Smiley Face could be replaced with something better.
Any insights?
Current jokers and consumables. The Polychrome Blue Joker was from a Spectral card's effect, and the Cartomancer was from a booster pack.
My current deck. Most of the enhanced cards come from 2 of the Spectrals that destroy one card and generate enhanced ones.
Current poker hand levels. The High Priestess must have been in a good mood.
https://preview.redd.it/9mb96w3uqc0d1.png?width=1920&format=png&auto=webp&s=355f6149d13b912d5931734d9443688a8c3c74d2
submitted by yonicstudios to balatro [link] [comments]


2024.05.14 07:29 BladeSeraph To kill some time, lets chatter about Desire`ables on 1.3.1 and maybe future updates~

So i only finally got my first Fully-awakened Weapon+Terminus-like+Warpath with Twen a few days ago and certainly enjoying how Proto bahamut and Behemoth runs feel alot faster, though its certainly driving home the half burn out i feel on the `grind` still, even when i only do a few runs a day.
So thought it be neat to maybe see what some others might want out of the game before they feel its a `complete` game overall.
Just to start off the list here`s a few i feel it could really need, especially would of been nice day 1 of the game: -Proud mode versions of the Primal Beasts and Tayu`itar: I spammed about it multiple times already around the reddit for this game, but I`m sure many would agree that its half a pain to get multiple copies of dread-tails, sequester manes, Tayu`itar head units and Ukar units. Problem aint present with the Avia Commanders thanks to Wolf and Veil.
-Probably over-used, but a Rogue-lite mode or a `Proper bonus reward system` might be nice, maybe to replace quick quest itself: Since i seen plenty, including myself complain there`s nothing really to justify the grind one has todo even after acquiring the `base stuff` of a good sigil combination or put all the effort into fully awakened a weapon. Plus how sparse the end game feels since its just boiled down to Proto Bahamut, then Lucy and now Behemoth, which even if the latter feels way more interactive and you dont have bosses constantly spamming either cutscenes or being out of range causing forced fixed down times of no damage or SBA generation...
...Well them doing something to FIX a problematic mode that had the intention of doing multiple quests back to back for a goodie reward would of been kind of nice, especially since many games whether triple A or not seem to want to include a Rogue-lite every since stuff like Slay the spire popularized it and it fits into many genres. So just like how Dragon Quest: Infinite Strash started right off with a rogue-like for the sake of grinding levels/materials/etc. GBF: Relink could take a page from that or even how Warframe a f2p online looter-shooter made its diviri paradox into a rogue-lite gamemode of collecting buffs and getting more and more ridiculously powerful in that mode in particular.
In GBF: Relink`s case, this could simply be done where each quick quest could add a small resource & drop rate multiplier, which could probably either reset 24 hours after you did the first one or when doing a non-quick quest, and after 3 or maybe 5 quick quests it could gurantee a gold dahlia badge and give an additional chest till maybe it caps to giving 5 additional chest rewards (after say, 15 quick quests for that `24 hour period), every quick quest past that and a gold dahlia badge every quick quest. While having multi player double the rewards instead of guranting the badge and the tickets would just let you add +1 to it period, no online requirements at all so one can stop staring at 99/99 gold tickets in storage. Very least this way when the ability to play online for GBF: Relink can`t happen anymore, it would let it still work as a stand alone game.
As for how they could push it into a rogue-like mode, well, a solo only version of quick quests might be nice that maybe trade off chain bursts and link time by giving buffs as you progress that could serve as an alternative way to get dahlia badges and maybe push players to enjoy favorites more then `meta cheesies or something.` Probably be too much to ask for at this point, but if they were to suddenly take a Xenoblade chronicles 3 approach due to game popularity, i can totally see them re-rigging some content with some basic tweaks and easily adding a dozen or two dozen new kinds of buffs you get for running thru hyper scaled up versions of particular bosses and having things like movement speed buffs, break power buffs and more could even fix some issues in particular characters, make them feel awesome like most rogue-lite modes in many games do, even when the character itself is normally `bad` in the standard gameplay loop of said game.
-Quick-scrap during Transmute/marvel screen and max capacity of Vouchers when GBF:Relink team?: Deeeefinitely one of my earliest complaints because im sure even if its to match up with the cap of 30, on multiple transmutes, it would be nice while looking at the list of pulled sigils, if i could say, press Square on my PS5 controller and immediately scrap those back to vouchers, when i `exit` the results screen, like how a number of games have with similar `pulling` systems. With of course, i think it would be nice to loop around 400~ sigils per voucher cap stock instead of going back-forth every 40, even if multi-rolls cut the spam down from 39 `rolls` to only 2, even if it might of been smoother to let us have a button to just roll as many time as we have vouchers instead.
-With just to finish things up, probably a more tuned up filter system: This is more of a minor gripe but it would be nice if i could select a specific sigil effect so i can only see sigils of that specific type. Despite the fact they have icons to SLIGHTLY differ certain effects(Too bad thats not the case with all so its a dissonance design headache with that), its still a bit of an eye-sore when i could be checking 10 or more sigils of a specific category. Especially if im say, wanting to only look at my sigils with Critical hit rate to drag out a particular combination i want to optimize-match up a build without overlap issues.
Anywho, what else do you guys think the game could use, if we are guranteed further updates, even if they will be `unplanned` after 1.3.1, which as far as im aware of, outside of impossible Lucy and Sandy, is mostly just additional character improvements and transmutation Synthesis, which we still have no idea what kind of resources it will require, if it will be locked behind defeating impossible lucy first and if it will be more unreasonable by requiring something like 10 copies of a sigil with a specific effect to `allow` you to remove the secondary effect on a sigil to replace it with the one you want from the 10 copies.
Probably wont be that extreme, but its likely not gonna be as simple as Transmarvel i would think, to force people to keep having to burn vouchers for `sigil fodder` atleast...
submitted by BladeSeraph to GranblueFantasyRelink [link] [comments]


2024.05.13 20:53 Right_Trick_5848 [H] 60-70% Most Payments [W] Amazon GC UK/DE/FR/ES Steam Wallet: Any UK/GBP: Most Gift Cards e.g ASDA, Argos, Tesco, Currys, John Lewis etc ...

***My Impersonators (DO NOT TRADE WITH): Right-Trick-5848, righttick_5848 Note the misspellings, note the dash "-" instead of the underscore "_", always verify it is me in PMs
Amazon DE Germany, FR France, ES Spain @ 60%
Razergold Global/USA @ 65%
Steam: Any currency @ 60%
UK: Amazon, Asda, Currys, Argos, Tesco, Sainsburys, Morrisons, John Lewis, Love2Shop, One4all, Justeat, Wickes, Ikea, Screwfix, Deliveroo, Ubereats, Cex, Uber, Game, TKMaxx, Whsmiths, M&S, Marks and Spencer etc @ 60-70%
UK other cards but at lower rates: ASOS,Accessorize,Adidas,Aer Lingus,Airbnb,Allsaints,American Golf,Apple Itunes,Ask Italian,B&Q,Beaverbooks,Bella Italia,Bonus Bonds,Boohoo,Boots,Boux Avenue,Bunnings,Burberry,Cafe Rouge,Caffe Nero,Claires,Clarks,Coast,Compliment Vouchers,Compliments Experience Days,Coop,Costa Coffee,Dining Out,EE,Ernest Jones,Espa,Everyman Cinema,Experience Days,Fat Face,Flannels,Foot Locker,Fortnum & Mason,Frankies & Bennys,Gap,Giffgaff,Goldsmiths,Google Play,H&M,H.Samuel,HMV,Halfords,Harrods,Harvey Nichols,Hollister,Hotel Chocolat,House of Fraser,Jack Wills,Jd Sports,Karen Millen,LMG Jewellery,Lakeland,Lasiguanas,Leisure Vouchers,Liberty,Mamas & Papas,Mango,Matalan,Michael Cors,Miller & Carter,Monsoon,Moss Bros,Nandos,National Book Tokens,National Rail,Netflix,New Look,Next,Nike,Nintendo,Now TV,O2,Odeon,Pandora,Paul Smith,Pets at home,Pizza Express,Pizza Hut,Play Store,Playstation PSN,Prezzo,Primark,Quiz Clothing,Red Letter Days,Restaurant Choice,River Island,Selfridges,Signet Connect,Spafinder,Sports Direct,Spotify,Sunglass Hut,Superdry,Swarovski,Sweaty Betty,Ted Baker,The Body Shop,The Jockey Club,The Range,The White Company,Theatre Tokens,Thomas Pink,Three,Ticketmaster,Trailfinders,Tui,Turtle Bay,UGG Australia,Victoria Secret,Virgin,Virgin Experience Days,Vue Cinema,Waterstones,Wh Smith,WhSmith,Xbox Microsoft,Zara
Star.bucks: Any currency @ 50%
Rates are for paypal G&S, if paypal F&F then 5% less, if anything else then 10% less.
If no proof of source of gift card or low value then 5% less
My confirmed trades pinned in my profile (plus GCX registered "Experienced trader")
can pay by transferwise, paypal, skrill, revolut, most crypto listed on binance, ethereum eth, litecoin ltc, bitcoin btc.
gift codes one 4 all tk maxx
submitted by Right_Trick_5848 to GCTrading [link] [comments]


2024.05.13 20:52 Right_Trick_5848 [H] 60-70% Most Payments [W] Amazon GC UK/DE/FR/ES Razer Gold UK/GBP: Most UK Gift Cards e.g ASDA, Argos, Tesco, Currys, John Lewis etc ...

***My Impersonators (DO NOT TRADE WITH): Right-Trick-5848, righttick_5848 Note the misspellings, note the dash "-" instead of the underscore "_", always verify it is me in PMs
Amazon DE Germany, FR France, ES Spain @ 60%
Razergold Global/USA @ 65%
Steam: Any currency @ 60%
UK: Amazon, Asda, Currys, Argos, Tesco, Sainsburys, Morrisons, John Lewis, Love2Shop, One4all, Justeat, Wickes, Ikea, Screwfix, Deliveroo, Ubereats, Cex, Uber, Game, TKMaxx, Whsmiths, M&S, Marks and Spencer etc @ 60-70%
UK other cards but at lower rates: ASOS,Accessorize,Adidas,Aer Lingus,Airbnb,Allsaints,American Golf,Apple Itunes,Ask Italian,B&Q,Beaverbooks,Bella Italia,Bonus Bonds,Boohoo,Boots,Boux Avenue,Bunnings,Burberry,Cafe Rouge,Caffe Nero,Claires,Clarks,Coast,Compliment Vouchers,Compliments Experience Days,Coop,Costa Coffee,Dining Out,EE,Ernest Jones,Espa,Everyman Cinema,Experience Days,Fat Face,Flannels,Foot Locker,Fortnum & Mason,Frankies & Bennys,Gap,Giffgaff,Goldsmiths,Google Play,H&M,H.Samuel,HMV,Halfords,Harrods,Harvey Nichols,Hollister,Hotel Chocolat,House of Fraser,Jack Wills,Jd Sports,Karen Millen,LMG Jewellery,Lakeland,Lasiguanas,Leisure Vouchers,Liberty,Mamas & Papas,Mango,Matalan,Michael Cors,Miller & Carter,Monsoon,Moss Bros,Nandos,National Book Tokens,National Rail,Netflix,New Look,Next,Nike,Nintendo,Now TV,O2,Odeon,Pandora,Paul Smith,Pets at home,Pizza Express,Pizza Hut,Play Store,Playstation PSN,Prezzo,Primark,Quiz Clothing,Red Letter Days,Restaurant Choice,River Island,Selfridges,Signet Connect,Spafinder,Sports Direct,Spotify,Sunglass Hut,Superdry,Swarovski,Sweaty Betty,Ted Baker,The Body Shop,The Jockey Club,The Range,The White Company,Theatre Tokens,Thomas Pink,Three,Ticketmaster,Trailfinders,Tui,Turtle Bay,UGG Australia,Victoria Secret,Virgin,Virgin Experience Days,Vue Cinema,Waterstones,Wh Smith,WhSmith,Xbox Microsoft,Zara
Star.bucks: Any currency @ 50%
Rates are for paypal G&S, if paypal F&F then 5% less, if anything else then 10% less.
If no proof of source of gift card or low value then 5% less
My confirmed trades pinned in my profile (plus GCX registered "Experienced trader")
can pay by transferwise, paypal, skrill, revolut, most crypto listed on binance, ethereum eth, litecoin ltc, bitcoin btc.
gift codes one 4 all tk maxx
submitted by Right_Trick_5848 to giftcardexchange [link] [comments]


2024.05.12 19:50 shaneka69 In These Streets SLOWED AND REVERB

IN THESE STREETS SLOWED AND REVERB

https://www.youtube.com/watch?v=UYJZJEYiWbY
in these streets
lord protect me in these streets
stay woke in these streets
jeezy church in these streets songs
in these streets lyrics
in these streets meaning
jeezy church in these streets
walking in my joy in these streets
deep in these streets kodak
bus in these streets
in these streets song
in the street art
asmita in these streets real name
ashanti in these streets
ain't no love in these streets lyrics
ain't no love in these streets ishowspeed
a secret in these streets
it ain't safe in these streets
these streets are very famous in french
on the street background
on the street band
on the street book
on the street bar
in the back street
in the baker street
in the bourbon street
in the broad street
in the streets of bakersfield
in the streets of boston
beauty in these streets
bus in these streets thundercat
beauty in these streets lyrics
brandy in these streets
be safe in these streets
stay woke in these streets big brrr
newsies sold these on the streets in big cities
walking in my joy in these streets book
kodak black deep in these streets
in the street clipart
in the street clothing
in the street cartoon
streetcar
in the city streets
by the street cafe
in the carnaby street
of the street club
on the street cambridge
on the street color
church in these streets
cammy barnes beauty in these streets lyrics
cammy barnes beauty in these streets
church in these streets lyrics
characters in these streets
church in these streets album sells
cause i'm in these streets
church in these streets first week sales
i walked these streets in november chords
you all alone in these streets cousin
in the street documentary
on the street dance
on the street devon
on the street derry
on the street define
on the street dude
in the streets urban dictionary
in the streets of dublin
in the streets of dubai
in the streets of delhi
deep in these streets lyrics
download kodak black deep in these streets
deep in these streets kodak black
i'm so deep up in these streets
what does in these streets mean
what does stay woke in these streets mean
what is d street
what does the d stand for in covid
down in the streets
on the street english lyrics
on the street easy lyrics
on the street english
on the street e
on the elm street
billy in the street elena
on the easy street meaning
on the streets (friends edit)
hope on the street episodes
these streets full episodes in english
which of these streets are in erie
what does the e in e safety stand for
what is e street
e street characters
what is the e in dei
in these streets fj outlaw lyrics
in the street frederick
in the street fair
on the street foods
on the street fashion
on the street floor
on the street fight
on the street furniture
what's in the street fighter 6 demo
in the street in french
fj outlaw in these streets
fj outlaw in these streets lyrics
in new york these streets will make you feel lyrics
these streets in french
meek mill i fell in love with these streets
i feel like sinatra in these streets
in the streets gif
in the street girl meaning
in the street games
for the streets girl
on the street genius
on the street guy
in the green street
back in the streets gary moore
art in the street guelph
on the street in german
god protect me in these streets
giveon nights out in these streets
godfather of harlem in these streets
grinding axes in these streets
grew up in these streets
in these streets gif
it's hard in these streets gif
i walked these streets in november guitar chords
i always get lost in these streets in french
in the high street
on the street hope
on the street homeless
in the high street meaning
in the streets of hyderabad
u2 in the streets have no name
in the streets of heaven
on the high street vouchers
in the street j hope
on the high street shops
hollywood undead wild in these streets
hollywood undead wild in these streets lyrics
heavy in these streets
lord protect me in these streets hat
how many chapters are in down these mean streets
out here in these streets
it's hard out here in these streets
out here in these streets meaning
it's rough out here in these streets
my heart's stuck in these streets
word in the street is that
in the streets in
in the street in spanish
which is correct in the street or on the street
in these streets meme
ishowspeed love in these streets
ishowspeed love in these streets lyrics
i was born in these streets
it's hard in these streets
it's tough in these streets
it's rough in these streets
i be out here in these streets
i'm in these streets
in the street jhope
on the street j hope lyrics
on the street j cole
on the street j hope lyrics english
on the street j hope ringtone download
on the street j hope meaning
on the street j hope lyrics romanized
on the street j hope album
on the street j hope release date
jenifer lewis in these streets
jadakiss in these streets
jeezy church in these streets videos
jeezy church in these streets full album
jeezy church off in these streets
in these streets lyrics jenifer lewis
in these streets john legend
for the streets kiss or slap girl
dancing in the street karen carpenter
dancing in the street karaoke
dancing in the street kids
playing in the street kids
out of the streets king von
word on the streets key glock
on the street foods kimchi fried rice
word on the street key glock lyrics
billy on the street karen
kodak black deep in these streets lyrics
kodak deep in these streets
lord keep me safe in these streets
listen to kodak black deep in these streets
where is k street
whats k street
in the streets lyrics
in the street lights song
for the streets lyrics inayah
in this street life
on the street lyrics english
on the street level
in the streets of london
in the streets of laredo
love in these streets lyrics
lord protect me while i'm in these streets lyrics
love in these streets
jennifer lewis in these streets
in the streets meaning
in the streets movie
in the streets map
on the street magazine
in the main street
on the street music
on the street market
in the middle street
messing with me in these streets
man in these streets
streets that start with m near me
what is an m in slang
m and t location
in the streets new orleans
in the street names
in the street number
in the next street
on the street news
dancing in the streets no music
in the streets of new york
summer in the streets nyc
word in the street nigerian movie
on the noodle street
nandini in these streets real name
no love in these streets
ain't nobody messing with me in these streets
in the streets of philadelphia
in the streets of
in the streets of san francisco
in the streets of paris
in the oxford street
out in these streets meaning
out in these streets
out in these streets they call it murda
on these streets or in these streets
out here in these streets meme
out of the woods back in these streets
out in these streets meme
in the streets play
in the street picture
in the street photos
in the street pizza
on the street pita
on the street parking
on the street photography
on the street piano
on the street property
on the street paris
puchki in these streets
protect me while i'm in these streets
p street meaning
what is p town
in the streets quotes
on the street questions
in the streets with quis
blood in the streets quote
lost in the streets quotes
somewhere in the streets quotes
walking in the streets quotes
on the quiet street
life in the street quotes
dancing in the street quotes
stay woke in these streets quote
walking in my joy in these streets quotes
these streets aren't what they used to be
these streets ain't what they used to be
in the streets respected highly
for the streets rvshvd
for the streets reddit
for the streets rubi rose
for the streets rvshvd lyrics
for the streets raptv host
dancing in the streets reno
in the streets were running free
wild in the streets running running
roz ryan in these streets
rough in these streets
in these streets ringtone
i was born in these streets raised in these streets
what is r street
what is an r road
in the street spanish
to the streets she belongs
on the street synonym
on the street side
on the street style
on the street sesame
on the street sign
in the south street
stay woke in these streets meaning
stuck in these streets lil sheik lyrics
stay woke in these streets la
stay woke in these streets lad
on the street that you live
on the street tacos
to the street in spanish
word on the street that
thundercat bus in these streets
thuggin in these streets
up in these streets they call it
themes in down these mean streets
young jeezy i'm the man in these streets
you the man up in these streets
in these streets urban dictionary
in the street unusually clear colour
drinking in the street uk
out in the street ufo
out in the street ufo lyrics
on the university street
king of the streets underground fight club
belong to the streets urban dictionary
back to the streets urban dictionary
i walked these streets in november ukulele chords
in the street vocabulary
in the street video
on the street v
on the street vendor
dancing in the streets van halen
dancing in the streets video
in the streets of verona
eat in the street vizianagaram
dancing in the street video no music
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