Stick arena hacked

Stick Arena

2012.10.08 08:34 Snowgooned Stick Arena

XGen studios Flash Game
[link]


2016.05.21 18:02 supergameman BattleStick 2

A subreddit to discuss BattleStick 2, a humorous free-to-play physics-based 2D stickman Multiplayer Game where you fight other stickmen in an arena with loads of equipment to choose from! It's a direct successor to BattleStick! The game is browser-based.
[link]


2012.12.11 03:41 cheesecow60 Bosmer of Valenwood

Welcome, all fellow Bosmer! This is the community of Valenwood, our ancestral lands. Post anythings you wish, as it MUST be BosmeTES related.
[link]


2024.05.15 14:17 ArthurRavenwood World-hop lock out for forestry?

Now, I apologize if I'm not fully informed - but if I have the impression that one of the reasons to restrict forestry in such weird ways (like having to cut a tree nearby) was the abuse of world hopping for events, right? This just seems to have lead to these weird rules for forestry event eligibility. I assume it's the world-hopping since I don't see why running around and randomly running into a forestry event would be a big deal otherwise (as it would be so rare anyways).
Assuming the world hopping was to blame for the weird forestry restrictions - there was this line in the rebalance notes:
The Agility Arena also now has a world-hop check in place. If you tag a pillar, then hop to a different world and try to tag a pillar again too quickly, you'll be locked out of interacting with pillars for about 60 seconds.
Why not simplify the forestry eligibility by using the same mechanics here? If a person world hops, they are illegible for a forestry event if that event had already started before they world hopped. Or if that's not possible, they have a X second lock-out.
Something like
if [last world-hop timestamp] < [event start timestamp] = eligible
Wouldn't that be much easier to grasp than "cut a tree in a X tiles radius in the past Y seconds" and all the frustrations that seem to come with it? I realize that you could be skilling at a bank and wait for events this way, but is that really that big of a deal? You can probably do the same thing now by just hacking at a tree every Y seconds between skilling.
Again, this is just from my understanding on how Forestry works (based on stuff I'm reading around the place). If there were other issues I've missed, whoops :)
submitted by ArthurRavenwood to 2007scape [link] [comments]


2024.05.15 12:07 Pug__Jesus [H] Various Humblebundles [W] Universim, Necessee, Victoria 3, Humankind, Disciples: Liberation – Deluxe Edition, Prehistoric Kingdoms, Airships: Kingdoms Adrift, Liberte, Power to the People, The Chant

112 Operator
911 Operator
A Story About My Uncle
Action Henk
Age of Wonders II: The Wizard's Throne
Age of Wonders III
The Amazing American Circus
Antagonist
Archangel: Hellfire - Fully Loaded
Ashampoo Photo Optimizer 7
Aurion: Legacy of the Kori-Odan
Awesomenauts Yogscast Pack - Coco Nebulon
Awesomenauts Yogscast Pack - Rocco
Awesomenauts Yogscast Pack - Skolldir
Awesomenauts Yogscast Pack - Ted McPain
The Bard's Tale
Battlerite DLC: YogYog Bear Mount
Bionic Commando
Blockstorm
Boundless
Breach & Clear
Broken Age
Brothers: A Tale of Two Sons
Car Mechanic Simulator 2018
Chime Sharp
Citizens of Earth
ClusterPuck 99
Cook, Serve, Delicious! 3?!
Corridor Z
Crashlands
Crusaders of the Lost Idols - Elite Starter Pack
Crying Suns
Cursed Castilla (Maldita Castilla EX)
Dagon: by H. P. Lovecraft - The Eldritch Box DLC
Dandara
Deadly Sin
Deadly Sin 2
Dear Esther: Landmark Edition
Defend Your Life: TD
Deponia: The Complete Journey
Draw Slasher
Drawful 2
Driftland: The Magic Revival
Dungeon of the Endless
Expeditions: Viking
Figment
Figment Soundtrack
The Final Station
Fury Unleashed
Go Home Dinosaurs
Going Under
Golf With Your Friends - OST
GRIP: Combat Racing Artifex DLC
Guns of Icarus Alliance
Guns of Icarus Alliance Soundtrack
Guns of Icarus Alliance Yogscast 2017 Costume Pack
Gurgamoth
Headlander
Hector: Badge of Carnage
Hexologic
HIVESWAP: Act 1
Idle Champions of the Forgotten Realms -- Celeste Starter Pack
The Interactive Adventures of Dog Mendonça and Pizza Boy
Iron Danger
Jurassic World Evolution - Deluxe Dinosaur Pack
Last Word
Legacy of Dorn: Herald of Oblivion
Lion Quest
Love Letter
Lust for Darkness
Lust from Beyond: M Edition
Main Assembly
Mimic Arena
Ministry of Broadcast
Mirage: Arcane Warfare
Moon Hunters
NASCAR Heat 2 - October Jumbo Expansion
NecroWorm
Neon Drive (Steam)
Neverout
Neverwinter Feywild Starter Pack
Nex Machina
No Time To Explain Remastered
Offensive Combat: Redux!
Old Man's Journey
On Rusty Trails
Orbital Racer
Out of Reach: Treasure Royale
Out of the Park Baseball 18
Pale Echoes
Pandemic: Roles & Events
Pandemic: The Board Game
Pathway
Pikuniku
Post Void
Radio Commander
Rakuen
Raw Data
Remnants of Isolation
Renegade Ops Collection
Roarr! Jurassic Edition
RPG Maker 2000
RPG Maker VX
Sanctum 2
Say No! More
Scanner Sombre
She Remembered Caterpillars
Shing!
Silence
Slinger VR
Space Gladiators: Escaping Tartarus
Spectrum
Steel Rats
Super Raft Boat
SuperLuminauts
Supraland
SYSTEM SHOCK: ENHANCED EDITION
Tales from Candlekeep: Tomb of Annihilation - Asharra’s Diplomat Pack
Tales from Candlekeep: Tomb of Annihilation - Birdsong’s Entertainer Pack
Tales from Candlekeep: Tomb of Annihilation - Dragonbait’s Dungeoneer Pack
Tales from Candlekeep: Tomb of Annihilation - Tales of Artus Cimber’s Explorer Pack
Tannenberg
Team Fortress 2 badges - Mandrew's Munificent Mug and Israphel's Eleemosynary Expression
Team Racing League
Telefrag VR
Telltale Texas Hold'em
Tesla Effect: A Tex Murphy Adventure
This War of Mine
Tiltagon
Tiny Echo
Tooth and Tail
Tormentor X Punisher
Toy Odyssey: The Lost and Found
Treasure Hunter Simulator
The USB Stick Found in the Grass
Wanderlust: Travel Stories
Wandersong
War for the Overworld - Yogscast Worker Skin
Wargroove
Warhammer® 40,000: Dawn of War® - Game of the Year Edition
Warhammer: End Times - Vermintide
WARSAW
We Are Alright
West of Dead
World to the West
X-Morph: Defense + European Assault, Survival of the Fittest, and Last Bastion DLC
Yoku's Island Express
Zeno Clash 2
Zombie Night Terror
I also have Humble Choice leftovers from the following that I haven't sorted through yet:
APRIL 2020 HUMBLE CHOICE (Driftland, Turok 2, Truberbrook, Shoppe Keep 2, Capitalism 2)
APRIL 2021 HUMBLE CHOICE (Main Assembly, Rock Of Ages 3, In Other Waters, Aven Colony, Simulcra I+II, Colt Canyon, Skully, Popup Dungeon)
AUGUST 2020 HUMBLE CHOICE (Hello Neighbor + Hide And Seek, Littlebig Workshop, American Fugitive, The Coma 2, A Case Of Distrust)
DECEMBER 2021 HUMBLE CHOICE (Beyond The Wire, The Survivalists, Lacuna, 8 Doors, Greak, Tohu)
FEBRUARY 2021 HUMBLE CHOICE (Moving Out, The Wild 8, Train Station Renovation, Werewolf The Apocalypse Heart Of The Forest, Lovecraft's Untold Stories, Iris And The Giant, Boomerang Fu)
JANUARY 2021 HUMBLE CHOICE (Total Tank Simulator, Song Of Horror, Vampire The Masquerade: Shadows Of New York, Deleveled, The Ambassador)
JUNE 2020 HUMBLE CHOICE (Supraland, Grid, The Messenger, Felix The Reaper, Remnants Of Naezith, Overload, The Stillness Of The Wind, The King's Bird)
MARCH 2021 HUMBLE CHOICE (WWE 2k, Hotshot Racing, Peaky Blinders, Cyber Hook, Pesterquest, Boreal Blade, Ageless)
MAY 2020 HUMBLE CHOICE (Xcom 2, Niche, Swords Of Ditto, Neoverse, Horace)
NOVEMBER 2020 HUMBLE CHOICE (Darksburg, Smile For Me, Rover Mechanic Simulator, Youropa, Townsmen)
OCTOBER 2020 HUMBLE CHOICE (Iron Danger, Autonauts, Shadows: Awakening, Fantasy Blacksmith, The Suicide Of Rachel Foster, Goat Of Duty, The Uncertain, Lightmatter)
SEPTEMBER 2020 HUMBLE CHOICE (Lethal League, Fun With Ragdolls, Evoland, Yooka-Laylee And The Impossible Lair, The Occupation, The Shapeshifting Detective)
SEPTEMBER 2021 HUMBLE CHOICE (Atomicrops, Heaven's Vault, Swag And Sorcery, Fort Triumph, Orwell: Ignorance Is Strength, Framed Collection)
My region is North America.
submitted by Pug__Jesus to SteamGameSwap [link] [comments]


2024.05.15 11:34 henrywilliam85 What are the different types of crypto wallets?

When it comes to crypto wallets, there are several types to choose from, each with its own advantages and disadvantages. Let's go over the main types:
Hardware Wallets: Think of these as similar to a USB stick for your crypto. They are physical devices that store your keys offline, making them highly secure. They are great for long-term storage but not the most convenient for everyday transactions.
Software wallets: These are apps or programs that you can download onto your phone or computer. They are convenient for quick access to your crypto, but since they are connected to the internet, they are not as secure as hardware wallets.
Paper Wallets: Yes, you read that right. Some people still like to keep their crypto on old-fashioned paper. It's just a printed version of your keys, which you can store safely. It's ultra-secure since it's offline, but if you lose the paper, there's no getting your crypto back.
Web Wallets: These are wallets hosted online by crypto exchanges. They are easy to set up and use, but they come with risks. Since they're connected to the internet, they can be vulnerable to hacking or phishing attacks.
Mobile Wallets: These are software wallets designed specifically for use on mobile devices. They're convenient for on-the-go transactions, but you have to be careful about security since your phone can be lost or stolen.
Each type has its pros and cons, so it depends on your needs and preferences. Whether you prioritize security, convenience, or accessibility, there's a wallet out there for you.
And if you're looking for top-notch wallet development or advice, check out AnA Info, the go-to company for all your crypto wallet needs. They have the expertise and experience to help you navigate the world of crypto wallets with ease.
submitted by henrywilliam85 to CryptoTechnology [link] [comments]


2024.05.15 10:17 data-bender108 USB heat pads - or any warming tips for winter?

I have stage 4 endo, this is generally managed at home with a hot water bottle and pain meds. Sometimes also when I'm out, but I'm looking at longer term options. I also feel the cold super easily due to weight loss, not enough calories in per day (working on this!!) and need to keep my feet and womb warm all the time to not suffer inflammation.
I'm looking into warmer housing options, including setting up a diesel heater in my van as a last resort - I have friends I can stay with, and can house sit, but my current house was too cold with a bathroom needing renovation. Just wondering if anyone has any hacks, beyond hot water bottles.
I had a friend get a USB warmed motorcycle jacket vest but it was too many amps to run from his power bank. There's some cheap womb warmers on AliExpress (I am in NZ, no Amazon) but don't want to spend money if it ends up like my friend's vest - only useful when plugged into AC or higher amp source.
I have used a smallish tens machine but find it negligible compared to heat - especially moxa stick but that's not always ideal especially in winter. Deep water aqua fit classes help for mobility, as does spa and sauna for heat. But struggling to heat myself up at other times.
submitted by data-bender108 to endometriosis [link] [comments]


2024.05.15 06:46 RusticByDesign [H] lots of various left overs from Humble and Fanatical [W] I mainly play cozy or relaxing games; but if I see something my partner would be interested in, I might trade for it.

Just a heads up, I'm located in the United States so if something is known to be region locked please be aware as to whether or not your region will allow that game.
-Steam keys left over from Humble-
🐥 -Down on the Farm Bundle- 🐥
The Witch of Fern Island
No Place Like Home
Everdream Valley
🌼 -April 2024- 🌼
Coromon
The Excavation of Hobbs Barlowe
Fashion Police Squad
Victoria 3
🍁 -Choice November 2023?- 🍁
The legend of Tianding
Souldiers
🥂-Steam Keys from Fanatical-🥂
Bot Vice
Ultimate Zombie Defense
Monstrum (×2)
The Secret Order 5: The Buried Kingdom
Double
Paper Beast - Folded Edition
Lost Words: Beyond the Page
Unity of Command: Stalingrad Campaign
Call of Juarez
Alt-Frequencies (×2)
Stick it to The Man! (×2)
Smile For Me
Xp and Rally
Breathedge
Super Panda Adventures
Just Ignore Them
Orbital Bullet – The 360° Rogue-lite
Impulsion (×2)
Midnight Protocol
Stronghold Crusader 2
Terrain of Magical Expertise
Unloved (×2)
Sentience: The Android's Tale
Dog Sled Saga
The Spectrum Retreat (×2)
Super Star Path
Legend of Keepers: Career of a Dungeon Manager
Lumberhill
Banners of Ruin
Agatha Christie - The ABC Murders
A Juggler's Tale
The Town of Light
Porcunipine
Stronghold Legends: Steam Edition
Going Under
OUTBUDDIES DX
Beyond the Long Night (×2)
Crown Champion: Legends of the Arena
Nihilumbra
Danger Scavenger
Survivalist
Graveyard Keeper
Nine Witches: Family Disruption
SEARCH PARTY: Director's Cut
SPOOKWARE
The Horror Of Salazar House
Iconoclasts
Lost Grimoires 3: The Forgotten Well
Paw Paw Paw (×2)
In Between
Silver Chains
Landlord's Super
Wolfenstein 3D (×2)
Crumble
Windward
The Darkside Detective
Fahrenheit: Indigo Prophecy Remastered
Teslagrad Remastered
The Deed II
Lost Grimoires: Stolen Kingdom
Stygian: Reign of the Old Ones (×2)
Garden Story
I Am Fish
Tiny Rogues
Animal Rescuer
Blade Assault
OUT OF THE BOX
The Wild Eight
Zombie Army Trilogy
Everhood
Caveblazers
Slime-san
Achtung! Cthulhu Tactics
Call of Juarez: Bound in Blood
Arcade Spirits
Block'Em!
-Recent adds from Fanatical-
Biped
Garbage
Deep Sky Derelicts
Mech Mechanic Simulator
10 Second Ninja X
What Lies in The Multiverse
Trifox
Samudra
Latte Stand Tycoon +
ManEater
Warman (redeem by 06-30-2024)
submitted by RusticByDesign to GameTrade [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 04:29 EccentricSage81 usb4 type C worse than cheap usb ethernet lan landline1900s phones? (rj11/45/cat8e whatevs)

Ethernet has landline 1900s phones two pairs wires reserved in the spec sheet its 8 or so wires when crimping the ends uses like two with one for ground and one seemingly empty and then has two for phone and some unused, with old 10/100 baseT coax with terminating ends exactly like optical or coax 90s cable TV with optical fiber 99% of the way just your block has coax to the rest which uses the 'same'DOCSIS data over cable standards as fibre optic.. just slightly worse latency and bandwidth is calculated by latency things like wifi lan has like 11 channels or 15 channels of frequency which optical calls wavelengths of light. A 2015 or around there linus tech tips video of him going to a swedish lan party called dreamhack had a bunch of multiple redundant 8Terabit or was it bytes of fibre optic internet they explained with light having 7 colors but having 8terabytes of bandwidth with different wavelengths of light called frequencys or a better term for optics is known as LASER ARRAYS of light at fixed frequencys that often plugs into the PC via ethernet cables or whatever for a gamer lan party or home/residential or small businesses at realistically within budget of anything with enough users to require that bandwidth or 'web hosting or web servers' you dont need to be an undersea cable or international link with 200terabits plus for an internet exchange to your main CBD or the fastest like the netherlands IX...
So the problem im trying to solve is, here in australia we got our undersea cables done wrong they kept breaking and we didnt have a navy or defense force securing our countrys communications to prevent war crimes and keep us connected to the global banking systems or whatever.. and then when our biggest telcos cable or fibre all had dialup speeds for around 2 weeks in the early years 2000s to force us to pay other countrys to connect to their links and be ' end of the line' maybe paywalled or proxied off the internet randsomewared to connect to and borrow bandwidth from other countries satellites and other countries undersea link cables which truly were indestructible to any cruise liner ships anchors whatever being flexible giant steel braided cables big as a CAR when australia finally paid to lay small sections of that stuff to link up to others and not pay randsome to internet butt bandits or have private businesses and multi nationals run their own links and ignore the public our lack of a defense force actually let somalian pirates literally somehow pick up and walk off with our expensive undersea car sized cables filled with a few arms thick of hair thin fibre optics which is cheapest clear resin enamels plastics about $3 not sure if USD per kilometer and resembles modern glass/glazing. How does anybody steal that stuff without people noticing like you cant just load it onto a truck and drive away? or a boat? if only satellites and some sort of defense organization existed to prevent us from being impersonated or whatever.. So now in australia ANYTHING with words like gigabit costs a fortune for a mainboard or switch or ethernet hub.. but the ancient 1900s 10/100 telephone land line wires of ethernet 10/100 clock in at a whopping 13 or so mhz sometimes 27.. and 60 or more mhz for like gigabits and whatever it increases shockingly fast with each mhz clock cycle as its units of work over time in nano seconds or zeptoseconds you see billionths of a second nano second RAM and PC with windows realtime kernel actually uses like ryzen hardware negative latency faster than reality freely syncing with any device in the universe and fixed mhz frequency bus can drive like 50 to 100 or thousands of GPU's and HDDs and monitors or whatever from the one modern multicore PC or whatever.. 90s AMD business server still holds world records for most connected devices though it had stackable CPUs opteron and would have used infinity cache type stuff probably software 3dnow and evolving game worlds tech of 80s and 90s AMD gaming evolved advertising.
So in australia anything gigabits costs hundreds of dollars for a switch router some thousands for lots of ports.. but its the shittiest weakest bandwidth ever with mhz and performance miles short of a raspberry pie or whatever. I had to pay a fortune for a mainboard with 10gigabit LAN port and everytime i got a high speed LAN port its been broken or missing so some pricks can sell ebay routers or switches for thousands here.. not knowing why its so expensive is youre paying fortunes for any real bandwidth because australia has to pay literal somalian pirates for their internet connections or privately owned businesses like telstra for access to their private links and glares at countries like new zealand and hawaii for being super technologically superior.. a cheap USB ethernet adaptor costs under 10 bucks on ebay or whatever and is maybe gigabit and your switches and routers 90% of the time you want the cheapest UNMANAGED switch possible. Yet the mainboard i recently purchased ASUS pro art creator x670E i recall had an issue with some asshats trying to steal pathetic measly 40gigabit USB4 chips from all the boards at the computer store to sell on EBay as other junk, when anything in the universe with an M.2 ULTRA slot does 40gigabits since PCI express 3.0/4.0 as PCI express 3.0 SSD drives famously use a specific I/O controller chip which gives them 38gigabits of the ultra M.2 slots 40gigabits of bandwidth. But for a couple years when AMD had pci express 4.0 and better than M.2 ultra intel was playing catch up on PCI express 3.0 and still had regular m.2 in all their boards until AMD was ready for pci express 5.0 my friend on intel bought the same NVME drives and complained they had corruption errors or issues i later learned his board wasnt fast enough and he was maybe trying to use the samsung magician RAM disk and enable NVME features and functions intel maybe did not yet support.
So.. why is USB 4 so many years late and why is it so dang expensive when terabits of ethernet or anything optical is like the cheapest stuff ever and comes with every internet connection since the 90s at the lowest cheapest mhz and 1900s land line wire telephones ever, remember digital isnt a physical thing and everythings literally analog with a sensor or multimeter whatever mathematically translating it to a graph or algebra equation mapping it into different values digitally +10 -10 whatever using microphones or camera sensor whatever. the gigabits tax and uhh LAN port taxes for dumb gay australians being literally see it via satellite outerspace levels dumb and gay astrogaylian should not apply to the cheapest of raspberry pie free 3d print or laser CNC yourself something computery like risc V for the cheapest of USB flash drives or memory cards etc.
I get intel pretends to have invented court ordered USB to probe their hardware after it was proven to have used other peoples code and chips by the chip makers and them selling computers with keyboard and mouse hardwired in so you bought a whole new computer when a key broke on the keyboard couldnt replace them.. and every other device had USB but theirs didnt free open standard and it kinda being the only way to connect any device in the universe and freely sync with it (mics/phones whatever).
why is 1900s phone tech ethernet so dang expensive to go from 20mhz ranges to 80 or whatever mhz ranges or use something very similar to 90s optical audio SPDIF output or anything remotely like a laser in australia? and who would be dumb and gay enough to be so financially retarded as to think that USB 4 was expensive or special as to steal it? am i... missing something?
also before you complain, but ethernets not the same as USB you cant power over ethernet or use your houses electrical wires as ethernet. You also cant use ethernet for monitors or displays, and its not like you can extend HDMI range limit of a about 10 to 15 meters by swapping its ethernet wires with optical ones for it to maintain its HDMI 0 latency spec or type C USB 0 latency spec. USB lets you connect heaps of devices you cant do that with an internet or ethernet for things like keyboard and mice or monitors or whatever. I understand what you mean power over ethernet or PPOE standards suck theres no way those are a thing. using devices over the internet and not the intranet who does that? thats so dumb. remote administration, theres no such thing youre mistaking malware or rootkits im sure. you cant connect a heap of devices up or entire computers to a ethernet port thats the dumbest gayest thing i've ever heard in my entire life! My gaydar is going off and it looks like the wifi symbol.
when trying to use anything ethernet with lame awful bandwidth thats limited, on my AMD board where the website images show AMD ethernet lists as marvel yukon controller i cannot use as its maybe broken there no light on the back, in devices managers advanced tab you can see the send receive or transmit buffer sizes and countless other ethernet settings are MISSING or a blank space. and are limited to 128 on send and 256 on receive up to 4096 or whatever max. But low latency 128 or 256 is maybe best but not all are an option and most networking features on the intel LAN adapters are missing countless advanced ethernet properties and settings because they're fake and lousy and the worst latency ever and they literally seem to swap your windows kernel out with something not realtime so you cannot ever hope to record or playback audio or video or anything close to a video game in hopes of slowly selling it back to you. Linux distros did this too its the dumbest thing ever that to hear or record or playback or play games you must patch in a realtime kernel for free to game like its the 80s and 90s or DOS or whatever. most 90s PCs were CAS 1 or lower nanoseconds. DDR 3 1600mhz depending the maker might be CAS1-4 latency. How can we verify our kernels are correct? and our ethernet and I/O bandwidth is correct? the youtube video about linus tech tips dream hack lan party of gamers in sweden was edited and reuploaded by illiterate asshat buttpirates maybe from somalia or the ones randsoming us some of their internet connections as a proxy piggy back on the international links as we dont have a defense force or army or whatever and dont know what war crimes are or why they are or what the heck a bank is and sure as shit dont know the cost of anything cheap USB or LAN. The dreamhack linus video falsely shows as 6TERABIT. they wanna steal 2TERABITS of EVERY optical or ethernet devices which isnt the government doing it if they wanna see whats in your computer they can document their reasons of why which is what a warrant is they dont need one if they believe a crime is occuring and literally take the computer by law to inspect it then give it back when nothings wrong they leave you a claim ticket and have you document it at the nearest policing station or whatever fill out forms sign 'they are taking my PC and i can get it back when it wasnt used for crimes." when australia doesnt technically have an internet and doesnt technically have RAID arrays which is required to use USB or SSD or NVME or storage tech with no moving parts and multicore a 2TB SSD is twice as fast and often has 2x 1TB wafer chips in there figure it out the IO controller chip supports many and you can buy the cheapest USB sticks with like 16terabytes of storage space i just see a $extend folder or uhh file format header thingy in the partition in my mainboard bios on that particular drive and using any cheap SSD or USB devices makes linux cry about the partition managers cant write or read extending past the storage limit. it doesnt take a genius to figure out what dumb gay fags the whole internet is.
infinitybitdepthinfinitygraphicsinfinitypixelsinfinityresolution.7z ~ pixeldrain
submitted by EccentricSage81 to Troubleshooting [link] [comments]


2024.05.15 04:21 Striking_Jellyfish22 AITAH for wanting to blow up my wife’s ex-BFF’s life after she ruined our Mother’s Day and made my wife hopelessly sad and cry?

My wife and I have been together for 15 years and through it all I have seen her get screwed over by women friends time and time again. She has a good heart, wants to help everyone and has nothing but good things to say about everyone. Yet her choice of friends somehow always turn out being chaotic trauma dumpsters filled with envy and jealousy.
For context, the ex-BFF in this story (we’ll call her Sarah since that’s what autocorrected when I typed “aitah”) and her have been friends since childhood. Sarah had a rough childhood and my wife’s family always took her in, took her on vacations and they were inseparable for many years. At times in HS, they had their falling outs of course and so on every 4-6 years after HS. Something would come up, Sarah would say something mean to my wife and they’d not talk for a year. Then, she’d come back in to her life. My wife rationalizes this as a friendship cycle which I would agree with except for the patterns and toxicity Sarah exhibits in her own life as well as others. She tends to gossip about others, has made some questionable decisions in her own marriage and most everything she complains or bitches about is purely conjecture and projection. She loves to stick a knife in your back and twist it as hard as she can when she’s feeling vindictive and many of her old peer group have many unkind things to say about her unbeknownst to her. Yet, my wife likes to see the best in people as well as being someone who can be influenced out of fear or intimidation (which Sarah has done many times).
Sarah’s attributes:
— Demonstrates deep seated resentment and jealousy towards my wife. Wife is kind, a complete bombshell and comes from a generous family. Sarah attempts to control her, makes lewd comments about her breast being too big and then gets breast implants herself, do as I say, not as I do mentality.
—Infidelity and the communication for the desire to leave her husband many times over.
—Sends my wife novels complaining about her relationship, co-workers and friends expecting full support and attention to her concerns; wife can’t get her to reciprocate about simple conversation, vent about her stresses taking care of our autistic children and the loneliness she feels just wanting friends.
—Throws her psychology degree and her accomplishments in my wife’s face when my wife is just trying to vent about her day, boasting of freedom and date nights (no kids)
—Boasts about going to their friends places for the weekend that is close to us (we live 3.5hrs a part) and taking trips, but never committing or trying to make an effort to see my wife for any meetups (or cancelling when we head down to my in-laws where they live).
I could go on, but I’ll continue with the situation….
(Philosophical conflict that I’m thinking about breaking out of spite)
My wife and I have been through hell and back in our lives. And out of each situation we overcome, I’ve stressed to her over time that situation dumping personal information about us to others will, over time, create a confirmation bias with her audience. I’ve seen it a million times in real life, on Reddit, everywhere. When there is a personal connection (friends) between two or more people, a singular narrative seen through the lens of one person is taken as the end all/be all truth and bad advice and information is suggested. So while you and your SO have worked out whatever issue you had and moved on, you can bet your ass the friend(s) you anger dumped on have indexed the instance in their databases, recollecting it when they need a topical punching bag in conversation amongst others and to slowly start suggesting relationship advice out of the resentment they feel by proxy from temporary issues you have since reconciled.
Unless it’s detrimental to your life, children’s lives or is a legal matter, I’m a staunch believer in people working out their marital issues amicably, peacefully and privately.
(Mother’s Day Drama) We are enjoying Mother’s Day. My boys and I are pampering mom, taking all duties off of her bc damnit she deserves it. Wish it was an entire weekend.
After cleaning, taking the kids out to get some cookies and then getting ready to make her dinner, she comes walking into the room, eyes red, crying and saying “I lost my best friend again”. She then proceeded to show me a one message text blaming my wife for something that she never clarified. It was cryptic stating: “I know what you were hoping I would never find out. Someone told me the desperate stuff you attempted even though we are such good friends, right”. It goes on to say that this why karma has come so hard for her in her life and she’ll pray for her. Sarah didn’t write anything else, blocked her on everything and just cut her out of her life like nothing. My wife is devastated and we still don’t know the full story of what she heard, just that it was something from high school 20+ years ago! And apparently she heard it earlier and waited until Mother’s Day to contact my wife.
Now y’all, you must understand, my wife and I have access to each other’s digital footprint on everything and have absolutely zero to hide from one another. I’m in IT and deal mainly with security and ethical hacking. I can say unequivocally that my wife has not stepped out or done anything, whatsoever. Furthermore, the text mentioned “Karma coming so hard for her” and the only thing she is referring to with this statement is us having children on the spectrum with in being more severe than the others, and not having “normal” children. And come to find out, this is some rumor Sarah heard from a mutual childhood friend about my wife back in HIGHSCHOOL and it wasn’t even true. Yet, she has the audacity to contact my wife on Mother’s Day and acts so righteous, tearing my wife’s world apart.
I literally want to download all of the text messages about her coworkers she talked shit about, her husband she didn’t want to be with and the drugging she does and send it to the school where she works and her husband anonymously to make her experience her own karma for the pain, anguish and loneliness she’s put my wife through on Mother’s Day and for the past 15 years. I most likely won’t, but shit, this woman has some bad juju coming her way. AITAH for feeling this way?
P.S. Please leave some comments of hope and inspiration for my wife so I can show her the world is still a good place filled with good people outside of her old childhood friends that are toxic AF.
submitted by Striking_Jellyfish22 to AITAH [link] [comments]


2024.05.15 04:09 MousseSensitive4044 ASK AND THOU SHALL RECEIVE!!! Unorthodox Gameplay 4: The Kitchen is on fire!

For context, I post cool teams that I made using some underplayed path or tactic, and on the last one, Unorthodox Gameplay 3 : Monarchnesis, a fellow user u/Alexandergus (COME, SAY HI TO EVERYONE) asked me to build a team with not only Anamnesis, but Berserker Helion as well... And as the title says : ASK AND THOU SHALL RECEIVE
Sidenote: If there's too much text for your liking, dear reader, feel free to skip to the summary part down bellow ;)
So, with that out of the way, let's get to strats!

Occultist

I took inspiration on a setup that ShuffleFM (Darkest Dungeon youtuber,twitch streamer and really good reference) showcased on one of his teams. The concept is that you have a Virtuoso Jester using Encore on Occultist, which proceeds to Chaotic Offering on his bonus turn, generating an Unlimited Power Token(UP). After that, when the regular Occ turn rolls in, he gets the second UP because of the turn start effect, which he originally used to nuke someone with Warlock's Burning Stars turn 1; on my case is to perform Aspirant Anamnesis and open the first turn with a really strong cleave, I also run Burning Stars as an option for larger enemies like size 2s or bosses.

Jester

As for the Jester, since I'm basing my entire schtick on Encore, I'm also running Solo and Finale. That's because you can actually use the dazed in your favor and the cooldowns sync. EG: Encore turn 1 > gets dazed and pushed to last turn 2 action order > Solo > Forward 3> gets Speed token and Jester, specially Virtuoso is really fast > goes first on turn 3 > uses Finale > Back 3 and dazed >If encounter's still going, Encore and Repeat. I topped him with Inspiring Tune for Stress heal (literally the best in the game) and Razor's Wit for poke.

Helion

Now let's talk about Helion. She likes the cleave since it helps her kill rank 4 in 1 turn with Iron Swan, specially ordained and modified enemies like elite and sturdy, not only that but as she's Berserk and is at Rank 1, I run Bleed Out as a strong option after I dealed with the backline; Bleed Out doesn't even have a cooldown, it "just" grants you winded tokens, which means you can spam it to stack monstrous bleeds. I just did act 3 and had 18 bleeds on the last phase for 5 turns (I crited). Another synergy is that after you cast Burning Stars at a chonky target, it gets combo; Bleed Out on Berserker on a combo tarket has 63% BLEED PIERCING. It's basically guaranteed (unless you're using this on Warlord, this bastard has 100 base... He's a VERY good reason to not go overboard on bleeds; not only that but if your whole team wants to bleed someone, you'll end up fighting for the same trinkets). For the rest of her kit, I had Toe to Toe for Taunt, Rooted and movement, Adrenaline Rush for heals and Bloodlust for really long fights and as an alternative to remove Winded tokens that isn't dependent on Adrenaline Rush's health threshold AND grants 30% more damage against bleeding targets. With Jester Encore, you can mix a ton of good sequences, specially in later stages of the fight, granting Helion bonus actions, for example stacking Bleed Out faster, or clearing winded with Bloodlust/ Adrenaline Rush/Toe to Toe+ and then hitting again with Bleed Out.

Plague Doctor

And to stitch the team together, I chose Plague Doctor as the Rank 4 hero, but not any Plague Doctor; Physician. I managed to weld together Physician, Anamnesis and Bleed Out and it's ...GOOD? The thing with Physician is that, except for Magnesium Rain that has a cooldown of 3 turns, she doesn't have a damaging skill to use. Instead, her supportive capabilities are enhanced, and they're great with this team because she provides much needed utility with crowd control, corpse clearing, heals and offensive tokens.
Usefulness Utility listed bellow!

Maps

For regions, try to prioritize the Shroud, for the bleed trinkets for Helion and Ocultist and other trinkets for the Jester, like Seamen's Boots and Compass.
Defensive trinkets on Helion aren't bad either, since she's gonna eat 80% of the hits thrown at her, so Tangle isn't a bad choice. Burning Stars ignores Block and Blinding Gas can help by "dodging" some heavy hitting moves.
Sprawl can be okay because of burn trinkets that can up the usefulness of Mag. Rain and speedy trinkets for Jester
Foetor is the lowest priority map to go, literally no one wants blight buffing trinkets and you even risk getting your heroes sick; I'd go if the map mission grants a good reward but that's about it.

Lair Boss matchups

Pets

They are pretty flexible on this team. I like the Rabbit here since everyone has trouble tanking hits, so the bonus HP goes a long way if you get it rolling(HMMM FLAPJACKS). Some good optins are: - The Tick to get the blood for guaranteed crit tokens and huge damage and bleeds - The Owl helps the debuffs from PD to stick and can provide good flow of Combat Items - The Pliskin can be good since the team is squishy and can use more sustain between fights - The Slime if you like running over debris and don't want to deal with negative tokens - This last one is highly experimental and I still have to test it, but it got to my attention that Larval Carrion Eater can be good as a Crit token Generator, specially since Anamnesis cleaves the whole party. On turn 2 you'd have only 1 UP at your turn which means you can either heal or Sac Stab something. If you have Stab+, you can use it on a corpse, kill it, generate another UP, heal 30%, gain a Block Token and a Crit token for next round, and on that round you'll have 3 UPs at your disposal to spend. This translates to 2 Anamnesis / Burning Stars casted on sequence, since you would spend 2 on this turn, and you would generate another one at the beginning of your next turn. Try this at your own courage and peril (and tell me the results later!)

Summary of the team:

Rank 4: Physician Plague Doctor
Emboldening Vapors Disorienting Blast Battlefield Medicine Blinding Gas* Magnesium Rain*
You can swap these with: Indiscriminate Science+ (heals without limited uses, good for Act 5), Ounce of Prevention for DOTS and disease prevention, Cause of Death+ if you want to nuke some large target that has a ton of bleed stacked into it, after Jester's Finale, you can use since he moves you into rank 3
Rank 3: Virtuoso Jester
Encore Solo Finale Inspiring Tune Razor's Wit
Rank 2: Aspirant Ocultist
Chaotic Offering Anamnesis Burning Stars Sacrificial Stab* Wyrd Reconstruction*
You can swap one of these with Binding Shadows if you're worried about shuffles, on Aspirant it moves you Forward 1 and can generate you a stack of UP
Rank 1 : Berserker* Helion
Iron Swan Toe to Toe Bleed Out Adrenaline Rush Bloodlust*
You can swap Bloodlust with: Raucous Revelry for a heal not dependant on limited uses, stress heal, and on upgrade, DBR Wicked Hack for better damage at rank 2 Breakthrough for Shuffles
As for the * on Berserker, is just that maybe it's a good idea changing the path depending on which act boss you're going against; the ones that came to mind are act 2 and 3. Vs act 2, Bleed Out gets absolutely no value so there's no reason to run Berserker, I'd recomend changing to Ravager for easier management of the lungs. You can also change to Carcass to better deal with high damage since apart from this path she doesn't generate blocks; I had her take every inn item I could buy to give her a better chance at survivability against the Focused Fault, but even then I got a few Deathblow checks; would recommend either running Cause of Death on PD with Berserker, or changing to Carcass to tank with Yawp. I'd also recommend not running Bloodlust if you're running Cause of Death on PD, since it clears all DOT for instant damage, making your turn go to waste, in this case just use Toe to Toe+ to get rid of Winded.
phew... this took a WHILE. Feel free to ask any questions about the team and tell me if you'd want some help with a specific path you'd like to play. ASK AND THOU SHALL RECEIVE
Heheh, have a good one! PS: I'm going straight to bed, but I'll try to answer you guys tomorrow. Good night!
submitted by MousseSensitive4044 to darkestdungeon [link] [comments]


2024.05.15 03:06 PsychologyFit5039 Melee Weapon Primaries (or secondaries) For Dwarves

This may have been brought up before, but as a hack and slash lover myself, I personally can see a lot of potential in further building upon the melee aspect of the game. We already have perks that coincide with melee combat with dashes, stun breaking, and vampirism, so why not build our arsenal with some more brute force brutality? I have thought up a concept weapon for each of the miners that I think fit them conceptually and come with real versatility to make them a worthwhile pick in the game. I'm no balancing expert, but some good old rocks, sticks, and stones never hurt anyone is dwarves didn't want it to. Going right into the weapons themselves now we'll begin with:
Scout: A good old shovel. Basic double swings back and forth with the basic attack and an overhead slam for holding down the attack button. For some extra spice it can do more slam damage based on dwarven velocity on impact. If an alt fire feature is added besides the pickaxe it could be used to jab the shovel into a surface and hang from it, using a free hand to mine still until pulling it out to fall back to the ground.
Gunner: Rocket Axe. Big, slow, arcing strikes better for horde clear. Charged attack is a larger swing that spits burning fuel in a wide arc that could open up some cool overclock features. If alt fire is added it could have a thruster jump that grants added mobility by launching a short distance in the direction you're facing.
Driller: Big Stone block on a stick. This massive sledge hammer takes heft, but it's overhead strikes crush heavy armor like hot pie crust. It's charge attack is another slam, but it cracks the air with a concussive blast to stun all those pesky bugs in the immediate surrounding area. This one's potential alt fire is tougher, but a gemstone demolishing, mighty CRACK of swing that can instantly mine a slightly-larger-than-dwarf sized area despite hardness might be a good fit considering the weight of this weapon and slow start up speeds for swinging.
Engineer: This guy wants to show off more plasma know-how with a laser whip. This little metal rod emits a long beam of hot, beard scorching, purple plasma. With quick, standard whip strikes as it's basic attack it may not seem like much more than a hot laser pointer, but it gets a bit fancier with it's charged attack. It comes out as a twirl of the whip to sting anything close by after a short charge, or a straight, long, whip crack at full charge with a heavy damaging sweet spot at the tip. As far as the alt, a grapple that you swing on rather than being pulled to. How does it work? Management knows and that's what's important. Alternatively if engine limitations don't allow, the two charge attacks can be separated into the charge and alt.
Anyways, those are my weapon concepts for a melee update. I feel the primary slot would be a better place for them to make an impact, so to say, as we already have the pickaxe, drills, and boomerangs (which feels martial enough) in secondary, tertiary, and mandatory slots already. I tried to make things that would fit in a space between Deep Rock's technology and overall dwarven lore. Remember, ranged combat is known to be the way of leaf lovers, hence why they send robots instead of fighting us head on. I, for one, would be excited and honored to show my physical prowess and strength in the name of DRG.
FOR ROCK AND STONE!
submitted by PsychologyFit5039 to DeepRockGalactic [link] [comments]


2024.05.15 02:46 TradishSpirit All human males vs all bears on earth (no prep)

The arena is a deciduous forest large enough to hold all combatants, with enough caves to live in and fruit/vegetables game to eat, in the middle where there is intense competition between each side.
Who would win in a death match between all male humans and all bears on earth. The bears do not coordinate unnaturally but they do not fight one another. The human males can coordinate but they were not expecting this, and they don’t fight one another. The humans cannot bring any weapons but they can fashion improvised weapons out of bones of fallen combatants, sinews, plant matter, sticks, and rocks. The humans can make fire but cannot bring any incendiary devices. The human males are naked except for loincloths. Disregard epidemics, but normal diseases such as contaminated water and sepsis apply. Humans bring no medicine or technology. Humans can contaminate their improvised weapons such as crude spears and bows with germs or mildly poisonous mushrooms and plants, but there are no highly venomous animals in the forest such as snakes or poison dart frogs.
4 billion human males vs all remaining bears of all species on Earth. Who would win?
submitted by TradishSpirit to whowouldwin [link] [comments]


2024.05.15 00:50 Junepero Story’s of panem 114 pre games

"Good evening, tributes, and welcome back to the stories of Panem. Before we begin, I would like to thank Christian Blanco, the original writer of "Tales of the Hunger Games," and Lauren from "Panem Reborn." Now, since I don't have too much else to say, let's go!
Game 114 (150):
District 1: Jacqueline and Facet
District 2: Malona and Crane
District 3: Darlene and Colt
District 4: Brook and Harbor
District 5: Unknown girl and Darian
District 6: Fifi and Atlas
District 7: Bloom and Amarylio
District 8: Scarlet and Carter
District 9: Zest and Mazin
District 10: Zulu and Mateo
District 11: Unknown girl and Lee
District 12: Dorothy and Hargree
District 14: Both unknown
A plethora of excitement crossed the capital over the past year, especially their beloved commentator Camilia Ravenstil's pregnancy, which resulted in her giving birth to twins named Amelia and Cyrus, to honor the past two Game Makers. Even Winnow's victory was still in high popularity.
As the reapings rolled around on July 4th, many of the capital citizens flew to their TVs and viewing parties. Winnow made her journey from district to district with her mother and entourage from the capital. When she landed in District 4 on the late morning of the third day of the reapings, she was greeted by Mayor Chigwell. After a rather long tour of the district's harbors and jewelry stores, they stopped at a nearby seaside diner for a brief lunch. Viewers in Snow Square laughed at Winnow's face of pure boredom as Mayor Chigwell ranted about the latest trends in the district's fashion. Winnow's face soon turned to relief as the mayor brought her back to the district's reaping square.
After a little bit of time, the light blue-catered youths were walked into the square by rather impatient Peacekeepers. Mayor Chigwell finished up his speech before welcoming Winnow to the stage. She gave out a rather tired smile at the district's population before talking about the joys of being a victor. She then asked if any of the girls wanted to volunteer. After hearing no response, she then took out the name of 17-year-old Brook Branachok.
Brook was found in the back of the 17-year-old section. Her platinum blonde hair made her quite noticeable to viewers in Snow Square. She sighed dramatically before flipping her blonde hair back in a dramatic manner as her piercing blue eyes even made some of her nearby peers shudder in fear as Brook arrived at the stage and shook Winnow's hand. "She was later described as a 'rich high school bully' by commentators. The girls in a mood," Winnow laughed before shaking Brook’s hand before walking to the male reaping bowl. After a brief silence, she thrusted her hand elbow-deep before taking out the name of 17-year-old Harbor Zanders. A brief pause soon followed by a discussion as a boy with dark brown curly hair with a smattering of light brown freckles on his face gave a guilt-ridden smile before walking up to the stage. However, as a group of teens his age giggled, Harbor turned back and glared at the giggling boys as they suddenly grew quiet. Harbor soon took out a flask of wine. Capital citizens laughed as Harbor found one of his friends and tossed it to him before walking back up to the stage. Back in the capital, both Camilia and Silca and even most of the audience had been surprised at the pair's striking attitudes.
Harbor then shook Brook and Winnow’s hand before they were announced as this year's tributes for District 4 before moderate applause followed. Winnow soon brought the two tributes to the drawing room before she made her journey to District 3 with her entourage.
Brook was visited by her mother, father, and four younger sisters clinging dearly onto their sister. After successfully removing her sobbing siblings, Brook’s mother calmed her daughter down as her father, Coral, gave the best advice he could offer. Peacekeepers soon came in to bring Brook to the waiting dock. She waved and said she’d "At least try to win."
As for Harbor, he was visited by his mother, father, and his younger and older brothers. As his siblings were saddened as well as his parents, Harbor embraced them all in a tight hug. Before he was needed at the dock, his girlfriend Melanie even joined in this hug causing Harbor to show some emotion.
After a few more minutes, peacekeepers soon brought Harbor out of the room to join Brook at the dock as the pair boarded the jet boat to the capital.
"Man, you've been through the ringer, haven't you?"
"Same goes to you, girl. Haven't seen you in a year."
The pair soon chatted with each other about their experiences at the academy and gossiping about old friends. Brook, in particular, laughed hysterically when Harbor mentioned how his ex-girlfriend got karma returned to her when she crashed a birthday party at Harbor’s dad's bar, resulting in the peacekeepers putting her in the district's jail for a month.
However, as the pair tried to dine upon the food provided, the boat hit a bump resulting in Brook, Harbor, four avoxes, the dining table, and nine peacekeepers to go flying up into the sky. Thankfully, no harm came between the fifteen as the peacekeepers then helped the two back up as a new lunch buffet was arrived. And so did their mentor, Sienna Shoreville, victor of the 105th Hunger Games, arrived in.
"I don't want you two to ally with the 2s, maybe the 1s, depends on how they are."
Brook looked curiously at Sienna before saying, "Didn't Anamaria get her neck snapped by the girl a year prior?"
Sienna groaned in annoyance at remembering this cringeworthy death before walking to the bar carriage before inviting the two to join. As Sienna asked the pair about their lives, she laughed while listening to Harbor telling some stories of working at his dad's bar and the customers who would frequent the place. However, when Sienna asked Brook about her life and possible skills, Brook sighed before saying, "I guess looking pretty’s a skill."
Sienna laughed before replying, "For getting sponsors, yes, but not when you're in a fight to the death."
As this reality check wiped the smile from Brook’s face, she and Harbor finished up their meals before listening more to Sienna’s lecture about the games. And as an act to see if her tributes were actually paying attention, she quizzed them on the dos and don'ts in the capital. As Harbor passed this quiz, Sienna laughed before allowing him some "Capital Goodies." However, as Brook blatantly failed the quiz, she laughed and called Harbor a "suck-up" before walking to her room.
Sienna looked at Harbor for a second before saying, "I guess she’s either related to the mayor or is a spoiled rotten brat."
"She usually brags about her rich family members, always thinks she's better than everyone."
"And trust me, the girl ain't pretty."
Sienna and Snow Square laughed as she then patted him on the back before""telling him to get a 'nap' in before they were to arrive in the capital."
He nodded before Brook returned. It is unknown what the two girls talked about for the remainder of the trip, but our historians have noted that Brook’s scowl from before had dissolved for the time being. As evening rolled around, the pair from District 4's boat landed at Mcaine dock as an excited crowd of capital citizens swarmed the pair from 4 and their very popular mentor, who had been giving out her new jewelry to some of her lucky fans.
Brook and Harbor performed rather well, with the capital citizens enjoying their "feisty sailor attitudes." Even some reporters from Golden 24 put up a most popular tribute poll with Harbor and Brook being in the top 3, narrowly beating Fifi from District 6.
Sienna then thanked the capital for their time before taking her tributes to the limousine. Once it arrived at the accommodation tower, they arrived at the 4th floor. After arriving, Sienna called their stylist, Orivile Cartwright.
Orivile embraced Sienna before showing his tributes his pre-made outfits, which were Sailor themed, which made Brook and Harbor smile. Due to them having a fair amount of time left, Sienna displayed the post-reaping commentaries before turning on the commentary for District 1 as Orivile worked away at the pairs' outfits.
Mayor Cassino greeted a very exhausted Winnow Fraiser. Also accompanying the mayor was Realm Jones, victor of the 101st Hunger Games, and Quintin Mahoney, victor of the 108th Hunger Games, joined Winnow on the initial tour. Winnow appeared to be star-struck sitting between both iconic victors. She even turned around to Quintin saying, "I can't believe I get to meet a legend like you."
Quintin laughed before giving Winnow some comic relief during the tour, telling her about his games and even asking a few questions about her own games. At the conclusion of the tour, Realm's eyes lit up in delight as he saw his own capital mentor, Narcissa Valentions, warmly embracing her mentee.
"So what're you doing here?"
"I had some time off. I figured I'd come by and see how you've been doing. Business at my shop has been bustling as ever, so I figured I’d take a break to see my first victor."
As Realm and Narcissa soon walked over to the talent demonstrations together, Quintin laughed as Mayor Cassino welcomed the scarlet youths. Winnow was then brought up to the stage. She asked if any of the youths wanted to volunteer, becoming surprised when 10 ladies and 8 gentlemen volunteered for the role of tribute for District 1. Silca joked with Camilia, saying, "It's normal for them, isn't it?"
With the ladies' many remarkable weapon displays and archery displays, 18-year-old Jacqueline Faywether had been announced as the final volunteer to try her luck. She smiled at many nearby cameras as even one enthralled boy in the audience fainted seeing the rather extractive career girl.
She shot 10 arrows blindfolded and threw 8 knives in the letter J form, causing even more ripples of laughter sounded in the square. The mayor announced the two passing tributes. As for the two tributes, Jacqueline’s only remaining opponent, Jewel, had almost won the title of female tribute but had a stroke leading to Jacqueline to win the title of female tributes.
As for the guys, 18-year-old Facet Elixithorn had made himself a crowd and capital favorite by his spear-throwing display and to ending in a handstand with wild applause following. Three guys made it to the debate round with Realm this time asking the questions. With poise and dignity, Lance’s strong mind and less nerves had won him the title of male tribute for District 1.
After the pair were bathed and stylized, they were then brought out to the square as they then shook Winnow’s hand before she announced Jacqueline and Facet were announced as the tributes for District 1.
And after a brief meeting with their families and friends with not too much emotion, Jacqueline and Facet were then brought to the train as the train began their journey to the capital.
Narcissa, Realm, and Quintin then greeted their tributes with Jacqueline and Facet being surprised seeing their district's first victor’s mentor. Quintin soon brought the four to the table having a brief dinner with Narcissa asking the two if they had any skills besides their ‘weapons of choice.’ Quintin was pleased to hear of Jacqueline's diverse skills of weaponry before bragging to her district partner about her achievements at the Kobayashi self-defense center. However, instead of being jealous, Facet asked his district partner about her accomplishments.
Realm and Quintin were pleased with their tributes getting along with each other before showing the past reapings in the districts. Facet and Jacqueline laughed hysterically at the District 2 reaping games even Narcissa let out a smile. Quintin then asked the pair if there had been “Other commendable allies besides the non-dazzling loonies from 2 besides Jade and Hermina, they are dazzling.” Realm also chimed in adding that they should “Look for others.”
However, as Jacqueline was going to ask why Realm shushed her and said, “The career pack has their on and off years.” Jacqueline nodded before Quintin continued talking to the pair about the past reapings. Facet and Jacqueline even suggested the girl from 3 and the pair from 4 as potential allies. Realm appeared to consider this before Quintin added in that “He would see what he could do.”
As the pair nodded, the pair from 1’s train arrived in the outskirts of the capital. Narcissa soon styled the pair up, quietly complaining to Realm of how Jacqueline's red hair and Facet's long blonde curls were impossible to tame. The train then arrived in the capital with the usual excited capital crowd marveling scarlet couture. Jacqueline and Facet were both outstanding hits with the capital citizens maintaining proper etiquette. However, two capital lights had to be removed from the audience after heckling Facet about his district partner. Narcissa then wished Jacqueline and Facet luck before kissing Realm and Quintin on the cheek. Realm and Quintin then thanked the capital citizens for their time before bringing the pair from 1 to the limousine as it brought them to their accommodation tower.
Once they arrived at their accommodation tower apartment, they were greeted by their stylist, Aurelia Heavensbee. She smiled at the four of them before whisking them to the dining table showing them her designs for the parade. Jacqueline in particular was marveling at her long ruby dress as Facet jokingly told Jacqueline that they looked like a “walking jewel.” However, Aurelia frowned as Realm glared at Facet as the smile was wiped from his face. The pair then groaned in annoyance at their stylist's bland outfits.
Before the pair were then brought to the parade moments later, Facet and Jacqueline were immediately approached by Malona and Crane, both from 2 introducing themselves. However, Facet cut the pair off from further words, saying, “the career pack is gonna be different this year.” As Malona protested, Jacqueline said, ‘thanks but no thanks.” Both Jade Heath and Herminia Gold looked at the District 1 mentors in bewilderment as they also reciprocated. However, the pair from 1 then came over to the pair from 4 chatting with their mentor.
“Darling, you look stunning.”
“Oh, thank you, you dazzling ruby.”
Brook and Jacqueline seemed to obtain an instant connection. As Facet complemented Harbor’s outfit. Harbor smiled good-naturedly back before chatting away with him about lives in their districts. Facet soon asked the pair if they would be interested in an alliance in the arena; however, Sienna leaned in this conversation asking “Where are the 2s?”
Jacqueline then replied that they were “trying something new this year” before pointing at the pair making fun of Mateo from 10’s cow-themed parade outfit. Sienna shrugged as Brook and Harbor warmly accepted the offer as Facet and Jacqueline smiled saying “splendid see you soon.” When the pair from 1 got back, Realm popped up asking “You with the 4s this year.” As the pair nodded, Realm smiled and nodded with Quintin and Aurelia doing their touch-ups to their tributes' outfits. Sienna commended the pair for “making friends already,” she still urged caution before re-adding in “The 2 mentors there are my ride or dies but still keep your eyes on them if needed.”
The pair then nodded as the parade then began. Regal applause and cheers sounded for the pair from 1, but Nico Anderson lead editor of Anderson Fashion applauded for their strong impression but said the dress was “So Basic.” The pair from 4 were given a large amount of applause as Harbor and Brook waved at the audience even performing an old dance known as a “Jig”. The pair were also given a boatload of flowers and chocolate resulting in both Brook and Harbor sneezing uncontrollably at the end of the parade during President Mcaine's speech. Best dressed was ultimately awarded to the pair from 4 with their sailor-themed couture.
When the pair from 1 arrived back in their district apartment, they were glaring daggers from afar at Aurelia,
“How did it go.”
“How did it feel getting harshly criticized on live TV.”
Quintin shot Jacqueline a disapproving look as Realm asked if there other worthy allies. Both mentors were pleased hearing their success with the pair from 4 before Realm reassured them that they still looked “dazzling” before sending his tributes to bed. However, with the pair from 4, Sienna warmly embraced the two of her tributes on a best-dressed win. As Orville also joined in the group hug has the 4 of them partied till around 11:30 pm until Sienna sent her tributes to bed as she and Orville stayed up a while longer.
Bright and early the following morning, the mentors ushered their tributes to the training center with a very frustrated Apollo Price. Unfortunately, during his speech about the rules of the training center, he tasered Mateo from 10 after he tried to make a break for the door after Price’s speech concluded. Mateo’s mentor Bianca Jr Ramon rolled her eyes before dropping her mentee at the knife station.
The newly made career alliance between the District 1 and 4 tributes conquered most of the training stations with Facet and Harbor bonding over dropping and throwing large weights causing Fifi from 6 to wet herself earning a smirk from the boys. When Mateo awoke from his unconscious slumber, he immediately ran to Mateo asking him to spare. Since Mateo was no older than 14 and he was the youngest tribute the careers laughed before Facet told him to “Buzz off”. However, as Mateo continued to pester the career boys, Harbor gave Facet a knowing look before accepting Mateo’s sparing request.
A short crowd of tributes went to the jousting stations as Mateo and Harbor were briefed on the rules before being allowed to go at it. It was no surprise that Harbor won all 4 rounds.
“Easy”.
Harbor smiled warmly before being tackled to the ground by the 14-year-old boy from 10.
“You think you're better than me HA you rotten career boy.”
As Price Facet Brook and even Sienna tried to step in Harbor held his hand up to stay back. Harbor then threw the boy off him before pinching the nerve on Mateo’s neck knocking him clean out. As training master Price and Sienna looked at him in bewilderment before Price smiled saying
“Good job kid”.
Harbor smiled before Facet and he returned to the weight station and survival, knife and axe stations even giving advice to Amarylio from 7 with starting fires.
As for the girls they mainly gossiped to themselves and having “Girl talk” at the aquatic station sword station and archery stations. When any tribute tried to use the archery station both Jacqueline and Brook would melodicaly but fiercely slam there weapons into the targtes.
At the end of the traing head master price brought the tributes to the asscors room. Due to the request of the new head game maker the tributes assesment scores were kept strictly confidential. However tabloid reporters manage to scoop out that Jacqueline Facet Harbor and Malona from to managed to score at the top of the pack with a 11. Brook and Amarylio scored a 9 and at the bottom of the pack was Mateo and Hargree from 12 scoring a 3 each.
Both Sienna Quintin and Realm were beyond impressed with there tributes scores before they’re stylist sketched up potential outfits with there mentors soon quizing the pairs on interview educate.
Camilia Ravenstil welcomed the excited capital audience modeling a rather gothic dress that made her look like a ghost tree by the audience. The audience even laughed good naturedly as Camilia shook for a second as leaves fell of her costume as if wind had hit her. She then exictedly welcomed Jacqueline from 1. She was adorned in a stunning pink and red dress with her hair put up in braids. The two had some gossip before reavling to the audience that she was a decdent of Emarld Rivelta victor of the 34th hunher games. Camilia slapped her knee and laughed saying “Thats who you resmbl I guessed right I knew it!”
As the girls chatted the audience loved her regal responses to Camilas questions as even mentoning the carrer alliance brought the crowd into rapsous cheers,even when she talked about her allies from 4 openly. She then kissed Camilia on the hand before bowing which caused even more cheers before she was dismissed back stage. Facet was welcomed in next marveling a sleeveless pink suit with ruby jeans making many of the capital audience to swoon over his physeigue. Even Camilia was taken aback by his charm and confidence as he spoke about his training experience and the strength of his alliance with Jacqueline. His witty remarks and easygoing demeanor captivated the audience, earning him loud applause and admiration.
Later on into the night brook was welcomed in next with wild cheers and wolf whistles sounding. With her hair being dyed a pure yellow with a light brown dress resembling sand following her. She proceeded to have the same amount of banter with Camilia as Jacqueline did however Camilia cut her off as she was finshing up talking about her dads money saying “Honey this is the hunger games.”
“Yeah and Ill live how I like before the games.”
As a few jeers sounded the rest of her interview was rather dull the only light being Camilia shooing the “Regina George” of the stage. As Camila then called Harbor loud cheers sounded again as Harbor walked on to the stage with his curly black hair and brown eyes making him quite attrauctive to many even his pirate themed coustume became an over night sensation with many fashion designers stating that they wanted this fashionable suit.
As Camilia asked Harbor about the games becoming pleased with his short but sweet responses. Even cracking some good jokes about the other competitors mainly about Bloom from 7 and Mateo from 10 . To conclude Harbor’s inteviwed he tossed his waist coat to teh crowd as an excited gagle of captial ladies clammered for this waist coat. As his interview ended on a high. Finaly after the interview of the boy from 14 the new head game maker Natellia Swan was welcomed to the stage. Head game maker swan was adorned in a regal black gown also sporting garish make up making her resmble more of ghost then human. After introducing herself to the excited capital audience Camila smiled before shaking her hand saying that “Game maker swan has alot to accept from.” She laughed before giving hint out to teh audience by pointing to both of the laides dresses. Curious osund sof inteirgue soon followed as game maker swan smiled and bowed as she then left the stage as Camilia then ended the interviews there. The next morning tributes were given a breif breakefst before being brought to the arena’s holding room.
This years outfits consisted of black coats with black jeans and snakers with there distristicts nymbers stickered on the back of there coats. Realm visited Facet before reminding him to stick with Jacqueline and Harbor and Brook. However before Realm finished Facet replied “That girl Brook might be problem.” Realm nodded and agreed before reminding him to keep an eye on her before shaking his hand as he went into his tube. Jacqueline was visited by Quintin the pair had a similar conversation as Realm did with Facet before Jacqueline embraced Quintin and thanked him joking “District 1 needs more ladys.” Quintin laughed before hugging her back before walking Jacqueline to her tube. As for Brook she was not visited by Sienna nor Orvilve a fact that suprised her the most but shrugged before patiently puting her hair up in a bun and waiting for the tribute call to sound. As for Harbor Sienna visted him. She embacred Harbor before reminding him to “ Keep an eye on all of them.”
Harbor smiled before thanking Sienna for her mentor ship before Sienna walked Harbor to his tube his tube and at mid day the podiums then arose into the arena.
Arena Ghosty lake Game 114
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2024.05.15 00:19 hoggersbridge Engines of Arachnea: A Science Fantasy Epic (Chapter 17: what Lies Beneath Flesh)

Link for all the chapters available here: Engines of Arachnea on Royal Road
High above in her hiding spot, Zildiz had heard enough. The Leapers were her kindred’s most hated of adversaries, and she could not allow them to gain even a fraction of the grey behemoth’s awesome might. An apocalyptic vision arose in her mind of titanic Leaper variants towering over the rooftops of Chthonis, setting the Parchment City alight with beams of all-destroying light emanating from their many eyes.
Four against one. Those were slim odds even under the best of circumstances. Still, she had the element of surprise, and ambush predators were often unaccustomed to being preyed upon themselves. But Leapers were notoriously difficult opponents to sneak up on as they literally had eyes on the backs of their heads. But Zildiz was a veteran of countless border skirmishes, and had learned of a small blind spot in their vision. It was above and slightly behind the axis of their posterior lateral median eyes. But many Gallivants who had tried to make their first kill that way did not survive to tell the tale—the flutter of their wings gave them away. She would have to drop straight down on her first target. No hesitation, no second chances.
She saw the alpha Leaper lean down to extract the prey-form’s gilt helix, and saw her opening.
Rene heard a branch snap somewhere above him and felt a gust of wind blow across his neck, bearing with it droplets of moisture that pattered lightly against the visor of his mask. His first thought was that it had started to rain. He glanced up at the monster to find that it had extruded a new mouthpart, some manner of sharp, serrated tongue whose tip oozed a wet and viscous fluid. Rene flinched reflexively, expecting at any moment to feel the point punching through his skull before draining out its contents like a straw. But then the blade twisted sharply, wrenching its way out of the back of the monster’s head and drenching Rene’s mask in a shower of gore, the four-eyed devil letting out a wet gurgle as it slumped over in a twitching heap.
Pawing at his mask with his bound wrists, Rene peered through his smeared vision and saw a figure standing atop the corpse that, if anything, possessed an even less lovely countenance than his erstwhile interlocutor. A bulbous compound eye stared back Rene like a shattered mirror, a thousand miniscule reflections of himself repeating across its scaly lenses.
Rene recognized the creature as one of the harpies from earlier. One of its broad wings was missing. It drew its bloodstained blade across its mandibles, casually licking the weapon clean as an eight-limbed devil leapt at the harpy from behind, letting loose a bloodcurdling scream. But the harpy did not even turn at the sound, merely pointing its other blade arm behind it and letting its attacker impale itself upon it, clean through. With its dying spasms the devil pulled itself up the length of the blade in an effort to reach the harpy, even as its two kin recovered from their surprise and pounced at the harpy from either side. What followed was a blur of movement almost too quick for the human eye to follow as the harpy spun in place, cleaving the monster on the left halfway through its sternum. In the same movement it turned the devil stuck on the end of its blade into the path of the attacker on the right, using it as a living shield. The impact still bowled the harpy over, all four of the combatants rolling on the ground in a ball of threshing limbs and furious struggle.
The din was horrendous. Siezing the golden opportunity which had presented itself, Rene reached once more for the sword of the ancients, stretching his sinews for all they were worth. It was just enough to let him pinch the pommel-button between his middle and forefingers. Raising it up in spite of his trembling, sweat-slick grip, Rene coaxed the hilt into palm of his waiting hand, then pounded the button against his chest, feeling the sword come alive in his hands. As the fight raged on behind him, Rene sliced his legs free. He tucked in his head as he hit the ground, rolling onto his arse and reversing his grip on the sword, swiftly cutting the bonds around his wrists. When he tried to stand, however, he found that his legs were still unresponsive, all the blood within them having flowed up to his torso during his time spent hanging upside down. Pounding the life back into the clammy flesh of his calves with his fist, Rene looked anxiously around and discovered that the battle had since moved elsewhere, leaving two black-furred corpses in its wake. Cries of rage and a frenzied shaking among the bushes allowed him to guess where the other monsters were. He hoisted himself to his feet, picked up the safety kit and staggered away from the sounds of fighting, pins and needles still numbing the soles of his feet.
As he stepped over the dead bodies in his path, Rene was just about to congratulate himself on a smooth escape when his toes snagged on something and he tripped, going down heavily on his side. Rene felt a powerful yank on his ankle and looked to see the previously impaled monster glaring up at him. It wriggled on its belly and pulled him closer with one hand while it held in its spilled guts with the other three. By the ancestors, was it strong! Rene hacked at the hand holding his foot and lopped it off at the forearm, feeling only the slightest tug of resistance as the edge sheared through bone and meat alike. The hand was still clamped shut about his ankle with a death grip as he stood back up.
The fiend’s back arched as it brought its vile hump of flesh to the fore, dozens of sucking orifices on its misshapen surface spreading open wide.
Thwip! Thwip!
Jets of silk flew out of the spinnerets, the monster using its claws to grasp the threads and shuttering them back and forth like the shuttles of a loom. Cords flicked out and ensnared Rene’s sword arm, pinning it to his side while the weaver applied a lightning-fast field dressing on its abdominal wound, closing off both ends with wads of its makeshift bandage. Rene strained mightily against the loops of silk, but they never budged an inch. Meanwhile, the monster raked him with its claws, opening bright lines of agony across his chest and shoulder. Rene bit back a scream and dropped the sword point-first into the soil. It sank quivering up to its hilt, leaving him completely defenseless as the monster jumped and snatched him up in its gangly embrace. Rene fell to one knee as its weight bore him to the earth, reaching out with his free hand to draw the sword out of the ground and cleave through its rows of hairy legs.
Severed limbs went rolling every which way, the black devil tottering. Yet as it fell its outer mouthparts seized Rene by the temples and pinned him in place as it bit right into his face. Venomed fangs skittered across the transparent surface of his mask, scoring it with deep scratches. To his amazement the crystal held strong and did not shatter—once more the materials of the ancients had proven their incredible durability. Rene worked his arm clear and chopped wildly at the monster’s arms, felt its hold on him slacken as they fell away, leaving only spurting stumps. The butchered devil fell on its humped back and began shrieking its head off.
Rene raised his sword to deliver the coup de grace but was interrupted by the sudden reemergence of the other combatants who burst back onto the scene. The harpy was grappling with one of the devils, quickly being overpowered by its brute strength. As the devil sank its fangs into the bulging pair of compound eyes and tore off the top of the harpy’s head, the latter found an opening and slipped both its blades through in tight uppercutting motions, ramming them under the devil’s chin and out the other end. Ripping outwards and across with its arms the harpy tore its enemy’s head apart and sent the soggy chunks scattering into the treetops.
Reeling in obvious pain, it kicked the body aside and took off with a shutter of its wings, attempting an escape. A feral scream split the air as, the last devil leapt up to intercept it, entrails dangling in the place of its missing lower body. Devoid of sanity or self-preservation, it tacked the rising harpy and sent both of them crashing into a stout branch. They fell back to the earth with a bone-crunching thump, followed by a confetti-shower of dead leaves shaken from their stems.
Rene looked back at his enemy and saw the devil stubbornly gathering itself up for another spring. All it had left were a single arm and leg apiece, that and a merciless glitter in its eyes.
“You can’t be serious,” he complained, and put an end to its efforts by splitting its head right down the middle. Rene shook his head in disbelief and went over to polish off the other two, snipping his webbed arm loose as he did. He found the bisected devil crawling on its elbows and mewling with pain as it wriggled towards the unmoving body of the harpy, clearly intending to finish what it had started.
There were eyes on the back of its head, Rene now noticed. Four of them, the same number as on the front. It saw him coming and rolled over, raising its arms to shield itself.
Rene’s boot came stomping down all the same. He felt its head crunching under his heel as he squashed it into a flattened pie and was nauseated. Rene then approached the harpy, eyeing its blade arms warily and giving it a wide berth. He didn’t want to get anywhere near those frightful things, not after what he’d seen. Instead he went over to a fallen log and cut himself an oversized club from one of its boughs. Sticking the sword back into the ground, he hefted the length of wood over the harpy, intending to smash its head in from a distance.
He felt strangely squeamish at prospect of another head going splat. A wave of dizziness came over him and he had to take a moment to collect himself, doubling over and beginning to dry heave. Leaning heavily on the bough like a staff, he examined the harpy and thought that it looked sufficiently dead. Through the gaping holes in its face he saw the gooey interior of its head. Was that its brain poking through the cracks in the armored hide? Blimey, it had a big one. Equal parts revolted and intrigued, Rene reached over with the branch and prodded at it, testing for a reflex.
Nothing. Better to be safe than sorry, though. Rene raised the bough on high and steeled himself to do the deed once and for all.
A piece of the head fell away, and Rene gasped. Abandoning common sense, he threw aside the club and squatted over the body, frantically tearing off the rest of its cranial casing, plunging his fingers into the sticky mess and pulling out clumps of armored flesh until what lay beneath was finally revealed.
Rene clutched at his forehead as if it was about to explode. Backing away with a sense of dawning horror, he repeated over and over to himself: “It can’t be. It can’t be, it can’t! That’s not possible! It’s…it’s…”
Beautiful.
That was what Rene had meant to say. But the word felt so utterly absurd given the context that it took all his will to keep from bursting into a fit of deranged laughter. And who could have blamed him?
For beneath the ruined visage of flesh, the creature wore the face of a woman.
Link for all the chapters available here: Engines of Arachnea on Royal Road
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2024.05.15 00:11 WeirdViper WWE BACKLASh

During the preshow, we see a confrontation in the back, General Manager Nick Aldis in his office when The Bullet Club (Cody, Finn, and AJ) all storm in
AJ: Why the hell are we not on the pay per view? We are the biggest stars you got
Cody: There better be a damn good reason you are not giving us any opportunities that we deserve
Finn: Aldis you do NOT want to cross us, that will make your job very... very difficult
Aldis stands up from his desk looking at all 3 men
Aldis: Gentlemen you are not on the show because well... you didn't earn it, now I suggest you remove yourselves from my office
All 3 men appear very angry with the answer but storm out
__________
WWE CHAMPIONSHIP
Carmelo Hayes(c) vs Karrion Kross w/Jake Roberts
Results: These 2 men are wanting to steal the show right off the bat, both coming close to victory several times, in the end Melo hits the Nothing But Net to pick up the win and retain his championship
Winner: Carmelo Hayes
After the match, Jake Roberts gets in the ring to help Kross, Kross frustrated pulls away from Jake, suddenly Kross pulls jake into DDT position and levels him with a vicious DDT.
Kross leaves the ring and as he reaches the ramp Scarlett walks out to join him, as she rejoins him as his manager
__________
Women's Tag Team Championship
Cora Jade & Roxanne Perez(c) vs The IIconics
Results: In just a short time, these 2 teams already do not like each other and go right at it, brawling in and out of the ring before the referee finally gets order in the match. After some back and forth, in the end Cora Jade picks up the pin over Billie Kay to retain the tag team titles
Winners: Cora Jade & Roxanne Perez
__________
Intercontinental Championship Street Fight
Swerve Strickland(c) vs Sammy Guevara w/ Tay Melo
Results: These 2 men waste no time getting the weapons out, lots of back and forth with various weapons, at one point Tay Melo gets involved lowblowing Swerve giving Sammy control. Sammy going for the big finish puts Swerve on a table in the ring and sets up a massive ladder, climbing to the top Sammy goes for a Swanton but Swerve moves sending Sammy crashing through the table. Swerve picks Sammy up and delivers Space Jam and covers Sammy for the win
Winner: Swerve Strickland
__________
WWE Tag Team Championship
Drew Mcintyre & Sheamus(c) vs War Machine
Results: There is nothing pretty in this match, just 4 big men brawling and hitting each other hard, in the closing moments Sheamus goes for a Brogue kick but Hanson ducks and Sheamus kicks Drew. War Machine then hit Sheamus with Fallout and pick up the win
Winners: New Tag Team Champions War Machine
__________
Women's Intercontinental Championship Tournament FInals
Giulia vs Liv Morgan w/Dominik Mysterio
Results: Giulia spends the majority of the match in control, showing her experience and skill, closing in on the end, Giulia hits her finisher and just as the referee is about to count 3 Dominik pulls the referee out of the ring. The ref throws Dominik out, as the crowd is cheering, back in the ring Liv out of nowhere hits Giulia with ObLIVion, and picks up the sneaky victory to win.
Winner: Inaugural Women's Intercontinental Champion Liv Morgan
__________
After this match we suddenly cut backstage to chaos as officials run around, the camera pans into Nick Aldis' office where it is completely trashed and Aldis is laid out on the floor unconscious. Officials yelling for the doctor and asking if anyone saw anything
__________
MAIN EVENT
The Bloodline vs Trick Williams, Wes Lee & The Von Erichs
Results: The referee makes it clear early on to keep things under control, and for awhile this is the case, both teams sticking to the rules, but it eventually breaks down leading to all 8 men brawling, back in the ring we have the 2 legal men in Jacob Fatu & Wes Lee, Jacob delivers his impressive Moonsault and picks up the win
Winners: The Bloodline
The Bloodline is not done, as they continue to attack their 4 opponents. they put each of the Von Erichs on an announce table, and the G.o.D each climb a turnbuckle and deliver matching splashes through the tables. Jacob Fatu spears Trick Williams through the announce table. And in the ring Solo hits Wes Lee with a Samoan Spike.
As Solo is picking up Wes Lee to deliver another Samoan Spike, suddenly around the arena we hear something familiar "Sierra, Hotel, India, Echo, Lima, Delta" and the crowd goes nuts, the camera pans all around the arena until finally up in the crowd on a staircase we see Roman Reigns who has been gone since Wrestlemania, but then behind him step up the returning Seth Rollins & Dean Ambrose, all 3 men dressed in their signature Shield gear as they make their way down the stairs. The 3 stars jump the barricade, as they do the camera zooms out to show the Bloodline has left the ring and is now standing up on the stage.
Backlash ends with The Bloodline on the stage staring down at The Shield now standing in the ring, and the crowd chanting 'Holy Shit'
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2024.05.15 00:05 Miku_Kit Satoshi Strike Force: Embark on a Groundbreaking Adventure

Prepare for an epic journey with Satoshi Strike Force, the innovative mobile game set to captivate players with its rich storyline, dynamic gameplay, and immersive visuals. This game is poised to transform the mobile gaming landscape, offering an experience that is both thrilling and deeply engaging.
Engaging Storyline: Step into a world filled with mystery and intrigue as you follow the legendary quest of Satoshi Nakamoto. Each level of Satoshi Strike Force unravels new secrets and challenges, drawing players deeper into a captivating narrative that promises endless excitement.
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As the launch of Satoshi Strike Force approaches, anticipation is at an all-time high. With its engaging storyline, intense multiplayer battles, and upcoming tokensale whitelist, this game promises to deliver an adventure like no other. Get ready to join the action and be part of gaming history – Satoshi Strike Force is coming soon!
🌐 https://www.ssf.games.
submitted by Miku_Kit to MetaverseInvesting [link] [comments]


2024.05.15 00:00 Mizzno [H] Games [W] Cornucopia, Headbangers: Rhythm Royale, art of rally, Games (Listed Below), Steam Gift Cards

N.B.: I'm mainly looking for the games listed in the title and at the bottom of the thread. Feel free to post other offers, but if I haven't responded to your comment(s) by my next posting, I likely wasn't able to find a trade that interested me.

For sale (for Steam Gift Cards or gifted Steam Wallet balance):



For trade:
*signifies that a game is tentatively up for trade, assuming I buy the bundle








































































































WANT:



IGS Rep Page: https://www.reddit.com/IGSRep/comments/ti26nz/mizznos_igs_rep_page/
submitted by Mizzno to indiegameswap [link] [comments]


2024.05.14 23:53 bohohoboprobono Help me diagnose my terrible OTJ performance?

I don't "get" OTJ and am constantly hitting brick walls (as evidenced by the logs). Partially the problem is I played the DMU Quick Draft and my ranking went up, when I'm actually a pretty bad player. So now I'm in Platinum something playing Diamonds who more often than not blow me out.
I'm looking for a way to win more, and thus lower the cost of playing, without just dumping money into the format just to learn first-hand every high-level trick and interaction. I watch YouTube videos of the format but it doesn't really "stick" - I forget that, for instance, Ambush Gigapede is an option, and the only way to remember is to lose to it enough. Is Arena's economy just too brutal? Would MTGO be better?
Here are my recent drafts, would love criticism about picks and so on as well, even though my problem is likely just at a git gud level:
https://www.17lands.com/draft/7462d90b4e744732b703e079871b1e23 2-3
https://www.17lands.com/draft/8e1e633f5e3c43cbae15fb156c2980c8 1-3
Had a 0-3 as well I'd share but that may be on a different computer, I'll update if I find it.
submitted by bohohoboprobono to lrcast [link] [comments]


2024.05.14 22:48 VashxShanks [JRPGs on Sale - Weekly Breakdown & Recommendations] For 15 May - 2024 - Playstation/Switch/Xbox/Steam (+Steam Deck)

Important Notes:

[~ PSN ~]

(On Mobile please Swipe left to see the prices and tags)

Game Price/Link Tags
Persona 4 Golden $11.99 $19.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
The Persona Collection (P3P/Persona 4/Persona 5) $49.49 $89.99 Turn-based/Modern Japan setting/Highschool life simulatoMystery/Monster collectoSocial link system/Great soundtrack
Like a Dragon: Infinite Wealth PS4 & PS5 $48.99 $69.99 Turn-based/Contemporary Hawaii setting/Yakuza life/Open World/Heavy on Drama and Comedy/Heavy on Mini-games/Class Changing Mechanics
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Tales of Arise PS4 & PS5 $14.79 $59.99 Action/Fantasy setting/Anime style/Revolution Story/anime trope heavy/Social links mechanic between party members
Valkyria Chronicles 4 Complete Edition $9.99 $49.99 Tactical Turn-based/World War Militar setting/Tactical mixed with real-time elements/Sketch or "Canvas" art style/Build your Army with character customization/Mission based story progression/Army management
DORAEMON STORY OF SEASONS $14.99 $49.99 Farming Simulator/Mini-games/Social Links system
Rainbow Moon $2.99 $14.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Neptunia: Sisters VS Sisters $19.99 $49.99 [PS4 version] Turn-based/Female Protagonist/Comedy/fan-service/Parody
Bug Fables: The Everlasting Sapling $14.99 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure
Monster Sanctuary $4.99 $19.99 Turn-based/Fantasy setting/Monster CollectoMetroidvania/Pixel Graphics
Relayer $11.99 $59.99 Tactical turn-based/Sci-fi setting/Space travel/Piloted Mecha/Female Protagonist/Anime art style
Death end reQuest $7.99 $39.99 Turn-based/Female protagonist/Cyber World setting/Psychological HorroNudity
Death end re;Quest 2 $11.99 $49.99 Turn-based/Cyber world setting/Female Protagonist/Dark Fantasy/Gore/Fan-service
Shining Resonance Refrain $5.99 $29.99 Action/Fantasy setting/Dragon transformation/Musical theme/Anime visual style/Social link mechanic
Mary Skelter Finale $14.99 $49.99 Turn-based/First-Person View Dungeon CrawleDeep & Full party customization/Female Protagonist/Multiple Endings/HorroFan-service
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
DRAGON BALL Z: KAKAROT $14.99 $59.99 Action Fantasy/Semi-Open World (zones)/Anime story adaptation/Beautiful animations
South Park™: The Fractured but Whole™ $8.99 $29.99 Tactical Turn-based/Modern Day setting/Comedy/Mature/Dark HumoNudity/Fart Jokes

[~ Switch ~]

Game Price/Link Tags
Star Ocean The Second Story R $39.99 $49.99 Action/Sci-fi mixed with Fantasy setting/Choose 1 of 2 main characters/Expansive crafting system/Affection mechanic for Party members/Choices matteRemake of the original PS1 title
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Born of Bread $14.99 $29.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat
Battle Chef Brigade Deluxe $6.99 $19.99 Action/Fantasy setting/Cooking battles/Female Protagonist/Side ScrolleBeat'em up/Hand-drawn
Fuga: Melodies of Steel $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading
Front Mission 1st: Remake $17.49 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
FRONT MISSION 2: Remake $27.99 $34.99 Tactical turn-based/Sci-fi setting/War & Politics/Mecha/Customization
Dusk Diver $8.74 $34.99 Action/Modern Taipei Ximending setting/Female Protagonist/Beat'em up/Anime visual style
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Infinite Guitars $11.99 $19.99 Turn-based/Sci-fi setting/Rock Music/Hand-drawn/Robots/Rhythm/Timed button presses
Regalia: Of Men and Monarchs - Royal Edition OST Combo $7.49 $24.99 Tactical turn-based/Medieval Fantasy setting/Social link system/Politics/Comedy
Potato Flowers in Full Bloom $13.31 $17.99 Turn-based/Medieval Fantasy setting/First-person Dungeon CrawleCustom Party creation/Class Mechanics
Rainbow Moon + Rainbow Skies Strategy RPG Bundle $23.99 $29.99 Tactical Turn-based/Character customization/Fantasy setting/Dungeon Crawler

[~ Xbox ~]

Game Price/Link Tags
Blue Dragon $6.59 $19.99 Turn-based/Fantasy setting/Class changing mechanics/great soundtrack
Lost Odyssey $8.24 $24.99 Turn-based/Fantasy setting
Costume Quest 1 $4.49 $14.99 Turn-based/Fantasy setting/Female Protagonist/Choices Matter
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro
Ara Fell: Enhanced Edition $5.99 $14.99 Turn-based/Fantasy setting/Female Protagonist/Pixel Graphics
Bug Fables: The Everlasting Sapling $12.49 $24.99 Turn-based/Paper Mario-like/Comedy/Adventure

~ Steam ~

If you want to check the games yourself:

~ Link to the JRPGs on Sale list ~

Steam Deck Icons (As explained by Steam itself):

🟦 Verified: Means that the game is fully compatible and works with built-in controls and display.
🟧 Playable: Means the game is Functional, but requires extra effort to interact with and configure .
"--" Unknown: Basically unconfirmed or still under-review.
Game Price/Link Tags Steam Deck
Chrono Ark $18.74 $24.99 Turn-based/Modern day setting/Roguelike DeckbuildeFemale Protagonist/Anime visuals/Card Battler 🟦 Playable
Bloodstained: Ritual of the Night $9.99 $39.99 Action/Medieval Gothic Fantasy setting/Female Protagonist/PlatformeSide ScrolleMetroidvania 🟦 Verified
In Stars And Time $15.99 $19.99 Turn-based/Fantasy setting/Monochrome art style/LGBTQ+/Comedy/Time Travel/Hand-drawn Cartoon style 🟦 Verified
Ni no Kuni™ II: Revenant Kingdom PRINCE'S EDITION $11.99 $79.98 Action/Fantasy setting/Isekai/Base BuildeArmy Battle/Character CollectoBeautiful art style 🟦 Verified
Born of Bread $12.49 $24.99 Turn-based/Fantasy setting/Paper Mario-like/Comedy/Timed hits combat 🟧Playable
Terra Memoria $14.99 $19.99 Turn-based/Fantasy setting/Pixel Graphics/Base Building/Resource gathering & Crafting 🟧Playable
Fuga: Melodies of Steel 2 $23.99 $39.99 Tactical Turn-based/Steampunk setting/Anthropomorphic characters/Social Links System/Base upgrading 🟦 Verified
Fae Tactics $5.99 $19.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Beautiful Pixel Graphics/Unique Battle system/Monster Collector 🟦 Verified
Dodgeball Academia $9.99 $24.99 Action/School Life Sim/Sports (Dodgeball)/2D Hand-drawn Cartoon Art style 🟧Playable
Sword and Fairy 7 $14.99 29.99 Action/Chinese Martial Arts Fantasy (Xianxia)/Female Protagonist/Great visuals and Music/Rich Story and Lore/Chinese voice acting with English subtitles 🟧Playable
Ikenfell $5.99 $19.99 Tactical Turn-based/Fantasy setting/Pixel Graphics/Female Protagonist/LGBTQ+/Retro 🟦 Verified
Astria Ascending $8.74 $39.99 Turn-based/Medieval Fantasy setting/PlatformeFemale Protagonist/Class system 🟦Verified
Haven $14.99 $24.99 Active time combat/Sci-fi setting/Heavy on Romance/LGBTQ/Local Co-op support/Exploration/Resource Gathering 🟦 Verified
Crimson Tactics: The Rise of The White Banner $14.99 $29.99 Tactical Turn-based/Medieval Fantasy setting/Class system/War & Politics/Dragons/ --
Jack Move $9.99 $19.99 Turn-based/Cyberpunk setting/Female Protagonist/Pixel Graphics/Hacking 🟦Verified
Earthlock $4.49 $29.99 Turn-based/Fantasy setting 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Xuan-Yuan Sword: The Gate of Firmament $4.49 $14.99 Real Time/Chinese Martial Arts Fantasy (Xianxia)/Rich Story and Lore/Monster collection/Chinese voice acting with English subtitles 🟧Playable
Children of Zodiarcs $5.39 $17.99 Tactical Turn-based/Fantasy setting/Female Protagonist/Card Based/Deck Building 🟦Verified

~ General Recommendations (All Consoles) For Anyone Who Can't Decide ~

First off, I won't recommend big or famous games like Final Fantasy or Persona, this is more for lesser know, hidden gems, or just games where it's hard to find someone talking about them.

[Valkyria Chronicles]

[Valkyria Chronicles 4]

This one is really hard to explain through words alone, but just in case, the VC series is a World War 2 military setting story, where you act as the lead of a squad and take mission to drive back the enemy. The story is drama heavy and the gameplay is tactical turn-based, but it's mixed with real-time third person shooter.
You can also make your own army by recruiting different types of solders, training them and upgrading their gear. From rifles to tanks, this is a game you have to experience to understand.

[Fuga: Melodies of Steel 1 & 2]

Great game, great art style, and really well made and balanced turn-based combat. That alone is enough to get the game. Then you add the time-management part of the game, where you spend time upgrading the different tank rooms, cooking, exploring ruins, spending time to bond with other characters, and so on. It's also great if you want a game that you can play for an hour or 2 and then put down for later. As the game is played through stages, and once you're done with a stage, you get an intermission to do what you want and come back to it later.
It's not a long game (compared to the usual JRPG), as you mentioned, it's about 20 hours. Story-wise I think it was a bit too short. Gameplay wise it was great fit, because it didn't outstay it's welcome, and it ends when you feel you have mastered the gameplay and want to face the final challenge.
The story is good, but isn't the focus. Gameplay is the main focus. In fact you'll feel that a lot of context isn't told in the story, but instead left for you to either read about in the in-game wiki or just figure out through obvious clues in the story.
There is a big mechanic that this meant to put a lot of pressure on your playthrough (don't worry about it being spoiled because it's literally explained in the first hour of the game). The thing is though, if you have experience in JRPGs or just play in a really well thought out and relaxed manner, then that mechanic might not be as big a deal as they make it seem to be. Yet it's still fun nonetheless.
Fuga 2 is even better. It fixes a lot of the minor issues the first game had, and what's really great, is it improved the "big pressure" mechanic I talked about, and now it actually is a big deal. Then add to that so much little new mechanics added that just makes for a much more fun and challenging game. The 2nd game also continues the same story.

[Ni no Kuni] Series

If you're looking for that great Isekai fantasy adventure feel, then these two games are where it's at. Fantastic visuals and great music, coupled with a great art style, a combo that is perfect for a chill and relaxed gaming experience. Especially when talking about the first game, with the help ofStudio Ghibli, they managed to make a truly whimsical world with that Studio Ghibli classic touch.
- Important Note: The games aren't connected story-wise, so you can start with any of them -

[Wrath of the White Witch]

For a the best fantasy adventure feel, while the combat is a hit or miss depending on your taste, don't let that stop you from actually diving into a true fairy tale world, this is the one with the better story in my opinion, so if you want more story than game, this is for you. Still it has a good share of gameplay, from raising and collecting Pokemon-like monsters, to learning and using different spells, not just in combat but for the overworld too.

[Ni no Kuni™ II: Revenant Kingdom]

This one focuses more on gameplay, with a Kingdom builder, Army battles, Heavy loot focus, and even character collector, this is the one to go with if you want more game than story. Still has the great music and he fantastical art style and setting. Add to that a lot of side activities like beating rare monsters, collecting cute creatures to help you in battle, and even going around the world to gather people to help you build your kingdom. You'll never be short on things to do.
Finally, both of them have beautifully draw world that is just a pleasure to walkthrough, made even better with the amazing orchestral soundtrack.

[Star Ocean The Second Story R]

The original PS1 game was already an amazing JRPG and a classic. But this remake takes it to go even further beyond SSJ3. It should be the standard on how to make a faithful remake on of a classic title.
I don't want to overhype it more than I already did. So to keep this short, this remake does so much:
  • All major story events are now fully voice acted. This includes a lot of the private actions too.
  • Fully redone and better translation of the game.
  • New Character to recruit to the party.
  • New Private Actions and 13 new Endings.
  • New character portraits, not just for the main cast, but also for many other characters.
  • A complete rework for the battle system to be up to modern standards.
  • So many QoL features:
    • Auto-saving
    • Fast-forward cut-scenes or skip them.
    • Text log
    • All difficulties can be accessed from the start
    • Fast travel
    • 3 different voice dubbing options to choose from (New English, Original Japanese, New Japanese)
    • Your choice of different art styles
    • Choose between original OST and new rearranged OST.
    • No random battles anymore, as enemies can be seen and avoided
And believe me when I say I still haven't touched half of the amazing work that has gone into this remake.

[Sword and Fairy 7: Together Forever]

They did a great job with the presentation of the game. Great voice acting (Chinese), great graphics, amazing music, and an impressive attention to details of the world and it's lore, especially the engineering of the buildings and their decor. Then you have the really beautiful design of each piece of gear, and even just normal attire of each NPC and the disciples of each sect or soldiers of each of the different of each plane (gods, humans, demons).
Then we go to how great looking the monsters and local flora and fauna of each realm. You can feel the intense work that has gone into making and animating each of them. It really is a joy to watch them, as much as it is to watch each environment you see them in. There really isn't enough time to talk about how good the presentation is.
As for the story. First off, I am not an expert in Chinese novels mythology, but I am a big fan of Xianxia and Wuxia novels. So when I say that the story is...good but nothing great, I am saying this as more than just a JRPG fan, but also someone who is very into this type of world and Chinese martial arts fantasy setting. it's nothing that will stick in your mind, apart from the events that take place in some of the beautiful set pieces in the game, or the cut-scenes with beautiful action cheoragphy.
The gameplay is also about average. The side-quests are fun and are worth doing if nothing more than for learning more about the lore and the world. But the actual battles and action gameplay isn't as good as the best ones out there, but it's not bad. I have ran into some bugs, some small, some big, but that was when the game just came out, and it did receive a lot of patches since then. You can tell that they aimed to make a huge triple A production, but didn't have the time or manpower to test a game of this size. It's still fun to play and experience, but the level of gameplay is nowhere near the level of the presentation that the game gives the impression of having just from watching the gameplay or trailers.
If you enjoy walking through magical and fantastic looking JRPG worlds, or if you enjoy Xianxia/Wuxia fiction, then this is an easy choice. Hell even if you don't, it's still worth a go at this price.

[Blue Dragon] & [Lost Odyssey]

These two are classic titles that will probably won't be ported to or remade to modern consoles. That's why this might be the last way you'll ever get to experience 2 classic titles of the genre. Lost Odyssey has great story writing and unique character settings, and Blue Dragon has great exploration and a really fun character class customization system, and one hell of a boss theme.

[Monster Sanctuary]

This is a solid game, everything in is polished and balanced to make sure you are having fun collecting new monsters and customizing your team through evolution/skill trees/gear and making the best in-sync party you can. I only wish it was longer, it's not short by any means, but it's not long either. I would say depending on if you're trying to "catch them all" and explore everything and fight all bosses, this could easily be a 30+ hours game, but if you focus on the story, then it's about 20 to 30 hours. Now even longer with the 2 new free DLC expansion added.
Don't get me wrong, I am not complaining that it's short, but that I was having so much fun, that I wish it didn't end.

As always, please do add your own recommendations, and let me know if there is mistake or if something was missing, and have a nice day.

submitted by VashxShanks to JRPG [link] [comments]


2024.05.14 20:20 TheTbone2334 This is the best arena run so far!

I really love this arena run, bunch of new content, the new map is cool prismatic items were a cool idea and i just LOVE the stattshard anvils for 750.
The meta isnt as stale as previous runs im seeing anything in top 4 really, playing off meta doesnt feel like inting anymore (allthough some champs are clearly better than others)
The only thing that should be improved are the prismatic items. While the idea is great i think there is too little variety with only 1-3 items realistically beeing playable on a champ and especially the ad onces beeing lame sometimes like Divine sword (very strong but unexciting) or fulmination.
I think we need more of them so that its possible to tailor the options better for the champ that ur playing. (Really sick of getting reality fracture offered on aatrox, or heal and shield prismatic option on sion)
I understand that these prismatic items are supposed to open new builds that are otherwise not really archievable yet there is just no world where a support item makes sense on a selfish character dat cant even buff his buds or an ap item on champions with 0 ap scalings... As always some ideas are outstanding others just fill the gaps.
Yet im really happy with the release after 2 weeks and am excited for the future of arena! Hopefully it returns more often or becomes permanent (allthough i can imagine due to how balance heavy it would be its gonna stick beeing a rotating
submitted by TheTbone2334 to LeagueArena [link] [comments]


2024.05.14 20:14 TheTbone2334 This is the best arena run so far!

I really love this arena run, bunch of new content, the new map is cool prismatic items were a cool idea and i just LOVE the stattshard anvils for 750.
The meta isnt as stale as previous runs im seeing anything in top 4 really, playing off meta doesnt feel like inting anymore (allthough some champs are clearly better than others)
The only thing that should be improved are the prismatic items. While the idea is great i think there is too little variety with only 1-3 items realistically beeing playable on a champ and especially the ad onces beeing lame sometimes like Divine sword (very strong but unexciting) or fulmination.
I think we need more of them so that its possible to tailor the options better for the champ that ur playing. (Really sick of getting reality fracture offered on aatrox, or heal and shield prismatic option on sion)
I understand that these prismatic items are supposed to open new builds that are otherwise not really archievable yet there is just no world where a support item makes sense on a selfish character dat cant even buff his buds or an ap item on champions with 0 ap scalings... As always some ideas are outstanding others just fill the gaps.
Yet im really happy with the release after 2 weeks and am excited for the future of arena! Hopefully it returns more often or becomes permanent (allthough i can imagine due to how balance heavy it would be its gonna stick beeing a rotating game mode)
submitted by TheTbone2334 to 2v2v2v2 [link] [comments]


2024.05.14 19:39 PhantasmagoriaLuna Phantasphere-Genocide Reigns Part 1

Genocide Reigns
(note: I'm an indie game developer making an action/horror title called Phantasphere. This story is a spin off set in the same universe)
Year 2480X Ryze County Police Department
He's coming. The ensuing panic spread like a virus infecting all present with symptoms of looming dread. Officers worked steadfast to prepare also taking what time remained to train the few combat hardened civilians whom had fled to the station earlier. If only they knew. This demon that presented itself as a man had led a string of senseless massacres across the country. Only recently had it begun to prioritize police stations and army bases as a means of breaking the will of civilians who knew they would be next. Officers from several counties across the states were transferred here for this last stand. This Genocide must not continue. Gracia checked her pistol. Some 20 bullets remained. "I can do this", she thought, "I have to". She had dealt with similar cases before. Some poor soul is overtaken by some inextricably evil force and makes it their life's work to propagate death. Gracia had killed quite a few already. Live arrests weren't always possible. Beyond saving, careful interrogations of the scarce live catches yielded a startling connection. These killers all alluded to a well of overwhelming hatred and despair that consumed them after making eye contact with...Pale, black eyed entities. Some type of demon? Ghost maybe? The idea seemed nonsensical, but there was evidence nonetheless that some outside force was using them to fulfill some unknown purpose. At the present time, all they could do was stop the killers after they had killed. It was always too late by then and more would appear randomly elsewhere. What good could be done here in an isolated station hoping to stop one guy out of possibly hundreds? "The guy we're waiting for is different from the others," detective Evans spoke from the center of a crowd nearby. Gracia moved in closer. "The others typically strike from the shadows, hide their faces behind masks, and prefer to get up close and personal with their victims. What we're dealing with is on a completely different scale. The trail of bloodshed this guy leaves is too difficult for the media to cover up. He loves the spectacle. Headlining the news. We can't keep using the burst pipeline excuse for 6 stations being destroyed in a row. We have to stop him before the world at large finds out. You wonder why we need so many people here? Its simple. We're gonna out-man this one man. He always attacks stations through the front door. Like other killers he's fast, strong- you know the usual, but he also uses guns." "What!", a voice rang out from the crowd. "They aren't supposed to do that!" another gasped. Officer Lary spoke with a cheesy grin" Ya tellin' me we just gotta deal with a regular ass gunman eh? That's a welcome change of pace init? Heck I'm too old to be running around being chased like I'm in some scary movie". The detective rebutted" You don't get it. He uses guns. Not a handgun, not rifles, not boom sticks, not rpgs, not knives not grenades but ALL of them. He uses guns. Plural. It'll take essentially an army to match his arsenal. He used to be a man named -redacted-, but in his pursuit of chaos he has become Genocide." A dark form manifests from the night outside the station. Genocide is coming.
Bang! something slams into the front door. Everyone freezes. Officer Tatum edges slowly to it, shockgun in hand. By no means lethal, the shockgun was lighter, easy to control, and could stun targets temporarily. If Genocide was here, Tatum could stun him and duck for cover leaving the station free to light him up like a Christmas tree. That was the plan they came up with. He got closer to the glass door and peered outside. He was met with hate filled bloodshot eyes framed by an unkempt beard and wild straggly hair. Tatum felt some relief. He knew the man outside. It was Jim Jimenez. Jim was a former drug dealer turned informant. He was found out and had to flee from his old life. He became homeless, hiding in plane sight. This allowed him safety at the cost of his mental health. Tatum knew the man, but those eyes were not his. Tatum blinked and saw that the look of malice had vanished. What he instead saw was a helpless, wounded man, bleeding from the right arm pleading for help. Tatum looked behind Jim, eyeing the empty lot. The coast seemingly clear Tatum unlocked the door and let Jim in. Jim had been roaming the town looking for shelter and tried squatting in an abandoned looking apartment complex. There he found that the building contained several murdered families some succumbing to gunshots but the majority having met their end to fire and suffocation. Jim had decided to make his way to the station to tell police what happened and met trouble on the way. He described getting stabbed by a man wearing a trench coat with long dark hair. Despite the injuries, Jim could move surprisingly well and seemed to ignore the pain. Jim insisted that the man had spared him on the condition he deliver a message. "What message?" Tatum asked. Jim beckoned him to come closer. Tatum leaned in and Jim whispered, "Tell them. Tell them that Genocide is coming closer." The following events were a blur. Jim had concealed the knife he was stabbed with. He stabbed Tatum 4 times in the chest and wrestled his shockgun away. Using Tatum as a shield, Jim engaged everyone in the lobby. Jim wasn't himself. He was stronger. He was faster. He was tactical. He would stun an officer in place only to stab them and use their as a body shield. No one could get a clear shot without hitting a colleague. Gracia watched the scene unfold. In minutes Jim had acquired a magnum from the holster of one of his victims. In seconds 3 officers had their heads exploded. The magnum rounds coated the walls red with those they hit and stained the clothes of those they missed. Gracia felt fear rising in her chest. She calmed herself and tried to think. She saw the bodies on the ground. The blood. She saw how dismissively Jim stepped over them. Like they were nothing. Like trash. She saw the man firing erratically into groups of people, not so much to kill but as to cause panic. That's it! As Gracia contemplated her next move it hit her. She was knocked backwards and landed on the ground. She weakly clutched her chest. Her breathing grew shallow. Jim mad his way deeper into the station. The officers were retreating from their standoff. Jim stepped over her body and saw red staining her uniform. Just another casualty. He moved on. At this point the civilians began panicking. Everyone gave up trying to save their allies and fired blindly at the madman. "Don't shoot the messenger," Jim laughed as he stripped his latest meat shield of an automatic rifle. Detective Evans took cover behind an overturned desk. To his left Larry struggled to light a cigar. "You still think this is a cakewalk?" Evans shouted firing 2 quick shots from his gun before ducking back down. Lary lost hold of his lighter and it clattered on the ground." Crap." He reached for it and looked in the corner of the room. A mirror. He looked at it for what seemed like ages and his smirk returned " Y'know that mex'n gal with the short hair. Where is she? I didn't see her get shot." Evans glanced a peak at Jim spraying lead in all directions. Behind him was a corpse. Evans blinked. It seemed to be getting closer. Its her. Gracia painstakingly inched her way into Jim's blind spot. She was roughly 6 feet away from him. Flanking him seemed like a brilliant idea but waiting idly by for the right moment as the people around her died filled her with anger. Worse still, she had to steal a blood soaked shirt from one of the deceased officers to keep up the facade. Inching ever so steadily she mad it within 3 feet of Jim. She reached behind her belt and unclipped a pair of handcuffs. Screams could be heard as more people were hit. Gracia couldn't wait any longer. Fluidly she got to her feet and rushed Jim. She kicked the back of his knee causing him to stumble as she put the handcuffs on him. Figuratively. The handcuffs were around Jim's neck. She yanked him back causing his gun to drop. "You don't know what you're doing." Jim spat. "We all need to accept it. The end of days is upon us. Death rides his horse through these forsaken lands. We must serve or be sacrificed in turn. Accept it!"He elbowed Gracia in the ribs causing her to let go. He spun around and lunged at her. She landed on her back, Jim steadily choking her. Gracia thought fast. She couldn't struggle. Jim was too strong. She delivered a precise chop to the center of Jim's neck which was exposed. Jim lurched back to catch his breath. A clean shot. A bullet pierced through Jim's back. Weakened, Gracia rolled him over and began punching him repeatedly using the handcuffs as brass knuckles. The sound of Jim's skull cracking echoed through the station. This would go on for nearly 20 seconds before Gracia stopped, checked his pulse, confirmed Jim was still alive, then finally put the cuffs on Jim's wrists.
Click. Bodies are wrapped and moved to a makeshift storage room. Click. The available weapons are gathered and redistributed. Click. Officers are assigned to sniping positions on neighboring buildings. Click. Police cruisers circle the lot outside. Click. In the holding cell, Jim opens his eyes. Click. Lary flicks his lighter. Click. Gracia sips coffee from a paper cup. Click. Shells hit the ground at the feet of Genocide. Click. Genocide walks outside a cafe and looks at the station in the distance. Click. Lary clicks his lighter.
"All ya'll gon' fall," Jim ranted." You can't drain the ocean. You can't put out the sun. Evil will always exist. That there Genocide is proof . I saw him. Saw myself within his eyes. Saw the evil in me that I could no longer try to hide. He taught me to embrace the darkness within. Its in all of us begging to be let out. Can you hear it!" Lary clicked his lighter and got up from his chair. He grabbed a cup of liquor from another officer mid sip and walked over to Jim. He doused it on Jim, the liquid stinging his open wounds. Jim yelped. Across the station, radios blurred to life. Several of their lookouts on the outside had been killed. "He's gon' get ya," Jim smiled imitating Lary's signature grin. "Genocide! Genocide! Genocide!" The other inmates saw the chance to irritate Lary and joined in all shouting in unison,"Ge-No-Cide! Ge-No-Cide! Ge-No-Cide!" The chanting grew louder. Unbearable. They invoked upon the name of the beast, and so it came.
Genocide is upon us. A wave of dread spread across the officers. They could feel its presence. Gracia knew the sensation. The awful aura that the other killers gave off. This was different. Far more oppressive. She struggled to breathe as the air got colder. Her instincts screamed for her to run. She could only imagine what the others were going through. Its time. Across the lot Genocide stood. A siren blared over the intercom. "Everyone get into positions!" Evans yelled. Wayne finished setting the last of the c4 near the station entrance. "That's the last of them. Have remote triggers set around all the major hallways. I'll be in the security room ready to pull the switch." Wayne acted as an explosives expert. His job was to detonate bombs placed throughout the station to slow down Genocide should it enter the building. He would stay in the security room, monitoring the cameras and giving real time updates on the officers' positions. From the holding cell, inmates chanted for Genocide. Lary got off his phone" That bastard mixed us up. How did we not notice?" Evans asked what he meant. Lary, dumbfounded, said that most of the town was already dead. Genocide had broken his usual pattern. He went on a killing spree across a defenseless town BEFORE attacking the police station. They had let everyone down. The people they swore to protect. This Genocide was a monster, but he was still a man. Capable of learning from his past actions. Planning. Adapting. It wasn't in his style to stealthily kill his victims or even use a silencer on any of his guns, but an exception had been made for tonight. An exception that would cost them. Gracia was stationed on the second floor. She peered out the window. Her heart skipped a beat. Two cruisers made slow donuts patrolling the lot and standing unmoving between them was a man all in black. Gracia called in to Wayne asking if he saw anything outside. Wayne said the monitors were all clear then checked again. He cursed. He noticed small details were off. The cameras showing the outside of the station were wrong. Sure they showed the same scenery and weather but cars passed by on screen too frequently for a dead town. Too many to make sense for the quarantine they had set in place. Wayne concluded that the cameras had been hacked. Different prerecorded footage was being shown on the live feed to misdirect them. Gracia saw the man look up at her. A light rain started to fall. The officers patrolling outside were contacted. From the holding cells, inmates called for genocide.
submitted by PhantasmagoriaLuna to DrCreepensVault [link] [comments]


2024.05.14 19:23 DarkErrorz Black Desert Online Revamped PvP Gameplay Trailer - 2024 Edition

Black Desert Online Revamped PvP Gameplay Trailer - 2024 Edition
https://www.youtube.com/watch?v=ul9Z2A2uHGo&ab_channel=MMORPGcom
Link to the Youtube video
I find this Youtube video very misleading if it is an ad to attract new players and get them interested into 'PvP', so lets break this Video down.
Firstly this scene (A) in the first 6 seconds of the video appears, any veteran or player that has played the game for a few months know that they indeed did not take it to the 'next level' rather than sticking to their original base of the game as an OPEN WORLD MMO they took away the open world part of PvP and exchanged it with capped content or instanced/time gated PvP content
(A)
Another scene they implace to make the game look and feel open world is the scene where it states, 'ENGAGE IN THRILLING OPEN WORLD BATTLES'.
https://preview.redd.it/8budi60xbf0d1.png?width=1189&format=png&auto=webp&s=cd7fd4471f2bd436b1be28ebed6aac09bef82a25
Yet again anyone that has played the game in the past few months know this is very much FALSE. Heres why firstly in non PvP servers you get severly punished for engaging in open world combat, massive karma loss, karma regain is utterly slow and painful. Even if the player does decide to engage in open world PvP most of the time the solution for this would be to declare war on the guild, currently this is near impossible or just painful to do, 1. GM has to be online as they are they only ones that can accept the war decleration, 2. Both guilds have to mutually agree to declare war on each other. This just makes it griefer heaven and taking away the aspect of open world PvP.
Now onto the final part the clips that the video placed in at the end to show what PvP is like, lets talk about how misleading that is.
  1. 1 clip is of War of Roses a non capped Siege type battle that happens every fornite on a Sunday, this game mode is currently not even in place of the game due to how horrific it was implemented even with the future changes they made.
  2. They put Arena of Solare clips in there, note Arena of Solare ranked has been closed for more or less a year now, reason for this are I dont know, currently you can play on practice mode only but most of the time its some tomfoolery happening for some PvP fun that you cant find anywhere else
  3. They put in clips of nodewars, thats soon to change (and not for the better), the NW community voiced their dislike onto the NW change and the release of the change has currently been delayed (forever hopefully)
Hopefully new players dont see this and think BDO is filled with PvP, with its current state it is not and by the looks of the way J wants to go it will be even less.
So please PA atleast make an ad that isnt misleading or misrepresenting the PvP aspect of the game
submitted by DarkErrorz to blackdesertonline [link] [comments]


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